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Opengl Programming for the X Windows System

جلد کتاب Opengl Programming for the X Windows System

معرفی کتاب «Opengl Programming for the X Windows System» نوشتهٔ Mark J. Kilgard، منتشرشده توسط نشر Addison-Wesley Developers Press در سال 1993. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Created by Silicon Graphics, Inc., OpenGL has become the industry standard for the 3D graphics programming community. From SGI's X Windows graphics expert, who developed the utility toolkit which serves as the cornerstone of OpenGL, this book explains how the OpenGL libraries are implemented under X Windows allowing programmers to take advantage of the ease and functionality of OpenGL.

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System.

Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also:

  • explains the GLX model for integrating OpenGL and Xlib
  • shows how to use OpenGL with Motif and other widget sets
  • discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2
  • covers advanced topics such as alternative input devices and overlays
  • includes valuable information for ensuring OpenGL portability and interoperability
  • provides pointers for performance tuning

Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet.

Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required.

0201483599B04062001

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also explains the GLX model for integrating OpenGL and Xlib; shows how to use OpenGL with Motif and other widget sets; discusses the latest OpenGL OpenGL 1.1, GLX 1.2, and GLU 1.2; covers advanced topics such as alternative input devices and overlays; includes valuable information for ensuring OpenGL portability and and provides pointers for performance tuning. Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet. Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required.
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