Object-Oriented Programming for Graphics (Focus on Computer Graphics)
معرفی کتاب «Object-Oriented Programming for Graphics (Focus on Computer Graphics)» نوشتهٔ Remco Veltkamp, Edwin Blake (auth.), Chris Laffra, Edwin H. Blake, Vicki de Mey, Xavier Pintado (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg در سال 1995. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Object-Oriented Programming for Graphics (Focus on Computer Graphics)» در دستهٔ بدون دستهبندی قرار دارد.
Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering. Front Matter....Pages I-VIII Front Matter....Pages 1-1 Report on The Second Eurographics Workshop on Object-Oriented Graphics....Pages 1-3 Report on The Third Eurographics Workshop on Object-Oriented Graphics....Pages 4-6 Front Matter....Pages 7-9 Actor-Based Simulation + Linda = Virtual Environments....Pages 13-22 Meta-attributes for Graphics Collection Classes....Pages 23-30 A Co-operative Graphical Editor Based on Dynamically Constrained Objects....Pages 33-53 A Quantum Approach to Geometric Constraint Satisfaction....Pages 54-70 A Graphics Object-Oriented Constraint Solver....Pages 71-91 ALIEN: A Prototype-Based Constraint System....Pages 92-110 Extending an Advanced Logic Programming Environment by an Object-Oriented User Interface Management System....Pages 113-126 An Object-Oriented Architecture for Direct Manipulation Based Interactive Graphic Applications: The MAGOO Architecture....Pages 127-135 Architecture and use of D2M2, the Delft Direct Manipulation Manager....Pages 136-151 An Object-Oriented Testbed for Global Illumination....Pages 155-166 Front Matter....Pages 167-169 Sharing between Graphical Objects Using Delegation....Pages 173-190 Acting on Inheritance Hierarchies....Pages 191-203 The PREMO Framework: Object-Oriented Issues....Pages 204-213 An Object-Oriented Architecture for Constraint-Based Graphical Editing....Pages 217-238 Graphics Object-Oriented Platform for Euclidean Geometry Computations....Pages 239-249 The Application Exposure: Bridging the User Interface and the Application....Pages 253-267 An Interactive 3D Graphics Class Library in EIFFEL....Pages 271-289 Back Matter....Pages 290-294
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