Nourishing Traditions
معرفی کتاب «Nourishing Traditions» نوشتهٔ Murray، Janet Horowitz و Fallon, Sally، منتشرشده توسط نشر 2011 در سال 2011. این کتاب در فرمت txt، زبان انگلیسی ارائه شده است.
Stories define how we think, the way we play, and the way we understand our lives. And just as Gutenberg made possible the stories that ushered in the Modem Era, so is the computer having a profound effect on the stories of the late 20th century. Today we are confronting the limits of books themselves -- anticipating the end of storytelling as we know it -- even as we witness the advent of a brave new world of cyberdramas. Computer technology of the late twentieth century is astonishing, thrilling, and strange, and no one is better qualified than Janet Murray to offer a breathtaking tour of how it is reshaping the stories we live by. Can we imagine a world in which Homer's "Iyre" and Gutenberg's press have given way to virtual reality environments like the "Star Trek" (R) holodeck? Murray sees the harbingers of such a world in the fiction of Borges and Calvino, movies like "Groundhog Day," and the videogames and Web sites of the 1990s. Where is our map for this new frontier, and what can we hope to find in it? What will it be like to step into our own stories for the first time, to change our vantage point at will, to construct our own worlds or change the outcome of a compelling adventure, be it a murder mystery or a torrid romance? Taking up where Marshall McLuhan left off, Murray offers profound and provocative answers to these and other questions. She discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the state of "immersion, " of participating in a text to such an extent that you literally get lost in a story and obliterate the outside world from your awareness. Shedissects the titillating effect of cyber-narratives in which stories never climax and never end, because everything is morphable, and there are always infinite possibilities for the next scene. And she introduces us to enchanted landscapes populated by witty automated characters and inventive role-playing interactors, who together make up a new kind of "commedia dell'arte." Equal parts daydream and how-to, "Hamlet on the Holodeck" is a brilliant blend of imagination and techno-wizardry that will provoke readers and guide writers for years to come Stories define how we think, the way we play, and the way we understand our lives. And just as Gutenberg made possible the stories that ushered in the Modem Era, so is the computer having a profound effect on the stories of the late 20th century. Today we are confronting the limits of books themselves — anticipating the end of storytelling as we know it — even as we witness the advent of a brave new world of cyberdramas. Computer technology of the late twentieth century is astonishing, thrilling, and strange, and no one is better qualified than Janet Murray to offer a breathtaking tour of how it is reshaping the stories we live by. Can we imagine a world in which Homer's Iyre and Gutenberg's press have given way to virtual reality environments like the Star Trek ® holodeck? Murray sees the harbingers of such a world in the fiction of Borges and Calvino, movies like Groundhog Day , and the videogames and Web sites of the 1990s. Where is our map for this new frontier, and what can we hope to find in it? What will it be like to step into our own stories for the first time, to change our vantage point at will, to construct our own worlds or change the outcome of a compelling adventure, be it a murder mystery or a torrid romance? Taking up where Marshall McLuhan left off, Murray offers profound and provocative answers to these and other questions. She discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the state of "immersion," of participating in a text to such an extent that you literally get lost in a story and obliterate the outside world from your awareness. She dissects the titillating effect of cyber-narratives in which stories never climax and never end, because everything is morphable, and there are always infinite possibilities for the next scene. And she introduces us to enchanted landscapes populated by witty automated characters and inventive role-playing interactors, who together make up a new kind of commedia dell'arte . Equal parts daydream and how-to, Hamlet on the Holodeck is a brilliant blend of imagination and techno-wizardry that will provoke readers and guide writers for years to come. Can We Imagine A World In Which Homer's Lyre And Gutenberg's Press Have Given Way To Virtual Reality Environments Like The Star Trek Holodeck? Murray Sees The Harbingers Of Such A World In The Fiction Of Borges And Calvino, Movies Like Groundhog Day, And The Videogames And Web Sites Of The 1990s. Where Is Our Map For This New Frontier, And What Can We Hope To Find In It? What Will It Be Like To Step Into Our Own Stories For The First Time, To Change Our Vantage Point At Will, To Construct Our Own Worlds Or Change The Outcome Of A Compelling Adventure, Be It A Murder Mystery Or A Torrid Romance? Taking Up Where Marshall Mcluhan Left Off, Murray Offers Profound And Provocative Answers To These And Other Questions. She Discusses The Unique Properties And Pleasures Of Digital Environments And Connects Them With The Traditional Satisfactions Of Narrative. She Analyzes The State Of Immersion, Of Participating In A Text To Such An Extent That You Literally Get Lost In A Story And Obliterate The Outside World From Your Awareness. She Dissects The Titillating Effect Of Cyber-narratives In Which Stories Never Climax And Never End, Because Everything Is Morphable, And There Are Always Infinite Possibilities For The Next Scene. And She Introduces Us To Enchanted Landscapes Populated By Witty Automated Characters And Inventive, Role-playing Interactors, Who Together Make Up A New Kind Of Commedia Dell'arte.--jacket. Introduction: A Book Lover Longs For Cyberdrama -- Pt. I.a New Medium For Storytelling. 1. Lord Burleigh's Kiss. 2. Harbingers Of The Holodeck. 3. From Additive To Expressive Form -- Pt. Ii. The Aesthetics Of The Medium. 4. Immersion. 5. Agency. 6. Transformation -- Pt. Iii. Procedural Authorship. 7. The Cyberbard And The Multiform Plot. 8. Eliza's Daughters -- Pt. Iv. New Beauty, New Truth. 9. Digital Tv And The Emerging Formats Of Cyberdrama. 10. Hamlet On The Holodeck? Janet H. Murray. Includes Bibliographical References (p. 303-315) And Index. Here, Murray shows how the computer is reshaping the stories we live by and discusses the properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interaction fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form Explores effects of digital environments, multimedia interactivity, and computer technology on storytelling and narrative
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