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Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame (Studies in Gaming)

معرفی کتاب «Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame (Studies in Gaming)» نوشتهٔ Madelon Hoedt; Matthew Wilhelm Kapell، منتشرشده توسط نشر McFarland & Company در سال 2019. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne 's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics. "In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics."-- Provided by publisher Table of Contents 6 Introduction 8 Part I. Lore 22 1. Hunters 23 2. Healers 40 3. Kin 59 Part II. World 84 4. City 85 5. Environs 106 6. Nightmare 127 Part III. Mechanics 146 7. Insight 147 8. Echoes 164 9. Dreams 182 Conclusion 198 Chapter Notes 206 Bibliography 210 Index 214
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