معرفی کتاب «Narrating Futures: Volume 3: Running and Clicking : Future Narratives in Film» نوشتهٔ Schenk, Sabine، منتشرشده توسط نشر Saur در سال 2013. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
__Running and Clicking__ examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality and offers a discussion of the political power of the imaginary and the twilight of Future Narratives in the post-human hegemony of the simulated real. Acknowledgments Preface 1 Concepts and Methodology 1.1 The Future in ‘Future Narratives’ 1.1.1 ‘No Future’ – Past Narratives 1.1.2 Mapping the Future 1.2 From ‘Running’ to ‘Clicking’ 2 ‘Running’ – FNs on Film 2.1 “Cinema is memory, it’s always part” – or is it? 2.2 ‘Film Futures’ and Mind-Games in Movies 2.3 ‘Running’ 2.3.1 Chance and Contingency in Tykwer’s Lola Rennt 2.3.2 Kieślowski’s Blind Chance – or ‘Take It Easy, Lola!’ 2.3.3 Artificiality and Complexity in Resnais’ Smoking / No Smoking 2.3.4 Parallel Streaming: Howitt’s Sliding Doors 2.3.5 The Big Crunch: Van Dormael’s Mr. Nobody 2.3.6 Game Over? – Jones’ Source Code 2.4 ‘Running’: The Recipient as Viewer 3 ‘Running’ and ‘Clicking’ 3.1 Beyond the Film Reel 3.1.1 DVD: Recipient as ‘Viewser’ 3.1.2 Television and Transmedia 3.1.2.1 FNs in TV Serials 3.1.2.2 ‘Reality TV’ 3.1.2.3 Is the Future LOST, Dina Foxx? 3.2 Hybrid FNs Between ‘Running’ and ‘Clicking’ 4 ‘Clicking’ – FNs in New Media 4.1 ‘Movie Game’ vs ‘Interactive Film’ 4.1.1 Heavy Rain as Movie Game 4.1.2 FNs and the Database: Korsakow Films and ‘Hypernarrative Interactive Cinema’ 4.2 ‘Clicking’: FNs and the User 5 Conclusion: FNs in Film and Their Future Works Cited
Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality and offers a discussion of the political power of the imaginary and the twilight of Future Narratives in the post-human hegemony of the simulated real.
Main description: Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality, discussions of the political power of the imaginary and of the possible fate of Future Narratives in the post-human hegemony of the simulated real Biographical note: Sabine Claudia Schenk, Ludwig-Maximilians-Universität München, Germany