Music, Sound and Multimedia: From the Live to the Virtual (Music and the Moving Image)
معرفی کتاب «Music, Sound and Multimedia: From the Live to the Virtual (Music and the Moving Image)» نوشتهٔ Jamie Sexton (editor), K. J. Donnelly (editor)، منتشرشده توسط نشر Edinburgh University Press در سال 2007. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.
Key Features
* Charts a number of key developments in music and multimedia interactions
* Provides both historical overviews and theoretical analyses
* Features a number of in-depth case studies of important issues.
Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. With the widespread growth of digital technologies, such interactions will continue to mutate in new directions.
Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms& mdash;music videos, video game music, performance and presentation, and production and consumption& mdash;and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies, and popular music studies.
Key features: Charts a number of key developments in music and multimedia interactions
Provides both historical overviews and theoretical analyses
Features a number of in-depth case studies of important issues.
Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. With the widespread growth of digital technologies, such interactions will continue to mutate in new directions. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms& mdash;music videos, video game music, performance and presentation, and production and consumption& mdash;and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies, and popular music studies. Key Charts a number of key developments in music and multimedia interactions Provides both historical overviews and theoretical analyses Features a number of in-depth case studies of important issues. 00. 9780748630905i 01.0_pp_i_iv_Frontmatter 02.0_pp_v_vi_Contents 03.0_pp_vii_vii_Acknowledgements 04.0_pp_viii_viii_List_of_Illustrations 05.0_pp_ix_xii_Notes_on_Contributors 06.0_pp_1_14_Introduction 07.0_pp_15_16_SECTION_ONE_FANDOM_AND_MUSIC_VIDEOS 07.1_pp_17_28_Reframing_Fan_Videos 07.2_pp_29_48_Case_Study_Anime_Music_Videos 08.0_pp_49_50_SECTION_TWO_VIDEO-GAME_MUSIC 08.1_pp_51_67_Music_in_Video_games 08.2_pp_68_82_Case_Study_Film_Music_vs_Video-Game_Music_The_Case_of_Silent_Hill 09.0_pp_83_84_SECTION_THREE_PERFORMANCE_AND_PRESENTATION 09.1_pp_85_104_Reflections_on_Sound_Art 09.2_pp_105_120_Pop_Music_Multimedia_and_Live_Performance 09.3_pp_121_142_Case_Study_Film_Sound_Acoustic_Ecology_and_Performance_in_Electroacoustic_Music 10.0_pp_143_144_SECTION_FOUR_PRODUCTION_AND_CONSUMPTION 10.1_pp_145_171_Sound_and_Music_in_Website_Design 10.2_pp_172_187_Music_Media_in_Young_Peoples_Everyday_Lives 10.3_pp_188_200_Case_Study_The_Development_of_the_Apple_iPod 11.0_pp_201_204_Index Reframing fan videos / Angelina I. Karpovich Case study: Anime music videos / Dana Milstein Music in video games / Rod Munday Case study: Film music vs. video-game music: The case of "Silent Hill" / Zach Whalen Reflections on sound art / Jamie Sexton Pop music, multimedia and live performance / Jem Kelly Case study: Film sound, acoustic ecology and performance in electroacoustic music / Randolph Jordan Sound and music in website design / Lee Tsang Music media in young people's everyday lives / Dan Laughey Case study: The development of the Apple iPod / Kieran Kelly. Provides a study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. This book focuses on four areas of sound and music - music videos, video game music, performance and presentation, and production and consumption. It is useful for courses on sound and media.