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MUD Game Programming (Game Development)

معرفی کتاب «MUD Game Programming (Game Development)» نوشتهٔ Ron Penton، منتشرشده توسط نشر Thomson Course Technology در سال 2003. این کتاب در فرمت chm، زبان انگلیسی ارائه شده است. «MUD Game Programming (Game Development)» در دستهٔ بدون دسته‌بندی قرار دارد.

Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonder-they're easy to create and easy to access. They also have an additional appeal for game programmers-they serve as the foundation for today's Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, MUD Game Programming gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.Features# This book will teach the basics about TELNET and text-based communication used for classical MUD's as well as the idea of client-server communications.# It will cover the creation of a simple telnet chat program, a text-based telnet MUD, and a complex graphic MUD using a binary MUD protocol.# Discuss and demonstrate advanced MMORPG concepts, since they are the modern-day evolvement of MUDS.#Accompanying CD contains the source from the book, all game demos compiled for Windows and UNIX as well as source code from some of the more popular open-source MUDS, such as Diku and CircleMUD.

Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It’s no wonder-they’re easy to create and easy to access. They also have an additional appeal for game programmers-they serve as the foundation for today’s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, MUD Game Programming gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.


Features

  • This book will teach the basics about TELNET and text-based communication used for classical MUD's as well as the idea of client-server communications.
  • It will cover the creation of a simple telnet chat program, a text-based telnet MUD, and a complex graphic MUD using a binary MUD protocol.
  • Discuss and demonstrate advanced MMORPG concepts, since they are the modern-day evolvement of MUDS.

  • Accompanying CD contains the source from the book, all game demos compiled for Windows and UNIX as well as source code from some of the more popular open-source MUDS, such as Diku and CircleMUD.

    About the Author
    Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled Game Programming All in One published by Premier Press.
Annotation Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It?s no wonder?they?re easy to create and easy to access. They also have an additional appeal for game programmers?they serve as the foundation for today?s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine Accompanied by a CD-ROM featuring sample code, game demos, and source code from popular open-source MUDS, this detailed guide teaches the principles and techniques of MUD programming, covering networking, layered protocol formats, text and graphical MUD concepts, advanced MMORPG concepts, and more. Original. (Intermediate) If you've opened this book, you must already have some idea of what a MUD is and why you would program one, but I'll give you my ideas on MUDs anyway.
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