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Motion in games : second international workshop, MIG 2009, Zeist, the Netherlands, November 21-24, 2009 ; proceedings

معرفی کتاب «Motion in games : second international workshop, MIG 2009, Zeist, the Netherlands, November 21-24, 2009 ; proceedings» نوشتهٔ René van den Berg, Juan Manuel Rejen, Rafael Bidarra (auth.), Arjan Egges, Roland Geraerts, Mark Overmars (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video. Front Matter....Pages - Collision Avoidance between Avatars of Real and Virtual Individuals....Pages 1-12 CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds....Pages 13-28 Exploiting Motion Capture to Enhance Avoidance Behaviour in Games....Pages 29-40 A Predictive Collision Avoidance Model for Pedestrian Simulation....Pages 41-52 Applying Affect Recognition in Serious Games: The PlayMancer Project....Pages 53-62 A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences....Pages 63-74 Data Driven Evaluation of Crowds....Pages 75-83 Variety Is the Spice of (Virtual) Life....Pages 84-93 Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic....Pages 94-103 A Velocity-Curvature Space Approach for Walking Motions Analysis....Pages 104-115 Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing....Pages 116-127 Real-Time Character Control for Wrestling Games....Pages 128-137 Motion Planning and Synthesis of Human-Like Characters in Constrained Environments....Pages 138-145 A Semantic Navigation Model for Video Games....Pages 146-157 An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms....Pages 158-169 Data Based Steering of Virtual Human Using a Velocity-Space Approach....Pages 170-181 Path Abstraction for Combined Navigation and Animation....Pages 182-193 Camera Planning in Virtual Environments Using the Corridor Map Method....Pages 194-206 Adaptive Physics–Inspired Facial Animation....Pages 207-218 Evolved Controllers for Simulated Locomotion....Pages 219-230 Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions....Pages 231-242 Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments....Pages 243-255 Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264....Pages 256-267 Back Matter....Pages - Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21–24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilizationbetween these communities can considerably advance the state of the art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of ?elds to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. In total, the workshop this year consisted of 27 high-quality presentations by a selection of internationally renownedspeakers in the ?eld of games and simulations. We were extremely pleased with the quality of the contributions to the MIG workshop and we look forward to organizing a follow-up MIG event.
دانلود کتاب Motion in games : second international workshop, MIG 2009, Zeist, the Netherlands, November 21-24, 2009 ; proceedings