وبلاگ بلیان

More Python Programming for the Absolute Beginner

معرفی کتاب «More Python Programming for the Absolute Beginner» نوشتهٔ Jonathan S. Harbour، منتشرشده توسط نشر Cengage Learning PTR در سال 2011. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «More Python Programming for the Absolute Beginner» در دستهٔ بدون دسته‌بندی قرار دارد.

What better way is there to learn a programming language than with a game-oriented approach? If you ask the many readers that have made this book's prequel, PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, a bestseller, they'll tell you there isn't one. MORE PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER offers readers more practice, more exercises, and slightly more advanced instruction in Python programming, all while using the game-focused examples and projects that have proven to be both effective and fun. It picks up where its prequel leaves off, addressing data structures, file handling, exceptions, object oriented programming, GUI programming, multimedia programming, name spaces, and program planning. Following a deliberate, logical progression of topics that cover increasingly complex subject matter, this is a powerful resource that will arm readers with an in-depth knowledge of the Python language. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version. Cover TABLE OF CONTENTS Chapter 1 PYTHON HAS CLASS Examining the Geometry Program Getting Started with Python Python Tools Python Language Objects in Python What Came Before? What's Coming Next? OOP: The Python Way Single Inheritance Multiple Inheritance Summary Chapter 2 GETTING STARTED WITH PYGAME: THE PIE GAME Examining The Pie Game Using Pygame Printing Text Looping Drawing Circles Drawing Rectangles Drawing Lines Drawing Arcs The Pie Game Summary Chapter 3 FILE I/O, DATA, AND FONTS: THE TRIVIA GAME Examining The Trivia Game Python Data Types More Printing Getting User Input Handling Exceptions The Mad Lib Game File Input/Output Working with Text Files Working with Binary Files The Trivia Game Printing Text with Pygame The Trivia Class Loading the Trivia Data Displaying the Question and Answers Responding to User Input Going to the Next Question Main Code Summary Chapter 4 USER INPUT: THE BOMB CATCHER GAME Examining The Bomb Catcher Game Pygame Events Real-Time Event Loop Keyboard Events Mouse Events Device Polling Polling the Keyboard Polling the Mouse The Bomb Catcher Game Summary Chapter 5 MATH AND GRAPHICS: THE ANALOG CLOCK DEMO Examining The Analog Clock Demo Basic Trigonometry Circle Theory Traversing a Circle's Perimeter Circle Demo The Analog Clock Demo Getting the Time Drawing the Clock Summary Chapter 6 BITMAP GRAPHICS: THE ORBITING SPACESHIP DEMO Examining The Orbiting Spaceship Demo Using Bitmaps Loading a Bitmap Drawing the Background Drawing the Planet Drawing the Spaceship Orbiting the Planet Orbiting Rotating Summary Chapter 7 ANIMATION WITH SPRITES: THE ESCAPE THE DRAGON GAME Examining The Escape The Dragon Game Using Pygame Sprites Custom Animation Loading a Sprite Sheet Changing the Frame Drawing One Frame Sprite Groups MySprite Class Sprite Animation to the Test The Escape the Dragon Game Jumping Colliding Source Code Summary Chapter 8 SPRITE COLLISION DETECTION: THE ZOMBIE MOB GAME Examining The Zombie Mob Game Collision Detection Techniques Rectangle Collision Between Two Sprites Circle Collision Between Two Sprites Pixel-Perfect Masked Collision Between Two Sprites Rectangle Collision Between a Sprite and a Group Rectangle Collision Between Two Groups The Zombie Mob Game Creating Your Own Module Advanced Directional Animation Colliding with Zombies Getting Health Game Source Code Summary Chapter 9 ARRAYS, LISTS, AND TUPLES: THE BLOCK BREAKER GAME Examining The Block Breaker Game Arrays and Lists Lists with One Dimension Creating a Stack-like List Creating a Queue-like List Lists with More Dimensions Tuples Packing a Tuple Unpacking a Tuple Searching for Elements Counting Elements Tuples as Constant Arrays The Block Breaker Game Block Breaker Levels Loading and Changing Levels Initializing the Game Moving the Paddle Moving the Ball Hitting the Paddle Hitting the Blocks Main Code MySprite Update Summary Chapter 10 TIMING AND SOUND: THE OIL SPILL GAME Examining The Oil Spill Game Sound Loading an Audio File Playing an Audio Clip Building The Oil Spill Game Gameplay Source Code Summary Chapter 11 PROGRAM LOGIC: THE SNAKE GAME Examining The Snake Game Building The Snake Game Hatching a Snake—the SnakeSegment Class Raising a Snake—the Snake Class Feeding the Snake—the Food Class Initializing the Game Program Main Growth by Eating Food Biting One's Self Is Not Advisable Falling off the World Teaching the Snake to Move Itself Moving Automatically Getting the Current Direction Moving Toward the Food Other Code Changes Summary Chapter 12 TRIGONOMETRY: THE TANK BATTLE GAME Examining The Tank Battle Game Angular Velocity Calculating Angular Velocity Pygame's Goofy Rotation Moving Forward and Backward at Any Angle Improved Angle Wrapping Building The Tank Battle Game The Tanks The Bullets Main Code Summary Chapter 13 RANDOM TERRAIN: THE ARTILLERY GUNNER GAME Examining The Artillery Gunner Game Creating the Terrain Defining the Height Map Smoothing the Terrain Locating Grid Points Artillery Cannons Placing the Cannons Drawing the Turrets Firing the Cannons Shots Are A'Flyin Computer Firing Scoring a Hit The Complete Game Summary Chapter 14 MORE OF EVERYTHING: THE DUNGEON ROLE-PLAYING GAME Examining The Dungeon Game Review of Classic Dungeon RPGs Rogue NetHack AngBand Sword of Fargoal Kingdom of Kroz ZZT Creating a Dungeon Level Understanding ASCII Characters Simulating a Text Console Display Generating Random Rooms Generating Random Hallways Populating the Dungeon Adding the Entrance and Exit Portals Adding Gold Adding Weapons, Armor, and Health Potions Adding Monsters Complete Dungeon Class Adding the Player's Character Advanced Gameplay Picking Up Items Fighting Monsters Moving Monsters Visibility Range Exiting the Level Wrapping Up the Gameplay Summary Appendix A: INSTALLING PYTHON AND PYGAME Installing Python Installing Pygame Appendix B: PYGAME KEY CODES INDEX Annotation What better way is there to learn a programming language than with a game-oriented approach? If you ask the many readers that have made this book's prequel, PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, a bestseller, they'll tell you - there isn't one. MORE PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER offers readers more practice, more exercises, and slightly more advanced instruction in Python programming, all while using the game-focused examples and projects that have proven to be both effective and fun. It picks up where its prequel leaves off, addressing data structures, file handling, exceptions, object oriented programming, GUI programming, multimedia programming, name spaces, and program planning. Following a deliberate, logical progression of topics that cover increasingly complex subject matter, this is a powerful resource that will arm readers with an in-depth knowledge of the Python language
دانلود کتاب More Python Programming for the Absolute Beginner