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Modeling and Animation Using Blender : Blender 2. 80: the Rise of Eevee

معرفی کتاب «Modeling and Animation Using Blender : Blender 2. 80: the Rise of Eevee» نوشتهٔ Ezra Thess Mendoza Guevarra، منتشرشده توسط نشر Apress : Imprint: Apress در سال 2020. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

https://www.apress.com/gp/book/9781484253397 Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. What You Will Learn - Master the features of Blender Eevee - Work with modeling, animation, and much more using the updated software - Understand important concepts such as physics and particles Who This Book Is For Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful. Table of Contents 5 About the Author 10 About the Technical Reviewer 11 Acknowledgments 12 Introduction 13 Chapter 1: The Tour 14 Why Blender? 14 Hidden Tools 14 Launches Quickly 15 Customizable Interface 15 Significant Upgrades 15 Workflow Speed 15 Blender Cycles Built-in Renderer 15 The Community 15 Open Source Software 18 Blender’s Future Is Bright 18 What’s with Blender 2.80? 19 User Interface 19 Eevee 20 Viewport 20 2D Animation 20 Cycles 20 Installation 21 System Requirements 21 Installation Process 22 The Face of Blender 2.80 26 Customization 28 Workspaces 33 Areas 34 Toggle Maximize Window/Fullscreen 36 Editors 37 Chapter 2: Blending with Blender: Getting Started 39 Modeling with Blender 2.80 39 Types of Objects 41 Mesh 41 Curve and Surface 41 Metaball 42 Text 43 Grease Pencil 43 Armature 43 Lattice 44 Empty 45 Image 45 Light 45 Light Probe 46 Camera and Speaker 46 Force Field 47 Menus 48 The Layout Workspace 51 The 3D Viewport 51 3D Viewport ➤ Mode and Menus 52 View Menu 54 Select Menu 57 Add Menu 60 Object Menu 62 3D Viewport ➤ Transform Controls 62 3D Viewport ➤ Display and Shading 64 3D Viewport ➤ Toolbar 70 3D Viewport ➤ Sidebar 73 The Sidebar 74 Outliner 74 Properties 75 Render Settings 77 Sampling Settings 78 Output Settings 80 View Layer Settings 81 Passes Settings 82 Scene Settings 83 World Settings 83 Object Settings 85 Physics Settings 86 Material Settings 87 Object Constraints and Texture Settings 88 Sample Project Time! 88 Lighting 94 Chapter 3: Blending with Blender: The Modeling Workspace 98 Toolbars 99 Toolbar ➤ Mesh 100 Extrude Tool 101 Extrude Individual Tool 103 Extrude to Cursor Tool 103 Inset Tool 104 Bevel Tool 105 Loop Cut and Offset Edge Loop Cut Tools 107 Knife and Bisect Tools 109 Polybuild Tool 110 Spin and Spin Duplicates Tool 111 Smooth Tool 112 Edge Slide and Vertex Slide Tool 112 Shrink/Flatten Tool 113 Push/Pull Tool 114 Shear Tool 114 To Sphere Tool 115 Rip Region and Rip Edge Tools 116 Toolbar ➤ Armature 117 Toolbar ➤ Grease Pencil 117 Toolbar ➤ Curve 118 Sample Project 119 Chapter 4: Blending with Blender: The Shading Workspace 127 File Browser 128 Image Editor 129 Tools 131 Sidebar 132 Tool Panel 132 Image Panel 133 Shader Editor 139 Header 140 Toolbar 140 Node Editor 141 Principled BSDF 141 Mix Shader 143 Diffuse BSDF 143 Glossy BSDF 143 Emission 143 Subsurface Scattering 143 Image Texture 144 Sample Project 144 Other Samples 159 Chapter 5: Let’s Animate with Blender 163 Animation Workspace 163 Dope Sheet 164 Dope Sheet ➤ Dope Sheet Mode 164 Dope Sheet Mode Header Menus 167 Markers Menu 168 Channel Menu 169 Key Menu 170 Dope Sheet ➤ Action Editor Mode 173 Dope Sheet ➤ Shape Key Editor Mask and Cache File Mode 175 Dope Sheet ➤ Grease Pencil Mode 177 Grease Pencil Mode Header Menus 178 Timeline 181 Graph Editor 186 View Menu 188 Select Menu 189 Marker Menu 189 Channel Menu 189 Key Menu 189 Sample Project 189 Rendering Workspace 200 Header Menus 204 Sample Project 207 Camera Fundamentals 209 Object Constraints 210 Motion Tracking Constraints 211 Transform Constraints 213 Tracking Constraints 220 Relationship Constraints 223 Particles 229 Emission Panel 230 Cache Panel 232 Hair Dynamics 233 Velocity Panel 235 Rotation Panel 235 Physics Panel 236 Render Panel 237 Viewport Display Panel 238 Children Panel 239 Hair Shape Panel 240 Field Weights Panel 240 Force Field Settings Panel 242 Vertex Groups Panel 242 Textures Panel 243 Physics 243 Force Field Physics 244 Force Field Type ➤ Boid, Charge, Lennard-Jones, Magnetic, Wind Force, and Vortex 244 Force Field Type ➤ Harmonic and Turbulence 247 Force Field Type ➤ Curve Guide 249 Force Field Type ➤ Drag 251 Force Field Type ➤ Texture 253 Force Field Type ➤ Smoke Flow 254 Collision Physics 256 Cloth Physics 258 Dynamic Paint Physics 261 Soft Body Physics 263 Fluid Physics 265 Fluid ➤ Domain 265 Fluid ➤ Outflow 266 Fluid ➤ Control Type 267 Fluid ➤ Fluid 268 Fluid ➤ Particle 268 Fluid Type ➤ Inflow 269 Fluid Type ➤ Obstacle Type 270 Smoke Physics 270 Smoke ➤ Domain Type 271 Smoke ➤ Collision Type 273 Smoke ➤ Flow Type 273 Rigid Body Physics 275 Rigid Body Constraints (Physics) 277 Chapter 6: The Future of Game Engines 280 The Blender Game Engine 280 UPBGE 282 Armory3D 283 The Future of the Blender Game Engine 284 Appendix A: Index of Refraction 286 Appendix B: HotKeys 289 Index 296 Front Matter ....Pages i-xvii The Tour (Ezra Thess Mendoza Guevarra)....Pages 1-25 Blending with Blender: Getting Started (Ezra Thess Mendoza Guevarra)....Pages 27-85 Blending with Blender: The Modeling Workspace (Ezra Thess Mendoza Guevarra)....Pages 87-115 Blending with Blender: The Shading Workspace (Ezra Thess Mendoza Guevarra)....Pages 117-152 Let’s Animate with Blender (Ezra Thess Mendoza Guevarra)....Pages 153-269 The Future of Game Engines (Ezra Thess Mendoza Guevarra)....Pages 271-276 Back Matter ....Pages 277-295
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