Modeling a character in 3ds Max [the definitive start-to-finish guide for creating awesome low-polygon characters in 3D Studio Max 3 and 4 for real-time games
معرفی کتاب «Modeling a character in 3ds Max [the definitive start-to-finish guide for creating awesome low-polygon characters in 3D Studio Max 3 and 4 for real-time games» نوشتهٔ Paul Steed، منتشرشده توسط نشر Wordwave Pub.; Wordware Publishing در سال 2002. این کتاب در 20 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
Whether you're new to 3D Studio Max or you're an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software's Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation: \* Modeling with primitives \* Using extrusions \* Dealing with Booleans \* Mirroring and reusing models \* Using high-poly mesh as a low-poly template \* Optimization techniques \* Applying UVW mapping coordinatesLearn from one of the pros how to make low-poly, real-time game characters with Modeling a Character in 3DS Max! Provides groundbreaking coverage in using 3D Studio Max for would-be computer game modelers and animators, as well as professionals already experienced with the software. Also features previously undocumented tips and tricks targeted specifically for advanced character creation. Chronicles The Creation Of A Single Character From Concept To Texture Mapping, Discussing Such Factors As Modeling With Primitives, Dealing With Booleans, Using High-poly Mesh As A Low-poly Template, And Applying Uvw Mapping Coordinates. Defined, design is "the arrangement of elements or details in a product or work of art."
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