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Metal programming guide : tutorial and reference via Swift

جلد کتاب Metal programming guide : tutorial and reference via Swift

معرفی کتاب «Metal programming guide : tutorial and reference via Swift» نوشتهٔ Rick Riordan، John Rocco و Clayton, Janie، منتشرشده توسط نشر Addison-Wesley Professional در سال 2018. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don't know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you'll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available Metal enables Apple iOS and macOS platform developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and now GPU-accelerated machine learning. Apples Swift + Metal combination runs faster than nearly any other language used in these areas. Now, theres an authoritative and 100% practical guide to making the most of Metal. Pioneering Apple developers Basel Farag and Janie Clayton cover everything from simple draw calls to advanced parallel computing, teaching through hands-on projects and industry-realistic code samples. They cover a wide array of applications, from 2D and 3D graphics to neural networking. Farag and Clayton offer a uniquely valuable perspective on high-performance data-parallel programming with Metal -- a topic that has been woefully underserved by earlier resources. They also offer expert guidance on Metal performance and debugging, helping you capture every iota of performance the Metal API and shader language can offer. "Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metala. Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don't know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub)."--Amazon.com 1. Introduction2. What is Metal?3. Your First Test Metal Application4. Under the Hood and Down the Pipeline5. Resource Objects: Buffers and Textures6. Graphics Rendering/Render Pipelines/State7. Deep Dive into Render Pipeline8. Deep Look at Metal API w/Example App9. Drawing with Values10. Metal and Scientific Programming11. Metal Shading Language12. Metal Performance Shaders13. Textures14. Translucency15. Introduction to Image Processing16. Rendering17. Advanced Metal Shader Optimization18. High Performance Metal (Best Practices)19. Tessellation20. Debugging and Stability
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