Mesa College 3ds Max Bundle: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
معرفی کتاب «Mesa College 3ds Max Bundle: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I» نوشتهٔ Andrew Gahan (Auth.)، منتشرشده توسط نشر Taylor & Francis در سال 2009. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.com --Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. --Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering. --DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. --Find additional tutorials and even contact the author on the book's website at www.3d-for-games.com Create stunning commercial-grade game art with these incredible modeling, texturing, lighting and rendering tips for 3ds Max 2009 (user base of 200,000+) in this Official Autodesk Techniques book. The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.comNote: CD-ROM/DVD and other supplementary materials are not included. The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. - panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at (http://www.3d-for-games.com) www.3d-for-games.com Content: Front-matter , Pages i,iii Copyright , Page iv Dedication , Page v Acknowledgments , Page ix Introduction , Pages xi-xiv Chapter 1 - Low-Poly Asset 1 (30-minute tutorial) , Pages 1-16 Chapter 2 - Low-Poly Asset 2 (1-hour tutorial) , Pages 17-34 Chapter 3 - Creating Texture Maps from Photographs , Pages 35-51 Chapter 4 - Normal Mapping , Pages 53-70 Chapter 5 - Creating Complex Objects from Primitives (1-hour tutorial) , Pages 71-89 Chapter 6 - Low-Poly Vehicle , Pages 91-160 Chapter 7 - High and Low Poly Characters , Pages 161-264 Chapter 8 - Mid-Poly Environment , Pages 265-288 Chapter 9 - Portfolio and Interview , Pages 289-298 Index , Pages 305-322 "Master the latest 3ds Max modeling techniques for games that will greatly enhance your characters, assets, and environments. This Official Autodesk Techniques book contains countless examples of quality professional work and step-by-step tutorials for creating and implementing your game models." "In addition to supplying all the files needed to complete the book's projects, the DVD includes step by step save files in 3ds Max to accompany almost every image in the book. We've also included some example assets to add to the final scene and almost 2 GB of photographic reference from an abandoned Victorian hospital for you to start creating your own models, scenes and game levels."--Jacket
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