Mastering SVG : Ace Web Animations, Visualizations, and Vector Graphics with HTML, CSS, and JavaScript
معرفی کتاب «Mastering SVG : Ace Web Animations, Visualizations, and Vector Graphics with HTML, CSS, and JavaScript» نوشتهٔ Larsen, Rob، منتشرشده توسط نشر Packt Publishing Limited در سال 2018. این کتاب در 5 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است. «Mastering SVG : Ace Web Animations, Visualizations, and Vector Graphics with HTML, CSS, and JavaScript» در دستهٔ بدون دستهبندی قرار دارد.
Take the plunge and develop cross-browser-compatible and responsive web designs with SVG Key Features Master the art of custom animations and visualizations with SVG, CSS, and JavaScript Combine SVG with third-party libraries and frameworks such as React, JQuery, D3, and Snap.svg for GUI-rich apps Create an awesome user experience with high-performance graphics for your web applications Book Description SVG is the most powerful image format in use on the web. In addition to producing resolution-independent images for today's multi-device world, SVG allows you to create animations and visualizations to add to your sites and applications. The simplicity of cross-platform markup, mixed with familiar modern web languages, such as CSS and JavaScript, creates a winning combination for designers and developers alike. In this book, you will learn how to author an SVG document using common SVG features, such as elements and attributes, and serve SVG on the web using simple configuration tips for common web servers. You will also use SVG elements and images in HTML documents. Further, you will use SVG images for a variety of common tasks, such as manipulating SVG elements, adding animations using CSS, mastering the basic JavaScript SVG (API) using Document Object Model (DOM) methods, and interfacing SVG with common libraries and frameworks, such as React, jQuery, and Angular. You will then build an understanding of the Snap.svg and SVG.js APIs, along with the basics of D3, and take a look at how to implement interesting visualizations using the library. By the end of the book, you will have mastered creating animations with SVG. What you will learn Deliver the elements that make up an SVG image Replace your old CSS sprites with SVG Understand animation and data visualization with SVG are explained in pure JavaScript and using common libraries Use SVG to scale images across multiple devices easily Harness the power of CSS animations and transformations to manipulate your SVG images in a replicable, remixable way Interface SVG with common libraries and frameworks, such as jQuery, React, and Angular Who this book is for This book is for web developers and designers looking to add animation to their projects. Some experience with HTML, CSS, and JavaScript is required. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this bo .. Cover Title Page Copyright and Credits PacktPub.com Contributors Table of Contents Preface Chapter 1: Introducing Scalable Vector Graphics Creating a simple SVG image Using SVG as a content image Drawing with code Scalable + vector graphics Using SVG in CSS Gradients in SVG Directly embedding SVG in an HTML document Feature detection and Modernizr Summary Chapter 2: Getting Started with Authoring SVG Positioning in SVG viewBox and viewport in SVG Introducing paths More on basic shapes The line element The ellipse element The polygon element The polyline element More on fills and strokes stroke-dasharray stroke-dashoffset stroke-linecap stroke-linejoin stroke-opacity linearGradient and radialGradient The pattern element Authoring programs Summary Chapter 3: Digging Deeper with SVG Authoring Transformations translate scale rotate skew Clipping and masking Clipping Masking Importing images into SVG Filters Serving SVG on the web Apache nginx IIS Summary Chapter 4: Using SVG in HTML SVG, HTML, and accessibility SVG as an image src Inline SVG SVG and responsive web design The srcset attribute The srcset and sizes attributes The picture element Additional details on inline SVG in an HTML document Caching Complexity Authoring The Document Object Model Summary Chapter 5: Working with SVG and CSS CSS background images Data URLs for SVG background images SVG sprites and icon sets Styling inline SVG Using common CSS properties to manipulate SVGs Basic font properties Text properties Miscellaneous CSS properties Using SVG-specific CSS properties to manipulate SVGs Color and painting properties Stroke properties Text properties Compositing properties Interactivity properties Styles in standalone SVG images Basic CSS animations and transitions with SVG CSS animations Basic animation format Animating a clip path Animating multiple properties and assigning multiple animations to an element CSS transitions Summary Chapter 6: JavaScript and SVG JavaScript Versions and tools JavaScript Versions ECMAScript 5 ECMAScript 2015 TypeScript Tooling The DOM interface to SVG Initial exploration The SVG DOM manipulator Summary Chapter 7: Common JavaScript Libraries and SVG Manipulating SVG with jQuery Working with AngularJS and SVG Manipulating SVG with Angular Getting started with Angular Installing Node, npm, and Angular Cli Working with React and SVG Summary Chapter 8: SVG Animation and Visualizations Creating an SVG data visualization General techniques for animating SVG Animating with pure JavaScript Animating with CSS Animating SVG with SMIL Animating SVG with Vivus Animating SVG with GSAP Summary Chapter 9: Helper Libraries Snap.svg and SVG.js Working with Snap.svg Getting started with Snap.svg Animation with Snap Snap.svg utilities Snap.svg events Custom data visualization with Snap.svg Working with SVG.js Getting started with SVG.js Animation with SVG.js SVG.js utilities SVG.js events Custom data visualization with SVG.js Summary Chapter 10: Working with D3.js Getting started with D3 D3's enter and exit Implementing a donut chart with D3 Implementing a chord diagram in D3 Summary Chapter 11: Tools to Optimize Your SVG Serving compressed SVG gzipping SVG on Apache SVG compression on nginx SVG compression on IIS SVGO SVGOMG SVGO authoring plugins svgcleaner Summary Other Books You May Enjoy Index Take the plunge and develop cross-browser-compatible and responsive web designs with SVG Key FeaturesMaster the art of custom animations and visualizations with SVG, CSS, and JavaScriptCombine SVG with third-party libraries and frameworks such as React, JQuery, D3, and Snap.svg for GUI-rich appsCreate an awesome user experience with high-performance graphics for your web applicationsBook DescriptionSVG is the most powerful image format in use on the web. In addition to producing resolution-independent images for today's multi-device world, SVG allows you to create animations and visualizations to add to your sites and applications. The simplicity of cross-platform markup, mixed with familiar modern web languages, such as CSS and JavaScript, creates a winning combination for designers and developers alike. In this book, you will learn how to author an SVG document using common SVG features, such as elements and attributes, and serve SVG on the web using simple configuration tips for common web servers. You will also use SVG elements and images in HTML documents. Further, you will use SVG images for a variety of common tasks, such as manipulating SVG elements, adding animations using CSS, mastering the basic JavaScript SVG (API) using Document Object Model (DOM) methods, and interfacing SVG with common libraries and frameworks, such as React, jQuery, and Angular. You will then build an understanding of the Snap.svg and SVG.js APIs, along with the basics of D3, and take a look at how to implement interesting visualizations using the library. By the end of the book, you will have mastered creating animations with SVG. What you will learnDeliver the elements that make up an SVG image Replace your old CSS sprites with SVGUnderstand animation and data visualization with SVG are explained in pure JavaScript and using common librariesUse SVG to scale images across multiple devices easily Harness the power of CSS animations and transformations to manipulate your SVG images in a replicable, remixable wayInterface SVG with common libraries and frameworks, such as jQuery, React, and AngularWho this book is forThis book is for web developers and designers looking to add animation to their projects. Some experience with HTML, CSS, and JavaScript is required. Table of ContentsIntroducing Scalable Vector GraphicsGetting started with Authoring SVGDigging Deeper with SVG AuthoringUsing SVG in HTMLWorking with SVG and CSSJavaScript and SVGCommon JavaScript Libraries and SVGSVG Animation and VisualizationsHelper Libraries Snap.svg and SVG.jsWorking with D3.jsTools to Optimize your SVGs Create and animate stunning 3D browser based graphics with Three.js JavaScript libraryKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, and visualize and animate them directly from JavaScriptCreate your own custom WebGL shader and explore the postprocessing feature of Three.jsBook DescriptionWebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you'll know everything that is required to create 3D animated graphics using Three.js.What you will learnWork with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environmentImplement the different camera controls provided by Three.js to effortlessly navigate around your 3D sceneWork with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as OBJ, STL, and COLLADACreate and run animations using morph targets and bones animationsExplore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light mapsInteract directly with WebGL by creating custom vertex and fragment shadersWho this book is forThe ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library Create and animate stunning 3D browser based graphics with Three.js JavaScript library Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize and animate them directly from JavaScript Create your own custom WebGL shader and explore the postprocessing feature of Three.js Book Description WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you'll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You'll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you'll know everything that is required to create 3D animated graphics using Three.js. What you will learn Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene Work with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as OBJ, STL, and COLLADA Create and run animations using morph targets and bones animations Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and light maps Interact directly with WebGL by creating custom vertex and fragment shaders Who this book is for The ideal target audience for this book would be JavaScript developers who who wa.. Learn every step you need for product design and development Key Features Explore all the tools that you need to be a complete UX designer Code the product designs you've created to become a full-stack designer Build an amazing portfolio with real-world projects Book Description Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena. What you will learn What UX is and what a UX designer does Explore the UX Process and science of making products user-friendly Create user interfaces and learn which tools to use Understand how your design works in the real world Create UI interaction, animation, wireframes, and prototypes Design a product with users in mind Develop a personal portfolio and be well-prepared to join the UX world Who this book is for Hands-On UX/UI Design for Developers is for web designers who have knowledge of basic UX design principles. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you This hands-on guide will teach you simple-to-advanced steps of user experience design. It starts from idea concept evaluation, product research, user interface design, and design implementation in code. We focus not only on the UI or design, but also on other things that are connected to it. UX has its own process that requires its own sets of .. SVG is considered an important aspect of animating your web applications. Its cross-platform markup along with the combination of modern web technologies proves to be a great combination for web designers and developers. This book will show you the different facets of SVG and the various considerations and prerequisites for animating with SVG This is a practical, example rich book that will help you in learning all the features of Three.js. With this book you'll learn how to create and animate beautiful looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers, without having to learn WebGL
دانلود کتاب Mastering SVG : Ace Web Animations, Visualizations, and Vector Graphics with HTML, CSS, and JavaScript