Make Your Own Python Text Adventure : A Guide to Learning Programming
معرفی کتاب «Make Your Own Python Text Adventure : A Guide to Learning Programming» نوشتهٔ Phillip Johnson، منتشرشده توسط نشر Apress L.P. Springer [distributor در سال 2018. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. __Make your own Python Text Adventure__ offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. **What You'll Learn** * Install Python and set up a workspace * Master programming basics and best practices including functions, lists, loops and objects * Create an interactive adventure game with a customizable world **Who This Book Is For** People who have never programmed before or for novice programmers starting out with Python. Table of Contents About the Author About the Technical Reviewer Chapter 1: Getting Started Introduction Who This Book Is For How To Use This Book Setting Up Your Workspace Python Versions Installing Python Windows Mac OS X Linux Verify Your Installation Chapter 2: Your First Program Creating a Module Writing Code Running Python Programs Homework Chapter 3: Listening to Your Users Your Friends: stdout and stdin Reading from Standard Input Saving Information Data Types Homework Chapter 4: Decisions Booleans If-statements Boolean Operations Homework Chapter 5: Functions Data In, Data Out Homework Chapter 6: Lists What Is a List? Common List Operations Add Length Get Search Adding Lists to the Game Homework Chapter 7: Loops While Loops For-Each Loops Loop Counters Ranges Using Enumerate Nesting The Game Loop Homework Chapter 8: Objects Object Members Defining Objects with Classes Using __init()__ to Initialize Objects Using __str__() to Print Objects Adding Weapons to the Game A Dash of Object-Oriented Programming Homework Chapter 9: Exceptions Validating User Input Checking Object Members Raising Exceptions Intentionally Homework Chapter 10: Intermezzo Organizing Code Into Multiple Files Importing from Other Files Homework Chapter 11: Building Your World The X-Y Grid Moving in the World Chapter 12: Making the World More Interesting Enemies Do You Have Any Potions...or Food? Chapter 13: World-Building Part 2 Dictionaries Creating a Dictionary Get Add/Update Delete Loop Limiting Actions Expanding the World Chapter 14: Econ 101 Share the Wealth Giving the Trader a Home Expanding the World Chapter 15: Endgame Finishing Up What Next? Add More Features to the Game Make Your Job Easier with Python Scripts Write a Web Application Appendix A: Homework Solutions Chapter 2: Your First Program Chapter 3: Listening to Your Users Chapter 4: Decisions Chapter 5: Functions Chapter 6: Lists Chapter 7: Loops Chapter 8: Objects Chapter 9: Exceptions Appendix B: Common Errors AttributeError NameError TypeError Index "Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python."--Publisher's description Annotation Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python Includes homework problems and solutions for each chapter, this book offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. -- Edited summary from book
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