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Make Games with Python 2

معرفی کتاب «Make Games with Python 2» نوشتهٔ Sean M. Tracey; Russell Barnes، منتشرشده توسط نشر Raspberry Pi Press در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Make Games with Python 2» در دستهٔ بدون دسته‌بندی قرار دارد.

Книга «Make Games with Python» состоят из десяти глав, которые помогут вам разобраться в возможностях написания игр с Pygame. Книга поможет вам изучить основные навыки Python, такие как списки, словари, классы и многое другое. Make Games with Python is made up of ten chapters that take you on a whirlwind tour of Pygame’s game-making capabilities. The book helps you learn essentials Python skills like lists, dictionaries, classes and more. While countless millions of us take great pleasure spending hours racking up high scores in our favourite games, few of us are ever exposed to the delights of making them in the first place. It’s far from easy, but learning to code your own shoot-’em-up is infinitely more satisfying than beating any end-of-level boss. Although this book is designed to help you learn many of the essential skills you’ll need to make games with Python and Pygame on your Raspberry Pi, it’s by no means definitive. Frankly, you could read a dozen books on the subject and still not have the skills you need to succeed. As with most things, nothing replaces good old-fashioned practice. I should know: I have 30 cookery books lining my shelf and I still burnt my toast this morning. Making games is a brilliant way to learn to code, though, so I hope this book helps you to get started on your next big adventure. Make Games with Python, the 2nd book in The MagPi Essentials range, is designed to help you learn the coding skills you need to create amazing games and applications on your Raspberry Pi. While countless millions of us like nothing more than spending hours racking up high scores on our favourite games, too few of us are exposed to an even more gratifying way to spend the evening - making them. Master essential game-making skills across 10 chapters Creating shapes and paths; Movement and animation; Using the keyboard & mouse; Adding sound and music; Simulating physics and forces; Building classes for actors; Creating your own shoot-em 'up
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