Libraries Got Game : Aligned Learning Through Modern Board Games
معرفی کتاب «Libraries Got Game : Aligned Learning Through Modern Board Games» نوشتهٔ Brian Mayer and Christopher Harris، منتشرشده توسط نشر ALA Editions در سال 2009. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games-which are worlds apart from games produced strictly for the educational market-can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with
Direct links between board games and curriculum
Suggestions for building a core collection to serve all grade levels
Strategies for program development and implementation
From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games—which are worlds apart from games produced strictly for the educational market—can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with • Direct links between board games and curriculum • Suggestions for building a core collection across grade levels • Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games which are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with \* Direct links between board games and curriculum \* Suggestions for building a core collection across grade levels \* Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. Designer games Why games matter Redefining resources Library and information skills Alignment with state and national curriculum standards The Genesee Valley model Starting a game collection Top recommended games for elementary school : pre-K through grade 5 Top recommended games for middle school : grades 6-8 Top recommended games for high school : grades 9-12. Explains the benefits of making designer board games part of a school's everyday curriculum and offers librarians practical suggestions for linking board games and curriculum, building a core collection for all grade levels, program development, and implementation Equips colleagues with what they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation.