معرفی کتاب «Learning HTML5 game programming a hands-on guide to building online games using Canvas, SVG, and WebGL. - Cover title» نوشتهٔ James Lamar Williams، منتشرشده توسط نشر Addison-Wesley Professional در سال 2011. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast! Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book. Coverage includes · Understanding the HTML5 innovations that make it possible to create amazingly rich games · Setting up a state-of-the-art open source HTML5 game development environment · Using JavaScript to drive sophisticated interactions between users and games · Building basic games fast, with the prototype-based Simple Game Framework (SGF) · Generating movement and gameplay with the canvas tag and surface · Creating games with SVG vector graphics using the Rapha?lJS Javascript library · Using Three.js to build powerful WebGL 3D games with far less complexity · Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript · Building a complete multiplayer game server using Node.js and WebSockets · Planning and choosing tools for mobile game development with HTML5 · Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time. Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book. Coverage includes · Understanding the HTML5 innovations that make it possible to create amazingly rich games · Setting up a state-of-the-art open source HTML5 game development environment · Using JavaScript to drive sophisticated interactions between users and games · Building basic games fast, with the prototype-based Simple Game Framework (SGF) · Generating movement and gameplay with the canvas tag and surface · Creating games with SVG vector graphics using the RaphaëlJS Javascript library · Using Three.js to build powerful WebGL 3D games with far less complexity · Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript · Building a complete multiplayer game server using Node.js and WebSockets · Planning and choosing tools for mobile game development with HTML5 · Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you're a long-time game developer or a web/mobile programmer building games for the first time. Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything legacy technologies such as Flash and Silverlight have doneand much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights youll need to get started fast! Williams combines detailed explanations of HTML5s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. Its all from the essentials of online game design to the nitty-gritty details of performance optimization. About the Website All code samples and answers to chapter exercises are available for download at (http://www.informit.com/title/9780321767363) www.informit.com/title/9780321767363 and on Github at Coverage includes Understanding the HTML5 innovations that make it possible to create amazingly rich games Setting up a state-of-the-art open source HTML5 game development environment Using JavaScript to drive sophisticated interactions between users and games Building basic games fast, with the prototype-based Simple Game Framework (SGF) Generating movement and gameplay with the canvas tag and surface Creating games with SVG vector graphics using the RaphalJS Javascript library Using Three.js to build powerful WebGL 3D games with far less complexity Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript Building a complete multiplayer game server using Node.js and WebSockets Planning and choosing tools for mobile game development with HTML5 Optimizing game performance with offline cache, minification, and other techniques Learning HTML5 Game Programming is the fastest route to success with HTML5 game developmentwhether youre a long-time game developer or a web/mobile programmer building games for the first time.
Get Started Fast with HTML5 Online Game Programming!
HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!
Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.
Coverage includes:
· Understanding the HTML5 innovations that make it possible to create amazingly rich games
· Setting up a state-of-the-art open source HTML5 game development environment
· Using JavaScript to drive sophisticated interactions between users and games
· Building basic games fast, with the prototype-based Simple Game Framework (SGF)
· Generating movement and gameplay with the canvas tag and surface
· Creating games with SVG vector graphics using the RaphaëlJS Javascript library
· Using Three.js to build powerful WebGL 3D games with far less complexity
· Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript
· Building a complete multiplayer game server using Node.js and WebSockets
· Planning and choosing tools for mobile game development with HTML5
· Optimizing game performance with offline cache, minification, and other techniques
Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time.
I wrote this book to scratch an itch, but also because I could see the potential in the (at the time) nascent HTML5 gaming community. I wanted to help developers navigate the wilderness of HTML5 and learn about Canvas,WebGL, and SVG, along with best prac- tices for each. It sometimes took a bit of discussion to convince developers that HTML5 wasn’t just a plaything.They were surprised to learn they could have rich content with all the niceties of a desktop application—such as double buffering, hardware acceleration, and caching inside the confines of the browser without a plugin. Many of them considered Flash as the sole option. It was interesting to watch the tides turn from “Flash for every- thing” to “Use Flash only where there are HTML5 gaps.” During my writing of this book, the ecosystem around HTML5 game programming has rapidly evolved and matured. I am sure the technologies will continue to evolve, and I look forward to the advances the next year brings. Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.