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Learning C# by programming games

معرفی کتاب «Learning C# by programming games» نوشتهٔ Arjan Egges, Jeroen D. Fokker, Mark H. Overmars (auth.)، منتشرشده توسط نشر Springer-Verlag Berlin and Heidelberg GmbH &; Springer در سال 2013. این کتاب در 62 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است. «Learning C# by programming games» در دستهٔ بدون دسته‌بندی قرار دارد.

C# is the language of choice for learning how to program. It is a very well structured object-oriented language and avoids some of the problems of Java. An excellent free programming environment is available for C#, as well as a game programming framework. And (if necessary) moving from C# to C++ is easy. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling. The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds. Front Matter....Pages I-XXII Front Matter....Pages 1-1 Building Your First Game Application....Pages 3-9 Programming....Pages 11-25 Game Programming Basics....Pages 27-41 Creating a Game World....Pages 43-62 Front Matter....Pages 63-64 Knowing What the Player Is Doing....Pages 65-79 Reacting to Player Input....Pages 81-93 Basic Game Objects....Pages 95-124 Adding Interaction....Pages 125-140 A Limited Number of Lives....Pages 141-150 Organizing Game Objects....Pages 151-169 Finishing the Game....Pages 171-180 Front Matter....Pages 181-182 Collections of Game Objects....Pages 183-195 Fullscreen Games....Pages 197-202 Game Objects in a Structure....Pages 203-223 Redesigning the Game World....Pages 225-231 Gameplay Programming....Pages 233-248 Game States....Pages 249-254 Finishing the Game....Pages 255-269 Front Matter....Pages 271-272 Sprite Sheets....Pages 273-279 Menus and Settings....Pages 281-288 Front Matter....Pages 271-272 Game State Management....Pages 289-296 Loading Levels from Files....Pages 297-314 Pairing the Penguins....Pages 315-326 Finishing the Game....Pages 327-337 Front Matter....Pages 339-340 Creating the Main Game Structure....Pages 341-349 Animation....Pages 351-360 Game Physics....Pages 361-375 Intelligent Enemies....Pages 377-386 Adding Player Interaction....Pages 387-392 Finishing the Game....Pages 393-402 Back Matter....Pages 403-443 C♯ is the language of choice for learning how to program. It is a very well structured object-orientated language and avoids some of the problems of Java. An excellent free programming environment is available for C♯, as well as a game programming game-work. And moving from C♯ to C++ is easy
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