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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters - Second Edition

جلد کتاب Learning Blender: A Hands-On Guide to Creating 3D Animated Characters - Second Edition

معرفی کتاب «Learning Blender: A Hands-On Guide to Creating 3D Animated Characters - Second Edition» نوشتهٔ Oliver Villar، منتشرشده توسط نشر Addison-Wesley Professional در سال 2021. این کتاب در 448 صفحه، فرمت epub، زبان انگلیسی ارائه شده است. «Learning Blender: A Hands-On Guide to Creating 3D Animated Characters - Second Edition» در دستهٔ برنامه‌نویسی قرار دارد.

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition , walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( (http://blendtuts.com/learning-blender-files) blendtuts.com/learning-blender-files ) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. As With The Previous Two Editions, Learning Blender, 3/e Will Cover The Creation Of A Full Project - An Animated Character Composed In A Real Live Video. The Approach Will Be The Following: Part 1: Introduction To Blender. Learning The Basics, The Interface, Controls, Interacting With And Editing Objects, Take A Look To The Main Areas Of The Software. Basically Understand How It Works With Simple Exercises, So In Next Chapters There Is No Need To Go Back To The Basics Again (that Won't Interrupt Advanced Users Who Come From Other Software And Don't Need To Be Reminded About The Basics). Part 2: This Is The Central Part Of The Book, And It Will Go Through The Whole Project. Each Chapter Will Have Two Parts: A) Introduction: Easy Exercise To Show What's Needed For Completing The Chapter And Why It Is Done That Way Or The Technology Behind It. B) Exercise: The Complete Part Of The Project That Will Be Done In This Chapter. This Way, People New To 3d Will Be Able To Understand What's Going On And Why They Need To Do What They'll Do, While Experienced People Can Jump To The Exercise Itself, As They Already Probably Know The Basics From Other Software. Learning Blender walks students though every step of creating an outstanding animated character and composing it in a real video using a professional workflow
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