Learning Blender: A Hands-On Guide to Creating 3D Animated Character= s, Second Edition
معرفی کتاب «Learning Blender: A Hands-On Guide to Creating 3D Animated Character= s, Second Edition» نوشتهٔ M.O. Absinthe و Oliver Villar [Oliver Villar]، منتشرشده توسط نشر Addison-Wesley Professional در سال 2017. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
**Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing** Now fully updated for Blender 2.78b and beyond, __**Learning Blender, Second Edition,**__ walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ([blendtuts.com/learning-blender-files](http://blendtuts.com/learning-blender-files)) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media—and you'll have up-to-date skills for any 3D project, whether it involves characters or not. * Learn Blender's updated user interface, navigation, and selection techniques * Create your first scene with Blender and the Blender Render and Cycles render engines * Organize an efficient, step-by-step pipeline to streamline workflow in any project * Master modeling, unwrapping, and texturing * Bring your character to life with materials and shading * Create your character's skeleton and make it walk * Use Camera Tracking to mix 3D objects into a real-world video * Transform a raw rendered scene into the final result using Blender's compositing nodes This Book Offers New, Often Unexpected, But Always Intriguing Portraits Of The Writers Of Classic Fairy Tales. For Years These Authors, Who Wrote From The Sixteenth To The Nineteenth Centuries, Have Been Either Little Known Or Known Through Skewed, Frequently Sentimentalized Biographical Information. Jacob And Wilhelm Grimm Were Cast As Exemplars Of National Virtues; Hans Christian Andersen's Life Became--with His Participation--a Fairy Tale In Itself. Jeanne-marie Leprince De Beaumont, The Prim Governess Who Wrote Moral Tales For Girls, Had A More Colorful Past Than Her Readers Would Have Imagined, And Few People Knew That Nineteen-year-old Marie-catherine D'aulnoy Conspired To Kill Her Much-older Husband. Important Figures About Whom Little Is Known, Such As Giovan Francesco Straparola And Giambattista Basile, Are Rendered More Completely Than Ever Before. Uncovering What Was Obscured For Years And With Newly Discovered Evidence, Contributors To This Fascinating And Much-needed Volume Provide A Historical Context For Europe's Fairy Tales.--p. [4] Of Cover. Introduction / Sophie Raynard -- Europe's First Fairy Tales / Ruth B. Bottigheimer -- Giovan Francesco Straparola : 1485?-1556? / Ruth B. Bottigheimer -- Giambattista Basile : 1575?-1632 / Nancy Canepa -- Sophistication And Modernization Of The Fairy Tale : 1690-1709 / Nadine Jasmin (translated And Adapted By Sophie Raynard) -- Charles Perrault : 1628-1703 / Yvette Saupé And Jean-pierre Collinet (translated And Adapted By Sophie Raynard) -- Marie-catherine Le Jumel De Barneville, Baroness D'aulnoy : 1650/51?-1705 / Nadine Jasmin (translated And Adapted By Sophie Raynard) -- Catherine Bernard : 1663?-1712 / Lewis C. Seifert -- Marie-jeanne Lhéritier De Villandon : 1664-1734 / Lewis C. Seifert -- Henriette-julie De Castelnau, Countess De Murat : 1668-1716 / Geneviève Patard (translated And Adapted By Sophie Raynard) -- Charlotte-rose De Caumont De La Force : 1650?-1724 / Lewis C. Seifert -- Antoine Galland : 1646-1715 / Manuel Couvreur (translated And Adapted By Sophie Raynard) -- Jeanne-marie Leprince (or Le Prince) De Beaumont : 1711-1780? / Elisa Biancardi (translated And Adapted By Sophie Raynard) -- The Legacy Of Eighteenth-century And Nineteenth-century German Female Storytellers / Shawn C. Jarvis -- Benedikte Naubert / Shawn C. Jarvis -- Jacob Grimm : 1785-1863, Wilhelm Grimm : 1786-1859 / Donald R. Hettinga -- Ludwig Bechstein / Ruth B. Bottigheimer -- Hans Christian Andersen / Peer E. Soerensen. Edited By Sophie Raynard. Includes Bibliographical References And Index. This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media–and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ((http://blendtuts.com/learning-blender-files) blendtuts.com/learning-blender-files ) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media—and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Preface Acknowledgments About the Author The Basics of Blender What You Need to Know About Blender Blender Basics: The User Interface Your First Scene in Blender Beginning a Project Project Overview Character Design Modeling in Blender Blender Modeling Tools Character Modeling Unwrapping, Painting, and Shading Unwrapping and UVs in Blender Painting Textures Materials and Shaders Bringing Your Character to Life Character Rigging Animating Your Character Getting the Final Result Camera Tracking in Blender Lighting, Compositing, and Rendering Keep Learning Other Blender Features Index Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow
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