Learning and Collaboration Technologies. Human and Technology Ecosystems 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Information Sys
معرفی کتاب «Learning and Collaboration Technologies. Human and Technology Ecosystems 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Information Sys» نوشتهٔ Panayiotis Zaphiris, Andri Ioannou، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 1220. این کتاب در 6 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: communication and conversation in learning; cognition, emotions and learning; games and gamification in learning; VR, robot and IoT in learning; and collaboration technology and collaborative learning. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually. Front Matter ....Pages i-xxvii Front Matter ....Pages 1-1 Sign Language Interactive Learning - Measuring the User Engagement (Pietro Battistoni, Marianna Di Gregorio, Marco Romano, Monica Sebillo, Giuliana Vitiello, Giandomenico Solimando)....Pages 3-12 Co-design for a Competency Self-assessment Chatbot and Survey in Science Education (Eva Durall, Evangelos Kapros)....Pages 13-24 Use of an Emotional Chatbot for the Analysis of a Discussion Forum for the Improvement of an E-Learning Platform (Karim Elia Fraoua, Jean-Marc Leblanc, Amos David)....Pages 25-35 Compare Differences of Communication and Creativity Between Different Team Composition and Using Different Conceptual Analysis Integrational Tools (Yi Chi Fu, Chao Yang Yang)....Pages 36-44 Development of a Visualization System to Analyze Student-Teacher Conversations (Jun Iio, Ryuichi Sugiyama)....Pages 45-58 Voice Interaction for Training: Opportunities, Challenges, and Recommendations from HCI Perspective (Irina Kondratova, Bruno Emond)....Pages 59-75 Abstract Thinking Description System for Programming Education Facilitation (Yasutsuna Matayoshi, Satoshi Nakamura)....Pages 76-92 Supporting Student-Teacher Interaction Through a Chatbot (Sonia Mendoza, Manuel Hernández-León, Luis Martín Sánchez-Adame, José Rodríguez, Dominique Decouchant, Amilcar Meneses-Viveros)....Pages 93-107 A Conversational Agent as Facilitator: Guiding Groups Through Collaboration Processes (Navid Tavanapour, Daphne Theodorakopoulos, Eva A. C. Bittner)....Pages 108-129 Front Matter ....Pages 131-131 Anti-procrastination Online Tool for Graduate Students Based on the Pomodoro Technique (Kholood Almalki, Omnia Alharbi, Wala’a Al-Ahmadi, Maha Aljohani)....Pages 133-144 Semantically Annotated Learning Media for Reduced Cognitive Load (Zainb Dawod, David Bell)....Pages 145-164 Learner’s Mental State Estimation with PC Built-in Camera (Shinobu Hasegawa, Atsushi Hirako, Xianwen Zheng, Shofiyati Nur Karimah, Koichi Ota, Teruhiko Unoki)....Pages 165-175 Virtual Reality as a Stress Reduction Measure – Chilling Out on the Beach in My Living Room (Kevin Pfeffel, Megi Elezi, Philipp Ulsamer, Nicholas H. Müller)....Pages 176-189 Brain Activation in Virtual Reality for Attention Guidance (Philipp Ulsamer, Kevin Pfeffel, Nicholas H. Müller)....Pages 190-200 Visualizing Students’ Eye Movement Data to Understand Their Math Problem-Solving Processes (Shuang Wei, Yan Ping Xin, Yingjie Chen)....Pages 201-213 Front Matter ....Pages 215-215 A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps (Yiannis Georgiou, Andri Ioannou)....Pages 217-229 Play to Learn! Nurturing Fundamental Digital Skills of Romanian Preschoolers by Developing Edutainment Applications (Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar, Anamaria Moldovan)....Pages 230-240 Teachers’ Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain (Alejandra Martínez-Monés, Sara Villagrá-Sobrino, Eva María Fernández Faundez, María Jiménez Ruiz)....Pages 241-253 Do Individual Differences Modulate the Effect of Agency on Learning Outcomes with a Serious Game? (Julien Mercier, Kathleen Whissell-Turner, Ariane Paradis, Ivan Luciano Avaca, Martin Riopel, Mélanie Bédard)....Pages 254-266 Agency Affects Learning Outcomes with a Serious Game (Julien Mercier, Ivan Luciano Avaca, Kathleen Whissell-Turner, Ariane Paradis, Tassos A. Mikropoulos)....Pages 267-278 Experiential Learning and STEM in Modern Education: Incorporating Educational Escape Rooms in Parallel to Classroom Learning (Leonidas Papadakis, Modestos Stavrakis)....Pages 279-295 EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design (Ernest Redondo, David Fonseca, Mónica Sánchez-Sepúlveda, Héctor Zapata, Isidro Navarro, Lluís Gimenez et al.)....Pages 296-314 GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events (Ernest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca, Lluís Gimenez, Miguel Ángel Pérez et al.)....Pages 315-332 StickAndClick – Sticking and Composing Simple Games as a Learning Activity (Andrea Valente, Emanuela Marchetti)....Pages 333-352 Facilitating Ideation and Knowledge Sharing in Workplaces: The Design and Use of Gamification in Virtual Platforms (Olga Viberg, Mohammad Khalil, Alexandros Lioliopoulos)....Pages 353-369 Front Matter ....Pages 371-371 Immersive Telepresence Framework for Remote Educational Scenarios (Jean Botev, Francisco J. Rodríguez Lera)....Pages 373-390 Web-based Teleoperation System for Learning of 3D Prototype Designing and Printing (Siam Charoenseang, Poonsiri Jailungka, Chaowwalit Thammatinno)....Pages 391-407 Building STEM Capability in a Robotic Arm Educational Competition (Lin Chu, Yu-Liang Ting, Yaming Tai)....Pages 408-421 Using Virtual Reality Simulations to Encourage Reflective Learning in Construction Workers (Eileen Fiala, Markus Jelonek, Thomas Herrmann)....Pages 422-434 First-Person Perspective Physics Learning Platform Based on Virtual Reality (Yu Han, Yining Shi, Juanjuan Wang, Yue Liu, Yongtian Wang)....Pages 435-447 Telepresence Robots and Their Impact on Human-Human Interaction (Lisa Keller, Kevin Pfeffel, Karsten Huffstadt, Nicholas H. Müller)....Pages 448-463 3D Hologram Learning Kit Development for Elementary Education (Youbin Kim, Dong Yeong Lee)....Pages 464-479 Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience? (Khadija Mahmoud, Isaac Harris, Husam Yassin, Thomas J. Hurkxkens, Omar K. Matar, Nitesh Bhatia et al.)....Pages 480-498 Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children (Bjarke Kristian Maigaard Kjær Pedersen, Emanuela Marchetti, Andrea Valente, Jacob Nielsen)....Pages 499-519 Preschool Safety Education with Digital Media-Based Learning Application – Kinder (Cheng-Feng Sun, Yao-Cheng Chan, Shih-Yi Chien, Yi-Ling Lin, I-Han Hsiao)....Pages 520-529 Let’s Learn! An Initial Guide on Using Drones to Teach STEM for Children (Dante Tezza, Sarah Garcia, Marvin Andujar)....Pages 530-543 Using Arduino in Service Learning to Engage Pre-service STEM Teachers into Collaborative Learning (Yu-Liang Ting, Yu-Chen Lin, Shin-Ping Tsai, Yaming Tai)....Pages 544-559 Teaching STEM Competencies Through an Educational Mobile Robot (José Varela-Aldás, Jorge Buele, Janio Jadan-Guerrero, Víctor H. Andaluz)....Pages 560-573 The Use of Augmented Reality for Solving Arithmetic Problems for Preschool Children (Siyuan Zhou, Xu Sun, Zhiyu Shi, Yanyi Lu)....Pages 574-584 Front Matter ....Pages 585-585 Towards an Information Security Awareness Maturity Model (Tobias Fertig, Andreas E. Schütz, Kristin Weber, Nicholas H. Müller)....Pages 587-599 Who Knows What in My Team? – An Interactive Visualization-Based Instrument for Developing Transactive Memory Systems in Teams (Josef H. Gammel, Dorothea Pantfoerder, Timon Schulze, Katharina G. Kugler, Felix C. Brodbeck)....Pages 600-614 Proactive Smart City Interactions (Madlen Müller-Wuttke, Andreas E. Schütz, Felix Franz, Nicholas H. Müller)....Pages 615-624 An Authoring Platform for CSCL Script Definition (Andreas Papasalouros, George Chatzimichalis)....Pages 625-640 Utilizing Context Effects of Banner Ads for Conversion Rate Optimization (Peter Silbermann, Tobias Fertig, Andreas E. Schütz, Nicholas H. Müller)....Pages 641-649 Exploiting the Human Factor: Social Engineering Attacks on Cryptocurrency Users (Kristin Weber, Andreas E. Schütz, Tobias Fertig, Nicholas H. Müller)....Pages 650-668 Back Matter ....Pages 669-672
دانلود کتاب Learning and Collaboration Technologies. Human and Technology Ecosystems 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Information Sys