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یادگیری برنامه‌نویسی با بازی‌ها

Learn to Code with Games

جلد کتاب یادگیری برنامه‌نویسی با بازی‌ها

معرفی کتاب «یادگیری برنامه‌نویسی با بازی‌ها» (با عنوان لاتین Learn to Code with Games) نوشتهٔ Quick, John M.، منتشرشده توسط نشر A K Peters/CRC Press در سال 2015. این کتاب در 312 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

CRC Press, 2015. — 312 p. — ISBN-10: 1498704689, ISBN-13: 978-1-4987-0469-4. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts. CRC Press, 2015. — 312 p. — ISBN-10: 1498704689, ISBN-13: 978-1-4987-0469-4.A novel approach for the classroom or self-study, __Learn to Code with Games__ makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts. Front Cover -- Contents -- Preface -- Acknowledgment -- Author -- Chapter 1: Our Hero Is Stuck! -- Chapter 2: Characters and Characteristics -- Chapter 3: The Bounds of the World -- Chapter 4: Sprinting and Sneaking -- Chapter 5: Collectables -- Chapter 6: Spawning Objects -- Chapter 7: Taking Inventory -- Chapter 8: A Party of Heroes -- Chapter 9: Generating a Tile Map -- Chapter 10: Spawning Objects on a Tile Map -- Chapter 11: Level Generation -- Chapter 12: Game State Management -- Chapter 13: Gameplay -- Appendix A: Pseudocode Reference -- Appendix B: Process Mapping Reference "Structures as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge"--Back cover
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