Learn Lua for iOS Game Development
معرفی کتاب «Learn Lua for iOS Game Development» نوشتهٔ Jayant Varma (auth.)، منتشرشده توسط نشر Apress; Imprint: Apress در سال 2013. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Learn Lua for iOS Game Development» در دستهٔ بدون دستهبندی قرار دارد.
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games __and__ get them accepted into the App Store. __Learn Lua for iOS Game Development__ walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games __on__ the iPad (not just __for__ the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and __Learn Lua for iOS Game Development__ will give you just what you need to do that. **What you'll learn** - Lua basics for iOS - How to choose a Lua framework depending on your needs - How to use Corona, Gideros, Moai, and more - How to use Lua to create a game faster and easier than with Objective-C - How to use Lua libraries, wrappers, and third party tools **Who this book is for** Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting. Front Matter....Pages i-xxix Introduction to Lua....Pages 1-12 Lua Libraries....Pages 13-28 File Operations....Pages 29-40 Math with Lua....Pages 41-64 Strings....Pages 65-75 Threading....Pages 77-95 Tips and Tricks....Pages 97-126 Corona SDK....Pages 127-166 Gideros Studio....Pages 167-201 Moai....Pages 203-244 LÖVE....Pages 245-278 Codea....Pages 279-302 Libraries....Pages 303-316 Third-Party Applications....Pages 317-348 Sample Source Code....Pages 349-375 Back Matter....Pages 377-385
دانلود کتاب Learn Lua for iOS Game Development