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Lean Game Development : Apply Lean Frameworks to the Process of Game Development

جلد کتاب Lean Game Development : Apply Lean Frameworks to the Process of Game Development

معرفی کتاب «Lean Game Development : Apply Lean Frameworks to the Process of Game Development» نوشتهٔ Julia Naomi Rosenfield Boeira، منتشرشده توسط نشر Apress : Imprint: Apress در سال 2024. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.

Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI. You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas. Lean Game Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals. Cover Front Matter 1. Introduction 2. First Steps with Lean 3. An Inception in Practice 4. MVPs: Do We Really Need Them? 5. MVPs in Practice 6. Generating Hypotheses 7. Test-Driven Development 8. Continuous Integration 9. The World Between Design and Build 10. Test, Code, Test 11. Measuring and Analyzing 12. Creating Ideas for Iterating 13. Consolidating Knowledge Before Expanding 14. More About Games 15. Automated Testing with Unity 16. Testing Gameplay Back Matter
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