Leadership in a Time of Crisis: The Way Forward in a Changed World (100 Coaches)
معرفی کتاب «Leadership in a Time of Crisis: The Way Forward in a Changed World (100 Coaches)» نوشتهٔ Marshall Goldsmith; Scott Osman; Recorded Books, Inc، منتشرشده توسط نشر RosettaBooks در سال 2020. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
The founder of Marshall Goldsmith 100 Coaches presents insight on business and leadership in the age of COVID-19 from some of today’s top consultants. This informative volume offers expert advice on navigating a business through today’s global pandemic. Some of the world’s most effective consultants give their perspectives on all areas of employee and customer growth and engagement. They also consider the ramifications of COVID-19 on people; the healthcare system; local, national and global economies; and on our businesses. In early March 2020, members of the nonprofit organization Marshall Goldsmith 100 Coaches began discussing the developments and repercussions of current events with each other as well as global leaders around the world. Thirty-seven contributors offer helpful and forward-thinking insights on how we can create more value in the companies we serve and better the lives of our coworkers and communities. Leadership in a Time of Crisis features essays by: Asheesh Advani, Jenny Blake, Peter Bregman, David Burkus, James M. Citrin, Erica Dhawan, Connie Dieken, Chester Elton, Robert Glazer, Sally Helgesen, Whitney Johnson, Tom Kolditz, Harry Kraemer, Martin Lindstrom, Rita McGrath, Sharon Melnick, Dave Meltzer, Richie Norton, Luara Gassner Otting, Liz Wiseman, And many more! Read the definitive guide to the modern world of competitive gaming, and The Official History of Esports. Almost overnight, esportsor competitive video gameshave exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What is the future of esports? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competitionand even the future of humanity itself. Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growthand moreis inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, gaming luminary and Harvard MBA William Collis has painstakingly translated esports mysteries into a testament for today. Everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away. "Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition-and even the future of humanity itself. Almost overnight, esports-or competitive video games-have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports itself. Ever wonder what it's like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth-and more-is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports' mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away"-- Provided by publisher The definitive guide to the modern world of competitive gaming and the official history of EsportsTM. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. The definitive guide to the modern world of competitive gaming and the official history of EsportsTM. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion. "We are living through a time of upheaval, with increasing threats to global health, democratic institutions, and the world's economies. But behind the alarming headlines is another issue that must be quickly addressed: the role of workers is being transformed-and often rendered obsolete-by automation and artificial intelligence. As Jamie Merisotis, the president and CEO of Lumina Foundation, argues in HUMAN WORK: In the Age of Smart Machines, we can-and must-rise to this challenge by preparing to work alongside smart machines doing that which only humans can: thinking critically, reasoning ethically, interacting interpersonally, and serving others with empathy. In Human Work, Merisotis, author of the award-winning 2015 book AMERICA NEEDS TALENT, offers a roadmap for the large-scale, radical changes we must make in order to find abundant and meaningful work in the 21st century. His vision centers on developing our unique capabilities as humans through a lifetime of learning opportunities that are easy to navigate, deliver fair results, and offer a broad range of credentials-from college degrees to occupational certifications. By shifting long-held ideas about how the workforce should function and expanding our concept of work, he argues that we can harness the population's potential, encourage a deeper sense of community, and erase a centuries-long system of inequality. As the headlines blink red, now is the time to redesign education, training, and the workplace as a whole. Yes, many jobs will be lost to technology, but if we promote people's deeper potential, engaging human work will always be available"-- Provided by publisher Almost overnight, esports - or competitive video games - have exploded into the largest entertainment and sporting phenomenon in human history. "The book of esports" answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What is the future of esports? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, "The book of esports" charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition - and even the future of humanity itself. Featuring select interviews from the biggest names in the industry, "The book of esports" weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth - and more - is inevitable as the divide between man and machine blurs into oblivion Права на издание получены по соглашению с Levine Greenberg Rostan Literary Agency и Synopsis Literary Agency. Все права защищены. Никакая часть данной книги не может быть воспроизведена в какой бы то ни было форме без письменного разрешения владельцев авторских прав. Информация, содержащаяся в данной книге, получена из источников, рассматриваемых издательством как надежные. Тем не менее, имея в виду возможные человеческие или технические ошибки, издательство не может гарантировать абсолютную точность и полноту приводимых сведений и не несет ответственности за возможные ошибки, связанные с использованием книги. 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