Knowledge Games
معرفی کتاب «Knowledge Games» نوشتهٔ Karen Schrier، منتشرشده توسط نشر Johns Hopkins University Press در سال 2016. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است. «Knowledge Games» در دستهٔ بدون دستهبندی قرار دارد.
What happens to automobiles after they are retired but before they are processed as scrap? In this fascinating history, David N. Lucsko takes readers on a tour of salvage yards and wrecked or otherwise out-of-service cars in the United States from the point of view of gearheads—the hot rodders, restoration hobbyists, street rodders, and classic car devotees who reuse, repurpose, and restore junked cars.
Junkyards, Gearheads, and Rust is a nuanced exploration of the business of dismantling wrecks and selling second-hand parts. It examines the reinterpretation of these cars and parts by artists as well as their restoration by enthusiasts. It also surveys the origin and evolution of gearhead-oriented yards that specialize in specific types of automobiles; dissects the material and emotional appeal of the salvage yard and its contents among enthusiasts; and examines how zoning and nuisance ordinances have affected both salvage businesses and hobbyists.
Lucsko concludes with an analysis of efforts during the last twenty-five years to hasten vehicular obsolescence at the expense of salvage yards, mechanics, and enthusiasts. By examining how cars are salvaged, repurposed, and restored, this book demonstrates that the history of the automobile is much more than a running catalog of showroom novelties.
"What happens to automobiles after they are retired but before they are processed as scrap? In this fascinating history, David N. Lucsko takes readers on a tour of salvage yards and wrecked or otherwise out-of-service cars in the United States from the point of view of gearheads--the hot rodders, restoration hobbyists, street rodders, and classic car devotees who reuse, repurpose, and restore junked cars. Junkyards, Gearheads, and Rust is a nuanced exploration of the business of dismantling wrecks and selling second-hand parts. It examines the reinterpretation of these cars and parts by artists as well as their restoration by enthusiasts. It also surveys the origin and evolution of gearhead-oriented yards that specialize in specific types of automobiles; dissects the material and emotional appeal of the salvage yard and its contents among enthusiasts; and examines how zoning and nuisance ordinances have affected both salvage businesses and hobbyists. Lucsko concludes with an analysis of efforts during the last twenty-five years to hasten vehicular obsolescence at the expense of salvage yards, mechanics, and enthusiasts. By examining how cars are salvaged, repurposed, and restored, this book demonstrates that the history of the automobile is much more than a running catalog of showroom novelties."--Publisher's description What happens to automobiles after they are retired but before they are processed as scrap? In this fascinating history, David N. Lucsko takes readers on a tour of salvage yards and wrecked or otherwise out-of-service cars in the United States from the point of view of gearheads—the hot rodders, restoration hobbyists, street rodders, and classic car devotees who reuse, repurpose, and restore junked cars. *Junkyards, Gearheads, and Rust* is a nuanced exploration of the business of dismantling wrecks and selling second-hand parts. It examines the reinterpretation of these cars and parts by artists as well as their restoration by enthusiasts. It also surveys the origin and evolution of gearhead-oriented yards that specialize in specific types of automobiles; dissects the material and emotional appeal of the salvage yard and its contents among enthusiasts; and examines how zoning and nuisance ordinances have affected both salvage businesses and hobbyists. Lucsko concludes with an analysis of efforts during the last twenty-five years to hasten vehicular obsolescence at the expense of salvage yards, mechanics, and enthusiasts. By examining how cars are salvaged, repurposed, and restored, this book demonstrates that the history of the automobile is much more than a running catalog of showroom novelties. From the publisher Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's __Knowledge Games__, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge gamessuch as __Foldit__, a protein folding puzzle game, __SchoolLife__, which crowdsources bullying interventions, and __Reverse the Odds__, in which mobile game players analyze breast cancer dataare already being used by researchers to gain scientific, psychological, and humanistic insights. The automotive salvage business in America, 1900-2010 : an overview -- Parts, parts cars, and car enthusiasts : the art and practice of direct recycling -- "Arizona gold" : enthusiast-specialty salvage yards, 1920s-2000s -- "Junkyard jamboree" : hunting for treasure in the automotive past, 1950-2010 -- Not in my neighbor's backyard, either : junkyards, gearheads, and zoning and eyesore ordinances, 1965-2010 -- Of clunkers and Camaros : policymakers, enthusiasts, and old-car scrappage, 1990-2009 -- Something old, something new PrefaceIntroduction1. The Automotive Salvage Business in America, 1900-20102. Parts, Parts Cars, and Car Enthusiasts3. Arizona Gold4. Junkyard Jamboree5. Not in My Neighbor's Backyard, Either6. Of Clunkers and CamarosCodaNotesEssay on SourcesIndex