Java Programming 9th Edition
معرفی کتاب «Java Programming 9th Edition» نوشتهٔ Joyce Farrell، منتشرشده توسط نشر CENGAGE Learning Custom Publishing در سال 2019. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Java Programming 9th Edition» در دستهٔ بدون دستهبندی قرار دارد.
Java Programming, Ninth Edition, provides the beginning programmer with a guide to developing applications using the Java programming language. Java is popular among professional programmers because it can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java also provides an excellent environment for the beginning programmer—a student can quickly build useful programs while learning the basics of structured and object-oriented programming techniques. This textbook assumes that you have little or no programming experience. It provides a solid background in good object-oriented programming techniques and introduces terminology using clear, familiar language. The programming examples are business examples; they do not assume a mathematical background beyond high school business math. In addition, the examples illustrate only one or two major points; they do not contain so many features that you become lost following irrelevant and extraneous details. Complete, working programs appear frequently in each chapter; these examples help students make the transition from the theoretical to the practical. The code presented in each chapter also can be downloaded from the publisher’s website, so students easily can run the programs and experiment with changes to them. The student using Java Programming, Ninth Edition, builds applications from the bottom up rather than starting with existing objects. This facilitates a deeper understanding of the concepts used in object-oriented programming and engenders appreciation for the existing objects students use as their knowledge of the language advances. When students complete this book, they will know how to modify and create simple Java programs, and they will have the tools to create more complex examples. They also will have a fundamental knowledge about object-oriented programming, which will serve them well in advanced Java courses or in studying other object-oriented languages such as C++, C#, and Visual Basic. Cover......Page 1 Brief Contents......Page 5 Table of Contents......Page 7 Preface......Page 16 Features......Page 22 Assessment......Page 24 Chapter 1: Creating Java Programs......Page 27 Learning Programming Terminology......Page 28 Comparing Procedural and Object-Oriented Programming Concepts......Page 31 Features of the Java Programming Language......Page 36 Analyzing a Java Application That Produces Console Output......Page 38 Compiling a Java Class and Correcting Syntax Errors......Page 48 Running a Java Application and Correcting Logic Errors......Page 55 Adding Comments to a Java Class......Page 58 Creating a Java Application That Produces GUI Output......Page 61 Finding Help......Page 64 Don't Do It......Page 65 Chapter Summary......Page 67 Exercises......Page 71 Chapter 2: Using Data......Page 75 Declaring and Using Constants and Variables......Page 76 Using the boolean Data Type......Page 91 Learning about Floating-Point Data Types......Page 93 Using the char Data Type......Page 94 Using the Scanner Class to Accept Keyboard Input......Page 100 Using the JOptionPane Class to Accept GUI Input......Page 108 Performing Arithmetic Using Variables and Constants......Page 114 Understanding Type Conversion......Page 122 Don't Do It......Page 127 Chapter Summary......Page 128 Exercises......Page 131 Chapter 3: Using Methods, Classes, and Objects......Page 136 Understanding Method Calls and Placement......Page 137 Understanding Method Construction......Page 140 Adding Parameters to Methods......Page 147 Creating Methods That Return Values......Page 153 Learning about Classes and Objects......Page 159 Creating a Class......Page 162 Creating Instance Methods in a Class......Page 164 Declaring Objects and Using Their Methods......Page 171 An Introduction to Using Constructors......Page 176 Understanding That Classes Are Data Types......Page 180 Key Terms......Page 184 Chapter Summary......Page 185 Exercises......Page 189 Chapter 4: More Object Concepts......Page 196 Understanding Blocks and Scope......Page 197 Overloading a Method......Page 205 Learning about Ambiguity......Page 211 Creating and Calling Constructors with Parameters......Page 213 Learning about the this Reference......Page 218 Using static Fields......Page 225 Using Automatically Imported, Prewritten Constants and Methods......Page 232 Understanding Composition and Nested Classes......Page 242 Chapter Summary......Page 246 Exercises......Page 250 Chapter 5: Making Decisions......Page 256 Planning Decision-Making Logic......Page 257 The if and if...else Statements......Page 259 Using Multiple Statements in if and if...else Clauses......Page 265 Nesting if and if...else Statements......Page 271 Using Logical AND and OR Operators......Page 273 Making Accurate and Efficient Decisions......Page 279 Using the switch Statement......Page 284 Using the Conditional and NOT Operators......Page 290 Understanding Operator Precedence......Page 292 Adding Decisions and Constructors to Instance Methods......Page 295 Don't Do It......Page 298 Chapter Summary......Page 299 Exercises......Page 303 Chapter 6: Looping......Page 309 Learning about the Loop Structure......Page 310 Creating while Loops......Page 311 Using Shortcut Arithmetic Operators......Page 322 Creating a for Loop......Page 326 Learning How and When to Use a do...while Loop......Page 332 Learning about Nested Loops......Page 334 Improving Loop Performance......Page 339 Chapter Summary......Page 346 Exercises......Page 350 Chapter 7: Characters, Strings, and the StringBuilder......Page 356 Understanding String Data Problems......Page 357 Using Character Class Methods......Page 358 Declaring and Comparing String Objects......Page 362 Using a Variety of String Methods......Page 368 Learning about the StringBuilder and StringBuffer Classes......Page 378 Don't Do It......Page 384 Chapter Summary......Page 385 Exercises......Page 388 Chapter 8: Arrays......Page 395 Declaring an Array......Page 396 Initializing an Array......Page 401 Using Variable Subscripts with an Array......Page 404 Declaring and Using Arrays of Objects......Page 409 Searching an Array and Using Parallel Arrays......Page 418 Passing Arrays to and Returning Arrays from Methods......Page 425 Chapter Summary......Page 431 Exercises......Page 435 Chapter 9: Advanced Array Concepts......Page 442 Sorting Array Elements Using the Bubble Sort Algorithm......Page 443 Sorting Array Elements Using the Insertion Sort Algorithm......Page 451 Using Two-Dimensional and Other Multidimensional Arrays......Page 456 Using the Arrays Class......Page 464 Using the ArrayList Class......Page 472 Creating Enumerations......Page 475 Chapter Summary......Page 482 Exercises......Page 486 Chapter 10: Introduction to Inheritance......Page 493 Learning about the Concept of Inheritance......Page 494 Extending Classes......Page 498 Overriding Superclass Methods......Page 505 Calling Constructors during Inheritance......Page 509 Accessing Superclass Methods......Page 515 Employing Information Hiding......Page 519 Methods You Cannot Override......Page 521 Key Terms......Page 528 Chapter Summary......Page 529 Exercises......Page 532 Chapter 11: Advanced Inheritance Concepts......Page 539 Creating and Using Abstract Classes......Page 540 Using Dynamic Method Binding......Page 549 Creating Arrays of Subclass Objects......Page 553 Using the Object Class and Its Methods......Page 556 Using Inheritance to Achieve Good Software Design......Page 566 Creating and Using Interfaces......Page 567 Using Anonymous Inner Classes and Lambda Expressions......Page 578 Creating and Using Packages......Page 581 Don't Do It......Page 583 Chapter Summary......Page 584 Exercises......Page 588 Chapter 12: Exception Handling......Page 596 Learning about Exceptions......Page 597 Trying Code and Catching Exceptions......Page 602 Throwing and Catching Multiple Exceptions......Page 611 Using the finally Block......Page 617 Understanding the Advantages of Exception Handling......Page 619 Specifying the Exceptions That a Method Can Throw......Page 622 Tracing Exceptions through the Call Stack......Page 626 Creating Your Own Exception Classes......Page 631 Using Assertions......Page 634 Displaying the Virtual Keyboard......Page 648 Don't Do It......Page 651 Chapter Summary......Page 652 Exercises......Page 656 Chapter 13: File Input and Output......Page 661 Understanding Computer Files......Page 662 Using the Path and Files Classes......Page 664 File Organization, Streams, and Buffers......Page 674 Using Java's IO Classes......Page 677 Creating and Using Sequential Data Files......Page 683 Learning about Random Access Files......Page 689 Writing Records to a Random Access Data File......Page 693 Reading Records from a Random Access Data File......Page 699 Chapter Summary......Page 715 Exercises......Page 719 Chapter 14: Introduction to Swing Components......Page 724 Understanding Swing Components......Page 725 Using the JFrame Class......Page 726 Using the JLabel Class......Page 734 Using a Layout Manager......Page 738 Extending the JFrame Class......Page 741 Adding JTextFields and JButtons to a JFrame......Page 744 Learning about Event-Driven Programming......Page 750 Understanding Swing Event Listeners......Page 759 Using the JCheckBox, ButtonGroup, and JComboBox Classes......Page 762 Don't Do It......Page 774 Chapter Summary......Page 775 Exercises......Page 779 Chapter 15: Using JavaFX and Scene Builder......Page 784 What Is JavaFX?......Page 785 The Life Cycle of JavaFX Applications......Page 786 Understanding JavaFX Structure: Stage, Scene, Panes, and Widgets......Page 788 Creating JavaFX Applications Using Scene Builder......Page 794 Using CSS to Create Visual Effects......Page 804 Creating Animations in JavaFX......Page 811 Chapter Summary......Page 816 Exercises......Page 821 Appendix A: Working with the Java Platform......Page 825 Appendix B: Data Representation......Page 830 Appendix C: Formatting Output......Page 836 Appendix D: Generating Random Numbers......Page 846 Appendix E: Javadoc......Page 852 Glossary......Page 860 Index......Page 879 Cover 1 Brief Contents 5 Table of Contents 7 Preface 16 Features 22 Assessment 24 Chapter 1: Creating Java Programs 27 Learning Programming Terminology 28 Comparing Procedural and Object-Oriented Programming Concepts 31 Features of the Java Programming Language 36 Analyzing a Java Application That Produces Console Output 38 Compiling a Java Class and Correcting Syntax Errors 48 Running a Java Application and Correcting Logic Errors 55 Adding Comments to a Java Class 58 Creating a Java Application That Produces GUI Output 61 Finding Help 64 Don't Do It 65 Key Terms 67 Chapter Summary 67 Exercises 71 Chapter 2: Using Data 75 Declaring and Using Constants and Variables 76 Using the boolean Data Type 91 Learning about Floating-Point Data Types 93 Using the char Data Type 94 Using the Scanner Class to Accept Keyboard Input 100 Using the JOptionPane Class to Accept GUI Input 108 Performing Arithmetic Using Variables and Constants 114 Understanding Type Conversion 122 Don't Do It 127 Key Terms 128 Chapter Summary 128 Exercises 131 Chapter 3: Using Methods, Classes, and Objects 136 Understanding Method Calls and Placement 137 Understanding Method Construction 140 Adding Parameters to Methods 147 Creating Methods That Return Values 153 Learning about Classes and Objects 159 Creating a Class 162 Creating Instance Methods in a Class 164 Declaring Objects and Using Their Methods 171 An Introduction to Using Constructors 176 Understanding That Classes Are Data Types 180 Don't Do It 184 Key Terms 184 Chapter Summary 185 Exercises 189 Chapter 4: More Object Concepts 196 Understanding Blocks and Scope 197 Overloading a Method 205 Learning about Ambiguity 211 Creating and Calling Constructors with Parameters 213 Learning about the this Reference 218 Using static Fields 225 Using Automatically Imported, Prewritten Constants and Methods 232 Understanding Composition and Nested Classes 242 Don't Do It 246 Key Terms 246 Chapter Summary 246 Exercises 250 Chapter 5: Making Decisions 256 Planning Decision-Making Logic 257 The if and if...else Statements 259 Using Multiple Statements in if and if...else Clauses 265 Nesting if and if...else Statements 271 Using Logical AND and OR Operators 273 Making Accurate and Efficient Decisions 279 Using the switch Statement 284 Using the Conditional and NOT Operators 290 Understanding Operator Precedence 292 Adding Decisions and Constructors to Instance Methods 295 Don't Do It 298 Key Terms 299 Chapter Summary 299 Exercises 303 Chapter 6: Looping 309 Learning about the Loop Structure 310 Creating while Loops 311 Using Shortcut Arithmetic Operators 322 Creating a for Loop 326 Learning How and When to Use a do...while Loop 332 Learning about Nested Loops 334 Improving Loop Performance 339 Don't Do It 346 Key Terms 346 Chapter Summary 346 Exercises 350 Chapter 7: Characters, Strings, and the StringBuilder 356 Understanding String Data Problems 357 Using Character Class Methods 358 Declaring and Comparing String Objects 362 Using a Variety of String Methods 368 Learning about the StringBuilder and StringBuffer Classes 378 Don't Do It 384 Key Terms 385 Chapter Summary 385 Exercises 388 Chapter 8: Arrays 395 Declaring an Array 396 Initializing an Array 401 Using Variable Subscripts with an Array 404 Declaring and Using Arrays of Objects 409 Searching an Array and Using Parallel Arrays 418 Passing Arrays to and Returning Arrays from Methods 425 Don't Do It 431 Key Terms 431 Chapter Summary 431 Exercises 435 Chapter 9: Advanced Array Concepts 442 Sorting Array Elements Using the Bubble Sort Algorithm 443 Sorting Array Elements Using the Insertion Sort Algorithm 451 Using Two-Dimensional and Other Multidimensional Arrays 456 Using the Arrays Class 464 Using the ArrayList Class 472 Creating Enumerations 475 Don't Do It 482 Key Terms 482 Chapter Summary 482 Exercises 486 Chapter 10: Introduction to Inheritance 493 Learning about the Concept of Inheritance 494 Extending Classes 498 Overriding Superclass Methods 505 Calling Constructors during Inheritance 509 Accessing Superclass Methods 515 Employing Information Hiding 519 Methods You Cannot Override 521 Don't Do It 528 Key Terms 528 Chapter Summary 529 Exercises 532 Chapter 11: Advanced Inheritance Concepts 539 Creating and Using Abstract Classes 540 Using Dynamic Method Binding 549 Creating Arrays of Subclass Objects 553 Using the Object Class and Its Methods 556 Using Inheritance to Achieve Good Software Design 566 Creating and Using Interfaces 567 Using Anonymous Inner Classes and Lambda Expressions 578 Creating and Using Packages 581 Don't Do It 583 Key Terms 584 Chapter Summary 584 Exercises 588 Chapter 12: Exception Handling 596 Learning about Exceptions 597 Trying Code and Catching Exceptions 602 Throwing and Catching Multiple Exceptions 611 Using the finally Block 617 Understanding the Advantages of Exception Handling 619 Specifying the Exceptions That a Method Can Throw 622 Tracing Exceptions through the Call Stack 626 Creating Your Own Exception Classes 631 Using Assertions 634 Displaying the Virtual Keyboard 648 Don't Do It 651 Key Terms 652 Chapter Summary 652 Exercises 656 Chapter 13: File Input and Output 661 Understanding Computer Files 662 Using the Path and Files Classes 664 File Organization, Streams, and Buffers 674 Using Java's IO Classes 677 Creating and Using Sequential Data Files 683 Learning about Random Access Files 689 Writing Records to a Random Access Data File 693 Reading Records from a Random Access Data File 699 Don't Do It 715 Key Terms 715 Chapter Summary 715 Exercises 719 Chapter 14: Introduction to Swing Components 724 Understanding Swing Components 725 Using the JFrame Class 726 Using the JLabel Class 734 Using a Layout Manager 738 Extending the JFrame Class 741 Adding JTextFields and JButtons to a JFrame 744 Learning about Event-Driven Programming 750 Understanding Swing Event Listeners 759 Using the JCheckBox, ButtonGroup, and JComboBox Classes 762 Don't Do It 774 Key Terms 775 Chapter Summary 775 Exercises 779 Chapter 15: Using JavaFX and Scene Builder 784 What Is JavaFX? 785 The Life Cycle of JavaFX Applications 786 Understanding JavaFX Structure: Stage, Scene, Panes, and Widgets 788 Deploying JavaFX Applications 794 Creating JavaFX Applications Using Scene Builder 794 Using CSS to Create Visual Effects 804 Creating Animations in JavaFX 811 Don't Do It 816 Key Terms 816 Chapter Summary 816 Exercises 821 Appendix A: Working with the Java Platform 825 Appendix B: Data Representation 830 Appendix C: Formatting Output 836 Appendix D: Generating Random Numbers 846 Appendix E: Javadoc 852 Glossary 860 Index 879 Discover The Power Of Javatm For Developing Applications Today When You Trust The Engaging, Hands-on Approach In Farrell's Java Programming, 9e. Even If You're A First-time Programmer, Java Programming Can Show You How To Immediately Start Developing Useful Programs, All While Still Mastering The Basic Principles Of Structured And Object-oriented Programming. Unique, Reader-friendly Explanations And Meaningful Programming Exercises Emphasize Business Applications And Game Creation While Useful Debugging Exercises And Contemporary Case Problems Further Expand Your Understanding. Quickly Develop, Practice And Expand Important Java Skills With Java Programming, 9e. Important Notice: Media Content Referenced Within The Product Description Or The Product Text May Not Be Available In The Ebook Version. Discover the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this book, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help you build skills critical for ongoing programming success. You can find additional tools to strengthen your Java programming success with the optional CourseMate that includes a wealth of interactive teaching and learning tools and unique Video Quizzes created by the book's author Discover the power of JavaTM for developing applications today when you trust the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 9E. Even if you're a first-time programmer, JAVA PROGRAMMING can show you how to quickly start developing useful programs, all while still mastering the basic principles of structured and object-oriented programming. Unique, reader-friendly explanations and meaningful programming exercises emphasize business applications and game creation while useful debugging exercises and contemporary case problems further expand your understanding. Additional digital learning resources within MindTap provide interactive learning tools as well as coding IDE (Integrated Development Environment) labs for practicing and expanding your skills.
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