معرفی کتاب «Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)» نوشتهٔ Ralph Morelli, Ralph Walde, R. Morelli، منتشرشده توسط نشر Pearson Prentice Hall; Prentice Hall در سال 2006. این کتاب در فرمت chm، زبان انگلیسی ارائه شده است. «Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)» در دستهٔ بدون دستهبندی قرار دارد.
It is very clear that the authors of this book have taught the subject many times and have shared their sucessful approaches and experiences with us via the book. The concepts build nicely throughout the book and the examples build in complexity as well. I particularly apreciated the optional sections covering graphical user interfaces in the early chapters. The early introduction of Object Orientation is a plus as well. Because the book provides a great deal of detail, it is an excellent compliment to lectures and assignments in a beginning Java course. Java, Java, Java, Third Edition systematically introduces the Java 1.5 language in the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their lucid, engaging examples help readers apply sophisticated techniques rapidly and effectively.The authors begin by helping students gain a deep understanding of the fundamentals of object orientation, including the purpose and use of objects, classes, methods, parameter passing, information hiding, and simple inheritance and polymorphism. Students rapidly master the basic building blocks for constructing new programs, learning how to create objects and manage their interactions.Next, the authors turn to core language elements such as data types, control structures, strings, and arrays, while offering deeper practical insights into inheritance and polymorphism. In Part III, they turn to advanced topics, including exceptions, file I/O, recursion, GUIs, threads and concurrent programming, sockets and networking, data structures, servlets, and JavaServer Pages. This modular, self-contained coverage allows instructors to choose topics selectively as time permits. An optional "graphics track" is also provided throughout, supporting those who wish to focus on graphics and GUI development.
functional And Flexible, This Guide Takes An Objects-first Approach To Java Programming And Problem Using Games And Puzzles. Updated To Cover Java Version 1.5 Features, Such As Generic Types, Enumerated Types, And The Scanner Class. Offers Independent Introductions To Both A Command-line Interface And A Graphical User Interface (gui). Features Coverage Of Unified Modeling Language (uml), The Industry-standard, Object-oriented Design Tool. Illustrates Key Aspects Of Java With A Collection Of Game And Puzzle Examples. Instructor And Student Resources Available Online. For Introductory Computer Programming Students Or Professionals Interested In Learning Java.
"Java, Java, Java, Third Edition systematically introduces the Java 1.5 language to the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their examples help readers apply sophisticated techniques rapidly and effectively."--Jacket With a focus on object-oriented problem solving, this revised edition takes an 'objects early' approach to teaching Java, with the assumption that teaching beginners the 'big picture' early gives them more time to master the principles of object-orientedprogramming