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Java : how to program : late objects version

معرفی کتاب «Java : how to program : late objects version» نوشتهٔ Al-Hazbi, Saleh; Aly, Sherif G.; Deitel, Harvey M.; Deitel, Paul J، منتشرشده توسط نشر Pearson Education در سال 2014. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Java : how to program : late objects version» در دستهٔ بدون دسته‌بندی قرار دارد.

**__Java How to Program (Late Objects),__** **Tenth Edition** __is intended for use in the Java programming course. It also serves as a useful reference and self-study tutorial to Java programming.__ The Deitels’ groundbreaking __How to Program__ series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. **__Java How to Program (Late Objects),__** **Tenth Edition,** teaches programming by presenting the concepts in the context of full working programs. The **Late Objects Version** delays coverage of class development, first presenting control structures, methods and arrays material in a non-object-oriented, procedural programming context. **Teaching and Learning Experience** This program presents a better teaching and learning experience—for you and your students. * **Teach Programming with the Deitels’ Signature Live Code Approach:** Java language features are introduced with thousands of lines of code in hundreds of complete working programs. * **Use a Late Objects Approach:** The **Late Objects Version** begins with a rich treatment of procedural programming, including two full chapters on control statements and 200+ exercises. * **Keep Your Course Current:** This edition can be used with Java SE 7 or Java SE 8, and is up-to-date with the latest technologies and advancements. * **Facilitate Learning with Outstanding Applied Pedagogy:** Making a Difference exercise sets, projects, and hundreds of valuable programming tips help students apply concepts. * **Support Instructors and Students:** Student and instructor resources are available to expand on the topics presented in the text. Cover......Page 1 Title......Page 5 Copyright......Page 6 Contents......Page 9 Foreword......Page 25 Preface......Page 27 Before You Begin......Page 41 1 Introduction to Computers, the Internet and Java......Page 45 1.1 Introduction......Page 46 1.2.1 Moore’s Law......Page 48 1.2.2 Computer Organization......Page 49 1.3 Data Hierarchy......Page 50 1.4 Machine Languages, Assembly Languages and High-Level Languages......Page 53 1.5.1 The Automobile as an Object......Page 54 1.5.6 Attributes and Instance Variables......Page 55 1.5.10 Object-Oriented Analysis and Design (OOAD)......Page 56 1.6.1 Windows—A Proprietary Operating System......Page 57 1.6.3 Android......Page 58 1.7 Programming Languages......Page 59 1.9 A Typical Java Development Environment......Page 61 1.10 Test-Driving a Java Application......Page 65 1.11 Internet and World Wide Web......Page 69 1.11.3 Web Services and Mashups......Page 70 1.11.5 The Internet of Things......Page 71 1.12 Software Technologies......Page 72 1.13 Keeping Up-to-Date with Information Technologies......Page 74 2 Introduction to Java Applications; Input/Output and Operators......Page 78 2.2 Your First Program in Java: Printing a Line of Text......Page 79 2.3 Modifying Your First Java Program......Page 85 2.4 Displaying Text with printf......Page 87 2.5 Another Application: Adding Integers......Page 88 2.5.1 import Declarations......Page 89 2.5.3 Declaring and Creating a Scanner to Obtain User Input from the Keyboard......Page 90 2.5.4 Declaring Variables to Store Integers......Page 91 2.5.6 Obtaining an int as Input from the User......Page 92 2.5.10 Java API Documentation......Page 93 2.6 Memory Concepts......Page 94 2.7 Arithmetic......Page 95 2.8 Decision Making: Equality and Relational Operators......Page 98 2.9 (Optional) GUI and Graphics Case Study: Using Dialog Boxes......Page 102 2.10 Wrap-Up......Page 105 3 Control Statements: Part 1; Assignment, ++ and -- Operators......Page 116 3.2 Algorithms......Page 117 3.4 Control Structures......Page 118 3.5 if Single-Selection Statement......Page 120 3.6 if...else Double-Selection Statement......Page 121 3.7 while Repetition Statement......Page 126 3.8 Formulating Algorithms: Counter-Controlled Repetition......Page 127 3.9 Formulating Algorithms: Sentinel-Controlled Repetition......Page 131 3.10 Formulating Algorithms: Nested Control Statements......Page 139 3.11 Compound Assignment Operators......Page 143 3.12 Increment and Decrement Operators......Page 144 3.14 (Optional) GUI and Graphics Case Study: Creating Simple Drawings......Page 147 3.15 Wrap-Up......Page 151 4 Control Statements: Part 2; Logical Operators......Page 165 4.2 Essentials of Counter-Controlled Repetition......Page 166 4.3 for Repetition Statement......Page 168 4.4 Examples Using the for Statement......Page 172 4.5 do...while Repetition Statement......Page 176 4.6 switch Multiple-Selection Statement......Page 178 4.7 break and continue Statements......Page 184 4.8 Logical Operators......Page 186 4.9 Structured Programming Summary......Page 191 4.10 (Optional) GUI and Graphics Case Study: Drawing Rectangles and Ovals......Page 196 4.11 Wrap-Up......Page 198 5 Methods......Page 208 5.2 Program Modules in Java......Page 209 5.3 static Methods, static Variables and Class Math......Page 211 5.4 Declaring Methods......Page 213 5.5 Notes on Declaring and Using Methods......Page 217 5.6 Method-Call Stack and Stack Frames......Page 218 5.7 Argument Promotion and Casting......Page 219 5.8 Java API Packages......Page 220 5.9 Case Study: Secure Random-Number Generation......Page 222 5.10 Case Study: A Game of Chance; Introducing enum Types......Page 227 5.11 Scope of Declarations......Page 231 5.12 Method Overloading......Page 233 5.13 (Optional) GUI and Graphics Case Study: Colors and Filled Shapes......Page 236 5.14 Wrap-Up......Page 239 6 Arrays and ArrayLists......Page 252 6.1 Introduction......Page 253 6.3 Arrays......Page 254 6.4 Declaring and Creating Arrays......Page 256 6.5.1 Creating and Initializing an Array......Page 257 6.5.2 Using an Array Initializer......Page 258 6.5.3 Calculating the Values to Store in an Array......Page 259 6.5.5 Using Bar Charts to Display Array Data Graphically......Page 261 6.5.6 Using the Elements of an Array as Counters......Page 263 6.5.7 Using Arrays to Analyze Survey Results......Page 264 6.6.2 Executing the catch Block......Page 266 6.7 Enhanced for Statement......Page 267 6.8 Passing Arrays to Methods......Page 268 6.9 Pass-By-Value vs. Pass-By-Reference......Page 271 6.10 Multidimensional Arrays......Page 272 6.11 Variable-Length Argument Lists......Page 275 6.12 Using Command-Line Arguments......Page 277 6.13 Class Arrays......Page 279 6.14 Introduction to Collections and Class ArrayList......Page 282 6.15 (Optional) GUI and Graphics Case Study: Drawing Arcs......Page 285 6.16 Wrap-Up......Page 288 7 Introduction to Classes and Objects......Page 309 7.1 Introduction......Page 310 7.2.1 Account Class with an Instance Variable, a set Method and a get Method......Page 311 7.2.2 AccountTest Class That Creates and Uses an Object of Class Account......Page 313 7.2.4 Account UML Class Diagram with an Instance Variable and set and get Methods......Page 316 7.2.6 Software Engineering with private Instance Variables and public set and get Methods......Page 318 7.4.1 Declaring an Account Constructor for Custom Object Initialization......Page 320 7.4.2 Class AccountTest: Initializing Account Objects When They’re Created......Page 321 7.5.1 Account Class with a balance Instance Variable of Type double......Page 323 7.5.2 AccountTest Class to Use Class Account......Page 325 7.6 Case Study: Card Shuffling and Dealing Simulation......Page 328 7.7 Case Study: Class GradeBook Using an Array to Store Grades......Page 333 7.8 Case Study: Class GradeBook Using a Two-Dimensional Array......Page 338 7.9 Wrap-Up......Page 344 8 Classes and Objects: A Deeper Look......Page 351 8.2 Time Class Case Study......Page 352 8.3 Controlling Access to Members......Page 357 8.4 Referring to the Current Object’s Members with the this Reference......Page 358 8.5 Time Class Case Study: Overloaded Constructors......Page 360 8.7 Notes on Set and Get Methods......Page 366 8.8 Composition......Page 368 8.9 enum Types......Page 371 8.10 Garbage Collection......Page 373 8.11 static Class Members......Page 374 8.12 static Import......Page 378 8.13 final Instance Variables......Page 379 8.14 Package Access......Page 380 8.15 Using BigDecimal for Precise Monetary Calculations......Page 381 8.16 (Optional) GUI and Graphics Case Study: Using Objects with Graphics......Page 384 8.17 Wrap-Up......Page 388 9 Object-Oriented Programming: Inheritance......Page 396 9.1 Introduction......Page 397 9.2 Superclasses and Subclasses......Page 398 9.3 protected Members......Page 400 9.4.1 Creating and Using a CommissionEmployee Class......Page 401 9.4.2 Creating and Using a BasePlusCommissionEmployee Class......Page 407 9.4.3 Creating a CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy......Page 412 9.4.4 CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy Using protected Instance Variables......Page 415 9.4.5 CommissionEmployee–BasePlusCommissionEmployee Inheritance Hierarchy Using private Instance Variables......Page 418 9.6 Class Object......Page 423 9.7 (Optional) GUI and Graphics Case Study: Displaying Text and Images Using Labels......Page 424 9.8 Wrap-Up......Page 427 10 Object-Oriented Programming: Polymorphism and Interfaces......Page 431 10.1 Introduction......Page 432 10.2 Polymorphism Examples......Page 434 10.3 Demonstrating Polymorphic Behavior......Page 435 10.4 Abstract Classes and Methods......Page 437 10.5 Case Study: Payroll System Using Polymorphism......Page 440 10.5.1 Abstract Superclass Employee......Page 441 10.5.2 Concrete Subclass SalariedEmployee......Page 443 10.5.3 Concrete Subclass HourlyEmployee......Page 445 10.5.4 Concrete Subclass CommissionEmployee......Page 447 10.5.5 Indirect Concrete Subclass BasePlusCommissionEmployee......Page 449 10.5.6 Polymorphic Processing, Operator instanceof and Downcasting......Page 450 10.7 final Methods and Classes......Page 455 10.8 A Deeper Explanation of Issues with Calling Methods from Constructors......Page 456 10.9 Creating and Using Interfaces......Page 457 10.9.1 Developing a Payable Hierarchy......Page 458 10.9.2 Interface Payable......Page 459 10.9.3 Class Invoice......Page 460 10.9.4 Modifying Class Employee to Implement Interface Payable......Page 462 10.9.5 Modifying Class SalariedEmployee for Use in the Payable Hierarchy......Page 464 10.9.6 Using Interface Payable to Process Invoices and Employees Polymorphically......Page 466 10.9.7 Some Common Interfaces of the Java API......Page 467 10.10.1 default Interface Methods......Page 468 10.11 (Optional) GUI and Graphics Case Study: Drawing with Polymorphism......Page 469 10.12 Wrap-Up......Page 472 11 Exception Handling: A Deeper Look......Page 477 11.1 Introduction......Page 478 11.2 Example: Divide by Zero without Exception Handling......Page 479 11.3 Example: Handling ArithmeticExceptions and InputMismatchExceptions......Page 481 11.5 Java Exception Hierarchy......Page 487 11.6 finally Block......Page 490 11.7 Stack Unwinding and Obtaining Information from an Exception Object......Page 495 11.8 Chained Exceptions......Page 497 11.9 Declaring New Exception Types......Page 500 11.11 Assertions......Page 501 11.13 Wrap-Up......Page 503 12 GUI Components: Part 1......Page 509 12.1 Introduction......Page 510 12.2 Java’s Nimbus Look-and-Feel......Page 511 12.3 Simple GUI-Based Input/Output with JOptionPane......Page 512 12.4 Overview of Swing Components......Page 515 12.5 Displaying Text and Images in a Window......Page 517 12.6 Text Fields and an Introduction to Event Handling with Nested Classes......Page 521 12.7 Common GUI Event Types and Listener Interfaces......Page 527 12.8 How Event Handling Works......Page 529 12.9 JButton......Page 531 12.10 Buttons That Maintain State......Page 534 12.10.1 JCheckBox......Page 535 12.10.2 JRadioButton......Page 537 12.11 JComboBox; Using an Anonymous Inner Class for Event Handling......Page 540 12.12 JList......Page 544 12.13 Multiple-Selection Lists......Page 547 12.14 Mouse Event Handling......Page 549 12.15 Adapter Classes......Page 554 12.16 JPanel Subclass for Drawing with the Mouse......Page 558 12.17 Key Event Handling......Page 561 12.18 Introduction to Layout Managers......Page 564 12.18.1 FlowLayout......Page 566 12.18.2 BorderLayout......Page 568 12.18.3 GridLayout......Page 572 12.19 Using Panels to Manage More Complex Layouts......Page 574 12.20 JTextArea......Page 575 12.21 Wrap-Up......Page 578 13 Graphics and Java 2D......Page 591 13.1 Introduction......Page 592 13.2 Graphics Contexts and Graphics Objects......Page 594 13.3 Color Control......Page 595 13.4 Manipulating Fonts......Page 602 13.5 Drawing Lines, Rectangles and Ovals......Page 607 13.6 Drawing Arcs......Page 611 13.7 Drawing Polygons and Polylines......Page 614 13.8 Java 2D API......Page 617 13.9 Wrap-Up......Page 624 14 Strings, Characters and Regular Expressions......Page 632 14.2 Fundamentals of Characters and Strings......Page 633 14.3.1 String Constructors......Page 634 14.3.2 String Methods length, charAt and getChars......Page 635 14.3.3 Comparing Strings......Page 636 14.3.4 Locating Characters and Substrings in Strings......Page 641 14.3.5 Extracting Substrings from Strings......Page 643 14.3.7 Miscellaneous String Methods......Page 644 14.3.8 String Method valueOf......Page 646 14.4 Class StringBuilder......Page 647 14.4.2 StringBuilder Methods length, capacity, setLength and ensureCapacity......Page 648 14.4.3 StringBuilder Methods charAt, setCharAt, getChars and reverse......Page 650 14.4.4 StringBuilder append Methods......Page 651 14.4.5 StringBuilder Insertion and Deletion Methods......Page 653 14.5 Class Character......Page 654 14.6 Tokenizing Strings......Page 659 14.7 Regular Expressions, Class Pattern and Class Matcher......Page 660 14.8 Wrap-Up......Page 669 15 Files, Streams and Object Serialization......Page 680 15.2 Files and Streams......Page 681 15.3 Using NIO Classes and Interfaces to Get File and Directory Information......Page 683 15.4.1 Creating a Sequential-Access Text File......Page 687 15.4.2 Reading Data from a Sequential-Access Text File......Page 691 15.4.3 Case Study: A Credit-Inquiry Program......Page 693 15.4.4 Updating Sequential-Access Files......Page 697 15.5 Object Serialization......Page 698 15.5.1 Creating a Sequential-Access File Using Object Serialization......Page 699 15.5.2 Reading and Deserializing Data from a Sequential-Access File......Page 704 15.6 Opening Files with JFileChooser......Page 706 15.7.1 Interfaces and Classes for Byte-Based Input and Output......Page 709 15.7.2 Interfaces and Classes for Character-Based Input and Output......Page 711 15.8 Wrap-Up......Page 712 16 Generic Collections......Page 720 16.2 Collections Overview......Page 721 16.5 Interface Collection and Class Collections......Page 723 16.6 Lists......Page 724 16.6.1 ArrayList and Iterator......Page 725 16.6.2 LinkedList......Page 727 16.7 Collections Methods......Page 732 16.7.1 Method sort......Page 733 16.7.2 Method shuffle......Page 736 16.7.3 Methods reverse, fill, copy, max and min......Page 738 16.7.4 Method binarySearch......Page 740 16.7.5 Methods addAll, frequency and disjoint......Page 742 16.8 Stack Class of Package java.util......Page 744 16.9 Class PriorityQueue and Interface Queue......Page 746 16.10 Sets......Page 747 16.11 Maps......Page 750 16.12 Properties Class......Page 754 16.14 Unmodifiable Collections......Page 757 16.16 Wrap-Up......Page 758 17 Java SE 8 Lambdas and Streams......Page 765 17.1 Introduction......Page 766 17.2 Functional Programming Technologies Overview......Page 767 17.2.1 Functional Interfaces......Page 768 17.2.2 Lambda Expressions......Page 769 17.2.3 Streams......Page 770 17.3 IntStream Operations......Page 772 17.3.1 Creating an IntStream and Displaying Its Values with the forEach Terminal Operation......Page 774 17.3.3 Terminal Operation reduce......Page 775 17.3.4 Intermediate Operations: Filtering and Sorting IntStream Values......Page 777 17.3.5 Intermediate Operation: Mapping......Page 778 17.4 Stream Manipulations......Page 779 17.4.1 Creating a Stream ......Page 780 17.4.5 Sorting Previously Collected Results......Page 781 17.5 Stream Manipulations......Page 782 17.5.1 Mapping Strings to Uppercase Using a Method Reference......Page 783 17.6 Stream Manipulations......Page 784 17.6.1 Creating and Displaying a List ......Page 786 17.6.2 Filtering Employees with Salaries in a Specified Range......Page 787 17.6.3 Sorting Employees By Multiple Fields......Page 788 17.6.4 Mapping Employees to Unique Last Name Strings......Page 790 17.6.5 Grouping Employees By Department......Page 791 17.6.7 Summing and Averaging Employee Salaries......Page 792 17.7 Creating a Stream from a File......Page 794 17.8 Generating Streams of Random Values......Page 797 17.10 Additional Notes on Java SE 8 Interfaces......Page 799 17.12 Wrap-Up......Page 800 18 Recursion......Page 812 18.1 Introduction......Page 813 18.2 Recursion Concepts......Page 814 18.3 Example Using Recursion: Factorials......Page 815 18.4 Reimplementing Class FactorialCalculator Using Class BigInteger......Page 817 18.5 Example Using Recursion: Fibonacci Series......Page 819 18.6 Recursion and the Method-Call Stack......Page 822 18.7 Recursion vs. Iteration......Page 823 18.8 Towers of Hanoi......Page 825 18.9.1 Koch Curve Fractal......Page 827 18.9.2 (Optional) Case Study: Lo Feather Fractal......Page 828 18.10 Recursive Backtracking......Page 837 18.11 Wrap-Up......Page 838 19 Searching, Sorting and Big O......Page 846 19.1 Introduction......Page 847 19.2 Linear Search......Page 848 19.3.1 O(1) Algorithms......Page 850 19.3.3 O(n2) Algorithms......Page 851 19.4 Binary Search......Page 852 19.4.1 Binary Search Implementation......Page 853 19.5 Sorting Algorithms......Page 856 19.6.1 Selection Sort Implementation......Page 857 19.7 Insertion Sort......Page 860 19.7.1 Insertion Sort Implementation......Page 861 19.8 Merge Sort......Page 863 19.8.1 Merge Sort Implementation......Page 864 19.8.2 Efficiency of the Merge Sort......Page 868 19.9 Big O Summary for This Chapter’s Searching and Sorting Algorithms......Page 869 19.10 Wrap-Up......Page 870 20 Generic Classes and Methods......Page 875 20.2 Motivation for Generic Methods......Page 876 20.3 Generic Methods: Implementation and Compile-Time Translation......Page 878 20.4 Additional Compile-Time Translation Issues: Methods That Use a Type Parameter as the Return Type......Page 881 20.5 Overloading Generic Methods......Page 884 20.6 Generic Classes......Page 885 20.7 Raw Types......Page 892 20.8 Wildcards in Methods That Accept Type Parameters......Page 896 20.9 Wrap-Up......Page 900 21 Custom Generic Data Structures......Page 905 21.1 Introduction......Page 906 21.3 Dynamic Memory Allocation......Page 907 21.4.1 Singly Linked Lists......Page 908 21.4.2 Implementing a Generic List Class......Page 909 21.4.5 List Method insertAtFront......Page 914 21.4.6 List Method insertAtBack......Page 915 21.4.7 List Method removeFromFront......Page 916 21.4.8 List Method removeFromBack......Page 917 21.4.10 Creating Your Own Packages......Page 918 21.5 Stacks......Page 922 21.6 Queues......Page 926 21.7 Trees......Page 929 21.8 Wrap-Up......Page 936 22 GUI Components: Part 2......Page 947 22.2 JSlider......Page 948 22.3 Understanding Windows in Java......Page 952 22.4 Using Menus with Frames......Page 953 22.5 JPopupMenu......Page 961 22.6 Pluggable Look-and-Feel......Page 964 22.7 JDesktopPane and JInternalFrame......Page 969 22.8 JTabbedPane......Page 972 22.9 BoxLayout Layout Manager......Page 974 22.10 GridBagLayout Layout Manager......Page 978 22.11 Wrap-Up......Page 988 23 Concurrency......Page 993 23.1 Introduction......Page 994 23.2 Thread States and Life Cycle......Page 996 23.2.5 Terminated State......Page 997 23.2.7 Thread Priorities and Thread Scheduling......Page 998 23.3 Creating and Executing Threads with the Executor Framework......Page 999 23.4 Thread Synchronization......Page 1003 23.4.2 Monitors......Page 1004 23.4.3 Unsynchronized Mutable Data Sharing......Page 1005 23.4.4 Synchronized Mutable Data Sharing—Making Operations Atomic......Page 1010 23.5 Producer/Consumer Relationship without Synchronization......Page 1012 23.6 Producer/Consumer Relationship: ArrayBlockingQueue......Page 1020 23.7 (Advanced) Producer/Consumer Relationship with synchronized, wait, notify and notifyAll......Page 1023 23.8 (Advanced) Producer/Consumer Relationship: Bounded Buffers......Page 1030 23.9 (Advanced) Producer/Consumer Relationship: The Lock and Condition Interfaces......Page 1038 23.10 Concurrent Collections......Page 1045 23.11 Multithreading with GUI: SwingWorker......Page 1047 23.11.1 Performing Computations in a Worker Thread: Fibonacci Numbers......Page 1048 23.11.2 Processing Intermediate Results: Sieve of Eratosthenes......Page 1054 23.12 sort/parallelSort Timings with the Java SE 8 Date/Time API......Page 1061 23.13 Java SE 8: Sequential vs. Parallel Streams......Page 1063 23.14 (Advanced) Interfaces Callable and Future......Page 1066 23.16 Wrap-Up......Page 1070 24 Accessing Databases with JDBC......Page 1081 24.1 Introduction......Page 1082 24.2 Relational Databases......Page 1083 24.3 A books Database......Page 1084 24.4.1 Basic SELECT Query......Page 1088 24.4.2 WHERE Clause......Page 1089 24.4.3 ORDER BY Clause......Page 1091 24.4.4 Merging Data from Multiple Tables: INNER JOIN......Page 1092 24.4.5 INSERT Statement......Page 1094 24.4.6 UPDATE Statement......Page 1095 24.5 Setting up a Java DB Database......Page 1096 24.5.1 Creating the Chapter’s Databases on Windows......Page 1097 24.5.2 Creating the Chapter’s Databases on Mac OS X......Page 1098 24.6.1 Connecting to and Querying a Database......Page 1099 24.6.2 Querying the books Database......Page 1103 24.7 RowSet Interface......Page 1116 24.8 PreparedStatements......Page 1118 24.10 Transaction Processing......Page 1134 24.11 Wrap-Up......Page 1135 25 JavaFX GUI: Part 1......Page 1143 25.1 Introduction......Page 1144 25.2 JavaFX Scene Builder and the NetBeans IDE......Page 1145 25.3 JavaFX App Window Structure......Page 1146 25.4.1 Creating the App’s Project......Page 1147 25.4.2 NetBeans Projects Window—Viewing the Project Contents......Page 1149 25.4.4 Opening JavaFX Scene Builder from NetBeans......Page 1150 25.4.5 Changing to a VBox Layout Container......Page 1151 25.4.8 Adding and Configuring an ImageView......Page 1152 25.4.9 Running the Welcome App......Page 1153 25.5 Tip Calculator App—Introduction to Event Handling......Page 1154 25.5.2 Technologies Overview......Page 1155 25.5.3 Building the App’s GUI......Page 1158 25.5.4 TipCalculator Class......Page 1162 25.5.5 TipCalculatorController Class......Page 1164 25.6 Features Covered in the Online JavaFX Chapters......Page 1169 25.7 Wrap-Up......Page 1170 Chapters on the Web......Page 1177 A Operator Precedence Chart......Page 1179 B ASCII Character Set......Page 1181 C Keywords and Reserved Words......Page 1182 D Primitive Types......Page 1183 E Using the Debugger......Page 1184 E.2 Breakpoints and the run, stop, cont and print Commands......Page 1185 E.3 The print and set Commands......Page 1189 E.4 Controlling Execution Using the step, step up and next Commands......Page 1191 E.5 The watch Command......Page 1194 E.6 The clear Command......Page 1196 E.7 Wrap-Up......Page 1198 Appendices on the Web......Page 1201 A......Page 1203 B......Page 1205 C......Page 1206 D......Page 1210 E......Page 1211 F......Page 1212 G......Page 1213 I......Page 1215 J......Page 1218 L......Page 1220 M......Page 1221 N......Page 1222 O......Page 1223 P......Page 1224 R......Page 1226 S......Page 1227 T......Page 1231 W......Page 1233 Z......Page 1234 Intended For Use In The Java Programming Course The Deitels’ Groundbreaking How To Program Series Offers Unparalleled Breadth And Depth Of Object-oriented Programming Concepts And Intermediate-level Topics For Further Study. Java How To Program (late Objects), 10th Edition, Teaches Programming By Presenting The Concepts In The Context Of Full Working Programs. The Late Objects Version Delays Coverage Of Class Development Until Chapter 8, First Presenting Control Structures, Methods And Arrays Material In A Non-object-oriented, Procedural Programming Context. This Program Presents A Better Teaching And Learning Experience—for You And Your Students. Teach Programming With The Deitels’ Signature Live Code Approach: Java Language Features Are Introduced With Thousands Of Lines Of Code In Hundreds Of Complete Working Programs. Use A Late Objects Approach: The Late Objects Version Begins With A Rich Treatment Of Procedural Programming, Including Two Full Chapters On Control Statements And 200+ Exercises. Keep Your Course Current: This Edition Can Be Used With Java Se 7 Or Java Se 8, And Is Up-to-date With The Latest Technologies And Advancements. Facilitate Learning With Outstanding Applied Pedagogy: Making A Difference Exercise Sets, Projects, And Hundreds Of Valuable Programming Tips Help Students Apply Concepts. Support Instructors And Students: Student And Instructor Resources Are Available To Expand On The Topics Presented In The Text. The Full Text Downloaded To Your Computer With Ebooks You Can: Search For Key Concepts, Words And Phrases Make Highlights And Notes As You Study Share Your Notes With Friends Ebooks Are Downloaded To Your Computer And Accessible Either Offline Through The Bookshelf (available As A Free Download), Available Online And Also Via The Ipad And Android Apps. Upon Purchase, You Will Receive Via Email The Code And Instructions On How To Access This Product. Time Limit The Ebooks Products Do Not Have An Expiry Date. You Will Continue To Access Your Digital Ebook Products Whilst You Have Your Bookshelf Installed. Intended for use in the Java programming course The Deitels groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Java How to Program (Late Objects),10th Edition, teaches programming by presenting the concepts in the context of full working programs. The Late Objects Version delays coverage of class development until Chapter 8, first presenting control structures, methods and arrays material in a non-object-oriented, procedural programming context. This program presents a better teaching and learning experiencefor you and your students. Teach Programming with the Deitels Signature Live Code Java language features are introduced with thousands of lines of code in hundreds of complete working programs. Use a Late Objects The Late Objects Version begins with a rich treatment of procedural programming, including two full chapters on control statements and 200+ exercises. Keep Your Course This edition can be used with Java SE 7 or Java SE 8, and is up-to-date with the latest technologies and advancements. Facilitate Learning with Outstanding Applied Making a Difference exercise sets, projects, and hundreds of valuable programming tips help students apply concepts. Support Instructors and Student and instructor resources are available to expand on the topics presented in the text. The full text downloaded to your computer With eBooks you search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit TheeBooks products do not have an expiry date. You will continue to access yourdigitalebookproducts whilst you have yourBookshelf installed. Intended for use in the Java programming course The Deitels'groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Java How to Program (Late Objects), Tenth Edition, teaches programming by presenting the concepts in the context of full working programs. The Late Objects Version delays coverage of class development until Chapter 8, first presenting control structures, methods and arrays material in a non-object-oriented, procedural programming context. Teaching and Learning ExperienceThis program presents a better teaching and learning experience—for you and your students. Teach Programming with the Deitels'Signature Live Code Approach: Java language features are introduced with thousands of lines of code in hundreds of complete working programs. Use a Late Objects Approach: The Late Objects Version begins with a rich treatment of procedural programming, including two full chapters on control statements and 200+ exercises. Keep Your Course Current: This edition can be used with Java SE 7 or Java SE 8, and is up-to-date with the latest technologies and advancements. Facilitate Learning with Outstanding Applied Pedagogy: Making a Difference exercise sets, projects, and hundreds of valuable programming tips help students apply concepts. Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text. This book introduces all the fundamentals of object-oriented programming and shows precisely how Java implements those techniques. every important aspect of Java is covered. The book is carefully designed to help readers build real-world Java applications. It includes hundreds of "live code" programs and screen captures that show the exact results generated by that code.
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