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Java game programming for dummies

معرفی کتاب «Java game programming for dummies» نوشتهٔ Bell, Doug; Holder, Wayne، منتشرشده توسط نشر John Wiley & Sons Inc (Computers) در سال 1998. این کتاب در 6 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است. «Java game programming for dummies» در دستهٔ بدون دسته‌بندی قرار دارد.

If you don't have the included cd (you bought it used like I did) you will have a very difficult time following along. When I typed in the example code in chapter 1 I had to do very little to get the code to run on a modern version of java. However in chapter 2 I discovered that there is way too much code missing to in order to get the program to work. While I find that the book will still be somewhat usefull without the cd, I won't be able to get as much out of it as I wanted. Online game design just got easier with Java Game Programming For Dummies, your all-in-one reference guide to writing cool, cutting-edge Internet games.

Java Game Programming For Dummies guides new and veteran game designers alike through the nuts and bolts of creating fun, user-friendly games that can be played across the World Wide Web. From your first basic Java applets to sophisticated techniques for advanced 3-D texture-mapping, animation, maze generation, and collision detection, this handy, plain-speaking reference book gives you the tools and tricks you need in order to write professional-quality Java-based games.

Plus, the valuable bonus CD-ROM includes the Java Development Kit (a bare-bones developing environment for creating Java programs); various sound utilities for creating, tweaking, and converting sounds to Java-supported formats; all the games, Java code, and applets found in the book (and several more exclusively on CD); and five bonus chapters on the fundamentals of programming with Java.

This reference guide provides information on how to create games, add graphics and sound and more using the properties of the programming language Java. As well as technical information, the book also describes the logic behind a game and the attached CD includes sample game codes, HTML Web pages and Java applets from the book Explains how to create computer games using Java code, including realistic fantasy worlds with texture mapping, advanced imaging, and seamless mapping techniques
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