Java for Android
معرفی کتاب «Java for Android» نوشتهٔ Budi Kurnianwan، منتشرشده توسط نشر Brainy Software در سال 2014. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Java for Android» در دستهٔ بدون دستهبندی قرار دارد.
This book is for you if you want to learn Java and specialize in Android application development. To save you time and effort, this book covers the most important Java programming concepts that are directly related to Android programming. All in an easy to follow tutorial. It is a guide to building real-world mobile applications in Java. Here are some of the topics in this - Java language syntax - Object-oriented programming - The Collections Framework - Working with numbers and dates - Error handling - Input output - Generics - Annotations - Internationalization - Networking - Multithreading - Android activities - UI components - Layouts - Event handling - Fragments - Taking still pictures - Making videos - Animation - Working with files - Database access - Styles and themes "This complete book for Java newcomers wanting to learn Android programming is divided into two parts: Introduction to Java and Android Application Development. The first section discusses the three topics that every Java programmer must master: the language syntax, object-oriented programming, and the vast collection of Java libraries. The second part covers the fundamentals of Android application development and includes topics such as user interface, event handling, animation, multimedia playback, capturing pictures and video, using the handler, broadcast receivers, and services." -- Unedited summary from book Annotation This complete book forJava newcomerswanting to learn Android programmingis divided into two parts: Introduction to Java and Android Application Development. The first section discusses the three topics that every Java programmer must master: the language syntax, object-oriented programming, and the vast collection of Java libraries. The second part covers the fundamentals of Android application development and includes topics such as user interface, event handling, animation, multimedia playback, capturing pictures and video, using the handler, broadcast receivers, and services
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