وبلاگ بلیان

IT از طریق یادگیری تجربی: یاد بگیرید، پیاده‌سازی کنید و IT را از طریق بازی‌سازی بپذیرید

IT Through Experiential Learning : Learn, Deploy and Adopt IT Through Gamification

جلد کتاب IT از طریق یادگیری تجربی: یاد بگیرید، پیاده‌سازی کنید و IT را از طریق بازی‌سازی بپذیرید

معرفی کتاب «IT از طریق یادگیری تجربی: یاد بگیرید، پیاده‌سازی کنید و IT را از طریق بازی‌سازی بپذیرید» (با عنوان لاتین IT Through Experiential Learning : Learn, Deploy and Adopt IT Through Gamification) نوشتهٔ Shiralkar, Shreekant W، منتشرشده توسط نشر Apress : Imprint: Apress در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today. What You'll Learn: Innovative and proven IT-related application scenarios Generic management and leadership skill development Guidance for applying the learning methods for generating extraordinary results over conventional methods Who This Book Is For: IT professionals, higher education students, and those engaged in training and organizational development. Contents at a Glance......Page 4 Contents......Page 5 About the Author......Page 9 Acknowledgments......Page 10 Preface......Page 12 Experiential Learning......Page 13 Experiential Learning in the IT World......Page 15 What to Expect . . .......Page 16 Summary......Page 17 Context: Understanding Impact and Benefits of ERP......Page 18 Activity......Page 21 Required Materials......Page 24 Debrief......Page 25 Benefit Assessment......Page 27 Context: Collaborative Learning and Collective Understanding of ERP......Page 28 Bidding Game Design......Page 30 Preparation/Planning......Page 31 Execution......Page 32 Sample Artifacts......Page 33 Sample Question Cards: ERP......Page 34 Sample Question Cards: Big Data......Page 35 Benefit Assessment......Page 37 Context: Understanding Essential Elements for Successful Teamwork......Page 38 Activity......Page 39 Preparation......Page 44 Activity......Page 45 Conclusion......Page 48 Sample: Summary Observations......Page 50 Benefit Assessment......Page 51 Context: Understanding Impact of Competing Constraints in Teamwork......Page 52 Arrangement Game......Page 53 Execution......Page 56 Activity......Page 57 Debrief......Page 58 Benefit Assessment......Page 61 Context: Rapid Adoption of New Technology......Page 62 Virtual Treasure Hunt......Page 63 Activity Preparation......Page 67 Materials and Resources:......Page 68 Sample Wireframe for Treasure Hunt......Page 70 Preactivity Awareness Campaign......Page 75 Closure......Page 78 Benefit Assessment......Page 79 Context: Understanding Impact of Communication on Service Delivery......Page 80 Preparation......Page 83 Execution......Page 84 Conclusion......Page 86 Outcomes Based on Previous Workshops......Page 87 Sample Artifacts......Page 88 Benefit Assessment......Page 92 Expand......Page 93 Scenario 1: Understanding Impact of Perception......Page 94 Scenario 2: Collaborative Reading—Developing Collective Interpretation of Abstract Concept......Page 98 Scenario 3: Teamwork—Understanding Elements for Better Coordination......Page 99 Scenario 4: Impact of Visibility and Transparency......Page 101 Modify Games for New Situations/Contexts......Page 102 Experience......Page 103 Summary......Page 106 Index......Page 107 This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.Make__Experiential Learning__What You'll Learn:Innovative and proven IT-related application scenariosGeneric management and leadership skill developmentGuidance for applying the learning methods for generating extraordinary results over conventional methodsWho This Book Is For:IT professionals, higher education students, and those engaged in training and organizational development. This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today
دانلود کتاب IT از طریق یادگیری تجربی: یاد بگیرید، پیاده‌سازی کنید و IT را از طریق بازی‌سازی بپذیرید