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IPhone SDK programming : a beginner's guide

معرفی کتاب «IPhone SDK programming : a beginner's guide» نوشتهٔ F. Alton Everest, Ken Pohlmann، منتشرشده توسط نشر McGraw-Hill/TAB Electronics در سال 2009. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «IPhone SDK programming : a beginner's guide» در دستهٔ بدون دسته‌بندی قرار دارد.

Essential Skills--Made Easy! Now you can create your own iPhone and iPod touch applications in no time. iPhone SDK Programming: A Beginner's Guide shows you how to use Cocoa Touch, the Objective-C programming language, and the Xcode development tools. This hands-on guide features several self-contained projects, with the corresponding Xcode available for download and modification. By the end of the book you'll be able to build, test, and debug custom iPhone and iPod touch applications with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated Contents......Page 6 Acknowledgments......Page 14 Introduction......Page 16 1 The iPhone Software Development Kit (SDK)......Page 18 The App Store......Page 19 The Software Development Kit (SDK)......Page 21 Cocoa Touch......Page 22 The iPhone Frameworks......Page 23 Memory and Processor Speed......Page 24 Short-Lived Applications......Page 25 Try This: Getting a Quick Start on iPhone Development......Page 26 Summary......Page 40 2 A C Refresher......Page 42 C Command-Line Programs......Page 43 Try This: Creating a Simple C Program Using Xcode......Page 44 Try This: Creating a Header File......Page 45 Try This: Using Preprocessor Statement......Page 47 Data Types and Operators......Page 48 Control, Functions, and Conditional Statements......Page 49 Arrays and Structures......Page 50 Functions......Page 51 Pointers......Page 52 Try This: Using Pointers......Page 53 Pointers and Arrays......Page 54 Try This: Using an Array with Pointers......Page 55 Summary......Page 56 3 Just Enough Objective-C—Part One......Page 58 Class Interface and Implementation......Page 59 The @interface and @implementation Compiler Directives......Page 60 Try This: Adding sayHello to the Simple Class......Page 62 Interface Anatomy......Page 63 Public, Private, and Protected Instance Variables......Page 64 Understanding Simple Messaging......Page 66 Class and Instance Methods......Page 67 Try This: Adding sayGoodBye as a Class Method to Simple......Page 68 Managing Memory Using Retain and Release......Page 70 Try This: Using Manual Memory Management......Page 73 Instance Variables and Memory......Page 74 Managing Memory Using Autorelease......Page 76 Summary......Page 77 4 Just Enough Objective-C—Part Two......Page 78 Properties......Page 79 Assign......Page 81 Copy......Page 82 Multiple-Argument Messages......Page 83 Try This: Creating a Simple Multiple-Argument Message......Page 84 Dynamic Binding and Dynamic Typing......Page 86 Overriding Methods......Page 87 Using Categories......Page 88 Using Protocols......Page 89 Handling Exceptions......Page 91 Summary......Page 92 5 Deploying to an iPhone, Debugging, and Testing......Page 94 Membership......Page 96 Certificates, Devices, Application IDs, and Provisioning......Page 97 Try This: Deploying an Application to iPhone......Page 100 Using the Debugger......Page 105 Try This: Debugging an Application......Page 110 NSZombieEnabled......Page 113 Try This: Enabling Zombies......Page 115 Instruments—Leaks......Page 117 Find a Memory Leak on iPhone Simulator......Page 118 Deploying Your Application......Page 121 Distributing Your App......Page 122 Summary......Page 124 6 UIApplication and UIApplicationDelegate......Page 126 Try This: Adding a UIView and UIViewController to a UIApplicationDelegate......Page 127 Connecting UIWindow, UIApplication, and UIApplicationDelegate......Page 133 Try This: Exploring MainWindow.xib......Page 134 UIApplication and UIApplicationDelegate......Page 135 Handling Application Life Cycle Events......Page 136 Try This: Handling Application Interruptions......Page 139 Summary......Page 140 7 UIView and UIViewController......Page 142 The UIView Class......Page 143 The UIViewController Class......Page 144 IBOutlet and IBAction......Page 145 Try This: Using a View-based Application Template......Page 146 Try This: Using a Window-based Application Template......Page 148 UIViewController and Application Life Cycle Events......Page 152 Try This: Exploring Several Life Cycle Methods......Page 153 Summary......Page 155 8 UITabBar and UITabBarController......Page 156 UITabBar, UITabBarController, UITabBarItem, and UITabBarControllerDelegate......Page 157 Try This: Using the Tab Bar Application Template......Page 160 Try This: Adding a Tab Bar Item to a Tab Bar Application......Page 162 Try This: Creating a Tab Bar Application from Scratch......Page 164 Try This: Allowing Users to Customize a Tab Bar......Page 167 Summary......Page 172 9 UINavigationBar and UINavigationController......Page 174 UINavigationBar, UINavigationController, and UINavigationItem......Page 177 Try This: Building a Three-View Application Using a Navigation Bar......Page 178 Adding Another View......Page 187 Try This: Duplicating the Utility Application......Page 191 Configuring the Navigation Bar......Page 195 Try This: Using a Navigation Controller in a Tab......Page 196 Summary......Page 201 10 Tables Using UITableView and UITableViewController......Page 202 UITableView......Page 204 UITableViewDelegate......Page 206 UITableViewDataSource......Page 207 Try This: Adopting the UITableViewDelegate and UITableViewDataSource......Page 208 Try This: Using a UITableViewController......Page 215 Grouped Table Style......Page 218 Try This: Grouping......Page 219 Indexing......Page 222 Try This: Indexing......Page 223 Try This: Adding an Image......Page 225 Selecting Rows......Page 227 Try This: Row Selection......Page 228 Try This: Changing Row Height......Page 229 Try This: Accessorizing a Table Cell......Page 230 Try This: Customizing a Cell Using Interface Builder......Page 232 Try This: Using a Table in a Navigation Controller in a Tab......Page 237 Getting to Edit Mode......Page 244 Edit Mode Methods......Page 245 Try This: Editing Rows......Page 247 Summary......Page 256 11 Activity, Progress and Alerting Users......Page 258 Showing Activity—the UIActivityIndicatorView......Page 259 Try This: Using a UIActivityIndicatorView......Page 262 Try This: Using a UIProgressView......Page 266 Alerting Users......Page 273 UIAlertView and UIAlertViewDelegate......Page 274 Try This: Creating a Simple UIAlertView......Page 275 Try This: Using an Alert with Multiple Buttons......Page 277 Try This: Using a UIActionSheet......Page 279 Try This: Adding an Application Badge......Page 282 Summary......Page 284 12 Controls—Part One......Page 286 UIButton with a Background Image and Image......Page 288 Try This: Using a Custom Button Background Image and Image......Page 289 Button Types......Page 294 UIToolBar......Page 295 Try This: Creating a UIToolbar......Page 297 UISwitch......Page 299 Continuous Property......Page 300 Try This: Using a Switch and a Slider......Page 301 UITextField......Page 304 Try This: Using UITextField (with a Number Pad)......Page 306 UITextView......Page 311 Try This: Using a UISegmentedControl......Page 312 UIWebView......Page 314 UIWebViewDelegate......Page 315 Try This: Creating a Simple Web Browser......Page 316 Summary......Page 319 13 Controls—Part Two: Using Pickers and Using the Camera......Page 320 Date Pickers......Page 321 Try This: Using a Date Picker......Page 325 Try This: Using a UIDatePicker in Timer Mode......Page 329 UIPickerView......Page 333 Try This: Using a Picker......Page 334 Try This: Using a UIPickerView with Two Components......Page 339 Try This: Loading UIImageViews into a UIPickerView......Page 342 UIImagePickerController......Page 345 UIImagePickerControllerDelegate......Page 346 Try This: Using the UIImagePickerController......Page 347 Summary......Page 355 14 Application Settings......Page 356 Try This: Creating a Settings Bundle......Page 358 Settings Field Types......Page 362 Try This: Adding a PSTextFieldSpecifier......Page 363 PSMultiValueSpecifier......Page 364 Try This: Adding a PSMultiValueSpecifier......Page 365 PSToggleSwitchSpecifier......Page 366 Try This: Adding a PSToggleSwitchSpecifier......Page 367 Try This: Adding a PSSliderSpecifier......Page 369 Try This: Adding a PSChildPaneSpecifier......Page 371 Reading Settings Using NSUserDefaults......Page 373 Try This: Reading the Settings Bundle......Page 374 Summary......Page 375 15 Property Lists and Archiving......Page 376 Directories......Page 377 Try This: Preserving an NSArray......Page 379 NSPropertyListSerialization......Page 381 Try This: Preserving to an XML Property List......Page 382 Archiving......Page 384 Protocols to Adopt......Page 385 NSKeyedArchiver and NSKeyedUnarchiver......Page 386 Try This: Archiving and Unarchiving an Object......Page 387 Try This: Archiving and Unarchiving an Object Hierarchy......Page 390 Summary......Page 394 16 Data Persistence Using SQLite......Page 396 Try This: Creating a Simple Database Using FireFox SQLite Manager......Page 397 Opening the Database......Page 401 Statements, Preparing Statements, and Executing Statements......Page 402 Select......Page 403 Try This: Opening and Querying a Database......Page 404 SQLite Binding, Inserting, Updating, and Deleting......Page 411 Try This: Inserting, Updating, and Deleting Records......Page 413 Summary......Page 421 17 Core Data......Page 422 Creating a Model......Page 423 Entities......Page 424 Try This: Adding Entities to a Core Data Model......Page 425 Relationships......Page 427 Try This: Modeling Relationships......Page 429 Model, Context, and Store......Page 430 NSManagedObjectContext......Page 431 Try This: Generating NSManagedObjects from Entities......Page 432 Try This: Adding Core Data to the Application's Code......Page 434 Saving Changes......Page 437 NSPredicate......Page 438 NSSortDescriptor......Page 439 Try This: Adding, Fetching, and Deleting Entities......Page 440 Summary......Page 449 18 Multimedia......Page 450 AudioServicesPlaySystemSound......Page 451 AVAudioPlayer and AVAudioPlayerDelegate......Page 453 Try This: Playing a Sound and an MP3......Page 454 Media Data Classes......Page 457 Selecting Multimedia......Page 458 Playing Multimedia - MPMusicPlayerController......Page 459 Try This: Using the Media Picker and Media Player......Page 460 MPMoviePlayerController......Page 466 Try This: Play a Video......Page 467 Summary......Page 469 A......Page 470 C......Page 471 D......Page 472 I......Page 473 L......Page 474 M......Page 475 P......Page 476 S......Page 477 T......Page 478 U......Page 479 Z......Page 481

Now you can create your own iPhone and iPod touch applications in no time. iPhone SDK Programming: A Beginner's Guide shows you how to use Cocoa Touch, the Objective-C programming language, and the Xcode development tools. This hands-on guide features several self-contained projects, with the corresponding Xcode available for download and modification. By the end of the book you'll be able to build, test, and debug custom iPhone and iPod touch applications with ease.
Designed for Easy Learning
Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter
Ask the Expert--Q&A sections filled with bonus information and helpful tips
Try This--Hands-on exercises that show you how to apply your skills
Notes--Extra information related to the topic being covered
Tips--Helpful reminders or alternate ways of doing things
Cautions--Errors and pitfalls to avoid
Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

Develop your own iPhone applicationsIdeal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use a modified version of the Mac development environment, the Objective-C programming language, and the Xcode development tools. Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone. Develop your own iPhone applications Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to usea modified version ofthe Mac development environment, the Objective-C programming language, and the Xcode development tools. Nearly every chapter of iPhone SDK A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone. .
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