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مقدمه‌ای بر طراحی موتور بازی سه‌بعدی با استفاده از DirectX 9 و C#

Introduction to 3D Game Engine Design Using DirectX 9 and C#

معرفی کتاب «مقدمه‌ای بر طراحی موتور بازی سه‌بعدی با استفاده از DirectX 9 و C#» (با عنوان لاتین Introduction to 3D Game Engine Design Using DirectX 9 and C#) نوشتهٔ Lynn Thomas Harrison (auth.)، منتشرشده توسط نشر Apress ; Springer در سال 2003. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .NET Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. Table of Contents Overview User Interface Hanging Ten: A Ride Through the Rendering Pipeline Basic 3D Objects Complex 3D Objects Camera: The Player’s View of the World Adding Some Atmosphere: Lighting and Fog Artificial Intelligence: Adding the Competition Game Audio: Let’s Make Some Noise Game Physics: Keeping It Real Tools of the Trade Explains how to effectively utilize C# and DirectX 9 for game development for Windows-based PCs, taking readers step by step through the process of creating a simple 3D game engine while covering such topics as the user interface, game engine framework, 3D objects, lighting, AI, audio and sound effects, multiplayer functionality, and more. Original. (Intermediate) * Shows how to use DirectX from C# - the new language for the .NET platform. This makes DirectX both easier and safer to use, and makes this book unique from among every other DirectX book available.* Focuses on programmers using DirectX instead of trying to teach DirectX.* DirectX is becoming the premier platform for game/3D high performance graphics on Windows Annotation DirectX was first introduced in 1995 and is the recognized standard for multimedia application development on the Windows platform. This guide shows how to use DirectX from C♯--the new language for the NET platform This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#. Not only is it not good design, the code itself doesn't even come close to running.
دانلود کتاب مقدمه‌ای بر طراحی موتور بازی سه‌بعدی با استفاده از DirectX 9 و C#