Интерактивная компьютерная графика: Ввод. курс на базе OpenGL
معرفی کتاب «Интерактивная компьютерная графика: Ввод. курс на базе OpenGL» نوشتهٔ Эдвард Эйнджел; [Пер. с англ. и ред. В.Т. Тертышного]، منتشرشده توسط نشر Вильямс در سال 2001. این کتاب در فرمت djvu، زبان انگلیسی ارائه شده است.
This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a topdown approach, the book gets you started early in writing interesting 3D graphics programs. Each chapter is built around a nontrivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail. Coverage includes all the topics required for a fundamental understanding of computer graphics, such as light--material interactions, shading, modeling, curves and surfaces, anti-aliasing, texture mapping, and compositing, as well as important hardware issues. Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ..
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