Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24{u2013}26, 2018, Proceedings
معرفی کتاب «Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24{u2013}26, 2018, Proceedings» نوشتهٔ Anthony L Brooks; Eva Brooks; Cristina Sylla; SpringerLink (Online service)، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 2019. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This book constitutes the refereed post-conference proceedings of two conferences: The 7 th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3 rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions. Front Matter ....Pages I-XX Front Matter ....Pages 1-1 Why It’s Art (Anthony L. Brooks)....Pages 3-6 ArtsIT/DLI History, Research and Network Development (Anthony L. Brooks, Eva Brooks)....Pages 7-16 Interfaces for Science: Conceptualizing an Interactive Graphical Interface (Bruno Azevedo, Ana Alice Baptista, Jorge Oliveira e Sá, Pedro Branco, Rubén Tortosa)....Pages 17-27 Segmentation of Panels in d-Comics (Xinwei Wang, Jun Hu, Bart Hengeveld, Matthias Rauterberg)....Pages 28-37 Co-designing Gaming Experiences for Museums with Teenagers (Vanessa Cesário, António Coelho, Valentina Nisi)....Pages 38-47 Moderate Recursion: A Digital Artifact of Interactive Dance (Celine Latulipe, Berto Gonzalez, Melissa Word, Sybil Huskey, David Wilson)....Pages 48-57 Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces (Andreas Siess, Daniel Hepperle, Matthias Wölfel, Michael Johansson)....Pages 58-68 The Development of Bǎi/摆: An Oscillating Sound Installation (Danyi Liu, Jelger Kroese, Edwin van der Heide)....Pages 69-79 Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing (Carla Nave, Teresa Romão, Nuno Correia)....Pages 80-90 A Framework for Branched Storytelling and Matchmaking in Multiplayer Games (Vitor Pêgas, Pedro Santana, Pedro Faria Lopes)....Pages 91-100 Interactive Evolution of Swarms for the Visualisation of Consumptions (Catarina Maçãs, Nuno Lourenço, Penousal Machado)....Pages 101-110 Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art (Jonas Aksel Billeskov, Tobias Nordvig Møller, Georgios Triantafyllidis, George Palamas)....Pages 111-120 Creative Approaches on Interactive Visualization and Characterization at the Nanoscale (João Martinho Moura, Jordi Llobet, Marco Martins, João Gaspar)....Pages 121-132 Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences – Recognition and Related Creating with and for Affordances (Anthony L. Brooks)....Pages 133-142 Memorial Design Pattern Catalogue – Design Issues for Digital Remembrance (Susanne Haake, Wolfgang Müller, Kim-Sina Engelhart)....Pages 143-151 Cyberella – Design Issues for Interactive 360 Degree Film (Susanne Haake, Wolfgang Müller)....Pages 152-162 Smart, Affective, and Playable Cities (Anton Nijholt)....Pages 163-168 Serious Game for Teaching Statistics in Higher Education: Storyboard Design (Tiago Barbosa, Sérgio Lopes, Celina P. Leão, Filomena Soares, Vitor Carvalho)....Pages 169-175 Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa (Viviane Peçaibes, Pedro Cardoso, Bruno Giesteira)....Pages 176-181 Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces (Javier Marco, Clara Bonillo, Sandra Baldassarri, Eva Cerezo)....Pages 182-187 Scentgraphy - Interactive Installation of Scent Communication (Xiaotian Sun, Kiyoshi Tomimatsu)....Pages 188-199 The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports (Caroline Delmazo)....Pages 200-205 “I Didn’t Know, You Could Do That” - Affordance Signifiers for Touch Gestures on Mobile Devices (Emilie Lind Damkjær, Liv Arleth, Hendrik Knoche)....Pages 206-212 A Social App that Combines Dating and Museum Visiting Experiences (Atakan Akçalı, Ido A. Iurgel, Tonguç Sezen)....Pages 213-218 Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems (Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus)....Pages 219-224 Evolving Virtual Ecology (Gloriya Gostyaeva, Penousal Machado, Tiago Martins)....Pages 225-230 A Serious Game for Hemophobia Treatment Phobos: First Insights (João Petersen, Vítor Carvalho, João Tiago Oliveira, Eva Oliveira)....Pages 231-236 Inside the Geometry - Double Language (Chiara Passa)....Pages 237-242 Front Matter ....Pages 243-243 Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation (Pedro Loureiro, Catia Prandi, Nuno Nunes, Valentina Nisi)....Pages 245-255 To Design with Strings for Playability in Cities (Annika Olofsdotter Bergström)....Pages 256-265 A Storytelling Smart-City Approach to Further Cross-Regional Tourism (Nicolas Fischöder, Ido A. Iurgel, Tonguç I. Sezen, Koen van Turnhout)....Pages 266-275 Re-interpreting Cities with Play Urban Semiotics and Gamification (Mattia Thibault)....Pages 276-285 Fostering Social Interaction in Playful Cities (Xavier Fonseca, Stephan Lukosch, Frances Brazier)....Pages 286-295 Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces (Karen Lancel, Hermen Maat, Frances Brazier)....Pages 296-305 Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague (Geertje Slingerland, Stephan Lukosch, Tina Comes, Frances Brazier)....Pages 306-315 Front Matter ....Pages 317-317 Infusing Creativity and Technology Through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes (Sama’a Al Hashimi, Yasmina Zaki, Ameena Al Muwali, Nasser Mahdi)....Pages 319-330 GLOBE – Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games (Markus Bresinsky, Sophia Willner)....Pages 331-342 Makerspaces Promoting Students’ Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland (Janette Hughes, Laura Morrison, Anu Kajamaa, Kristiina Kumpulainen)....Pages 343-352 Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings (Anastassia Andreasen, Niels Christian Nilsson, Stefania Serafin)....Pages 353-362 Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting (Henrik Schoenau-Fog, Lise Busk Kofoed, Nanna Svarre Kristensen, Lars Reng)....Pages 363-373 Dynamic Lighting in Classrooms: A New Interactive Tool for Teaching (Kathrine Schledermann, Henrika Pihlajaniemi, Sumit Sen, Ellen Kathrine Hansen)....Pages 374-384 Designing a Playful Robot Application for Second Language Learning (Gijs Verhoeven, Alejandro Catala, Mariët Theune)....Pages 385-394 Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources (Valentina Terzieva, Yuri Pavlov, Katia Todorova, Petia Kademova-Katzarova)....Pages 395-405 An Interactive Multisensory Virtual Environment for Developmentally Disabled (Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup, Hans Pauli Arnoldson, Patrick Stolc, Anthony L. Brooks et al.)....Pages 406-417 Making Puppet Circuits (Michael Nitsche, Crystal Eng)....Pages 418-428 From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women (Patrizia Marti, Michele Tittarelli, Matteo Sirizzotti, Iolanda Iacono, Riccardo Zambon)....Pages 429-438 Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project (Eva Brooks, Anthony L. Brooks)....Pages 439-449 Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder (Ali Adjorlu, Stefania Serafin)....Pages 450-461 A Theory Based Dialogic Learning Architecture for Sustained Innovative Collaborative Learning Across Diversity and Professional Borders (Elsebeth Wejse Korsgaard Sorensen)....Pages 462-471 What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools? (Eva Brooks, Salvör Gissurardottir, Bjarki Thor Jonsson, Skulina Kjartansdottir, Robin Isfold Munkvold, Hugo Nordseth et al.)....Pages 472-484 Evolving Playful and Creative Activities When School Children Develop Game-Based Designs (Eva Brooks, Jeanette Sjöberg)....Pages 485-495 Effectiveness and Usability of a Developed Collaborative Online Tool for Children with ADHD (Doaa Sinnari, Paul Krause, Maysoon Abulkhair)....Pages 496-507 Learning Basic Mathematical Functions with Augmented Reality (José Cerqueira, Cristina Sylla, João Martinho Moura, Luís Ferreira)....Pages 508-513 A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability (Filip Černý, Georgios Triantafyllidis, George Palamas)....Pages 514-519 ‘Portugal Without Fires’, A Data Visualization System to Help Analyze Forest Fire Data in Portugal (Duarte Gonçalves, Bruno Lima, João Martinho Moura, Luís Ferreira)....Pages 520-525 Development of a Pervasive Game for ADHD Children (Jesús Gallardo, Carmelo López, Antonio Aguelo, Belén Cebrián, Teresa Coma, Eva Cerezo)....Pages 526-531 What Is It Like to Be a Virtual Bat? (Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin)....Pages 532-537 CodeCubes - Playing with Cubes and Learning to Code (Bárbara Cleto, João Martinho Moura, Luís Ferreira, Cristina Sylla)....Pages 538-543 Back Matter ....Pages 545-546
دانلود کتاب Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24{u2013}26, 2018, Proceedings