Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings ... Notes in Computer Science Book 10045)
معرفی کتاب «Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings ... Notes in Computer Science Book 10045)» نوشتهٔ Frank Nack, Andrew S. Gordon (eds.)، منتشرشده توسط نشر Springer International Publishing در سال 1004. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications. Front Matter....Pages I-XVII Front Matter....Pages 1-1 IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality....Pages 3-11 M2D: Monolog to Dialog Generation for Conversational Story Telling....Pages 12-24 Exit 53: Physiological Data for Improving Non-player Character Interaction....Pages 25-36 Front Matter....Pages 37-37 Narrative Game Mechanics....Pages 39-50 An Integrated and Iterative Research Direction for Interactive Digital Narrative....Pages 51-60 The Narrative Quality of Game Mechanics....Pages 61-72 Improvisational Computational Storytelling in Open Worlds....Pages 73-84 GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips....Pages 85-96 Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond....Pages 97-107 Front Matter....Pages 108-120 A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation....Pages 121-121 Asking Hypothetical Questions About Stories Using QUEST....Pages 123-135 Predicting User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis....Pages 136-146 An Active Analysis and Crowd Sourced Approach to Social Training....Pages 147-155 Generating Abstract Comics....Pages 156-167 A Rules-Based System for Adapting and Transforming Existing Narratives....Pages 168-175 Evaluating Accessible Graphical Interfaces for Building Story Worlds....Pages 176-183 Reading Between the Lines: Using Plot Graphs to Draw Inferences from Stories....Pages 184-196 Using BDI to Model Players Behaviour in an Interactive Fiction Game....Pages 197-208 Expressionist: An Authoring Tool for In-Game Text Generation....Pages 209-220 Front Matter....Pages 221-233 Recognizing Coherent Narrative Blog Content....Pages 121-121 Intertwined Storylines with Anchor Points....Pages 234-246 Delayed Roles with Authorable Continuity in Plan-Based Interactive Storytelling....Pages 247-257 Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach....Pages 258-269 Front Matter....Pages 270-282 Bringing Authoritative Models to Computational Drama (Encoding Knebel’s Action Analysis)....Pages 283-283 Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives....Pages 285-297 Can You Read Me that Story Again? The Role of the Transcript as Transitional Object in Interactive Storytelling for Children....Pages 298-308 The Character as Subjective Interface....Pages 309-316 Right, Left, High, Low Narrative Strategies for Non–linear Storytelling....Pages 317-324 Qualifying and Quantifying Interestingness in Dramatic Situations....Pages 325-335 Front Matter....Pages 336-347 Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism....Pages 349-349 Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling....Pages 351-362 Beyond the Gutter....Pages 363-374 The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration....Pages 375-387 Front Matter....Pages 388-396 Towards Procedural Game Story Creation via Designing Story Cubes....Pages 397-397 Phylactery: An Authoring Platform for Object Stories....Pages 399-402 What is Shared? - A Pedagogical Perspective on Interactive Digital Narrative and Literary Narrative....Pages 403-406 A Reflexive Approach in Learning Through Uchronia....Pages 407-410 Interactive Chart of Story Characters’ Intentions....Pages 411-414 Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative....Pages 415-418 Front Matter....Pages 419-422 Using Theme to Author Hypertext Fiction....Pages 397-397 Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling....Pages 423-427 Art-Bots: Toward Chat-Based Conversational Experiences in Museums....Pages 428-432 Back Matter....Pages 433-437 ....Pages 439-468
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