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Interactive QuickTime: Authoring Wired Media (QuickTime Developer) (QuickTime Developer Series)

معرفی کتاب «Interactive QuickTime: Authoring Wired Media (QuickTime Developer) (QuickTime Developer Series)» نوشتهٔ Matthew Peterson (Auth.)، منتشرشده توسط نشر Morgan Kaufmann Publishers در سال 2004. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Interactive QuickTime: Authoring Wired Media (QuickTime Developer) (QuickTime Developer Series)» در دستهٔ بدون دسته‌بندی قرار دارد.

"Matthew Peterson, one of the world's most innovative minds, infuses Interactive QuickTime with applicable insight and helpful humor. This book goes well beyond the basics, far into the best practices, with plenty of supporting scripts and sample projects. Covering a wide spectrum of topics, Interactive QuickTime: Authoring Wired Media addresses the building of UIs, repurposing already existing media, using physics for richer motion, and that's just getting started. The appendices along with the exploration of XML in QuickTime are indispensable resources for the active producer of QuickTime media. I am excited to have this resource available for QuickTime authors!" —Michael Shaff, founder of Small Hands "This book belongs on the shelf of anyone who takes multimedia development seriously. For the aspiring QuickTime media developer, it addresses the most critical authoring issues—and the techniques described are clever and applicable to multimedia development of any ilk." —Ken Loge, Oregon Research Institute "You are holding a book written by one the smartest people I have ever met—and it has been my pleasure to know some VERY smart people—a book about one of the most exciting technologies on the planet. The writing is clear and enjoyable. It starts with material suitable for beginners and proceeds steadily through intermediate, advanced, and into previously uncharted territory . . . . It's a trip, my friend. And one worth taking . . . Be warned: this is not an ordinary book. It can literally change your life." —from the foreword by Steven Gulie, author of QuickTime for the Web "This book is chock-full of useful algorithms and interesting approaches to programming interactive behaviors in QuickTime movies." - MacTech Content: Foreword , Pages xv-xvi Preface , Pages xvii-xxi Acknowledgements , Pages xxii-xxiii Background Information , Page 1 1 - What Is Interactive QuickTime? , Pages 3-10 2 - How Do You Play an Interactive Movie? , Pages 11-17 3 - The Stuff QuickTime Is Made Of , Pages 19-28 Wiring Existing Movies , Page 29 4 - Getting Familiar with the Tools , Pages 31-42 5 - Customizing the Presentation of an Existing Movie , Pages 43-50 6 - Digital Rights Management , Pages 51-57 7 - Adding DVD Features , Pages 59-67 Sprite Worlds , Pages 69-70 8 - A Simple World , Pages 71-84 9 - Talking with Sprites , Pages 85-97 10 - Collision Detection , Pages 99-115 11 - Cel-Based Animation , Pages 117-138 12 - User Interaction , Pages 139-164 13 - Scripted Motion , Pages 165-184 14 - Scripted Stretching , Pages 185-195 15 - Cloning Sprites , Pages 197-204 16 - Modeling Physics , Pages 205-214 User Interfaces , Pages 215-216 17 - Buttons , Pages 217-228 18 - Sliders , Pages 229-233 19 - Text Input , Pages 235-247 20 - Menus , Pages 249-254 Multimedia , Page 255 21 - Audio and Video , Pages 257-270 22 - Effects , Pages 271-276 23 - Image Overrides , Pages 277-281 24 - MIDI Instruments , Pages 283-294 25 - Text Tracks , Pages 295-317 26 - Flash Tracks , Pages 319-327 27 - QTVR , Pages 329-341 28 - MovieTracks , Pages 343-351 29 - Third-Party Tracks , Pages 353-358 30 - Other Tracks , Pages 359-367 Communicating with the World , Page 369 31 - XML and QTLists , Pages 371-383 32 - Loading Data , Pages 385-390 33 - Setting Up a QTList Server , Pages 391-395 34 - Sending Data to a Server , Pages 397-403 35 - Exchanging QTLists , Pages 405-415 36 - Communicating with the Browser , Pages 417-425 37 - Dynamic Media , Pages 427-437 38 - Intermovie Communication , Pages 439-446 39 - Communicating with Applications , Pages 447-451 Appendix A - Useful Numbers , Pages 455-462 Appendix B - Math Functions , Pages 463-469 Appendix C - String Functions , Pages 471-475 Appendix D - QTList Functions , Pages 477-482 Appendix E - Programming Techniques , Pages 483-499 Appendix F - Sprite and Track Geometry , Pages 501-517 Appendix G - Graphics Modes , Pages 519-520 Appendix H - Codecs , Pages 521-522 Appendix I - General MIDI , Pages 523-526 Appendix J - Components , Pages 527-529 Appendix K - QTTextTags , Pages 531-534 Appendix L - HTML Embed Parameters , Pages 535-537 Appendix M - Wired Actions , Pages 539-545 Appendix N - Wired Constants , Pages 547-552 Appendix O - ASCII Table , Pages 553-556 Appendix P - Wired Sprites with Java , Page 557 Appendix Q - Web Links , Pages 559-561 Appendix R - Contributing Developers , Page 563 Appendix S - CD Contents , Pages 565-567 Glossary , Pages 569-574 Index , Pages 575-597 About the Author , Page 598 QuickTime Developer Series , Page 599 * "Matthew Peterson, one of the world's most innovative minds, infuses **Interactive QuickTime** with applicable insight and helpful humor. This book goes well beyond the basics, far into the best practices, with plenty of supporting scripts and sample projects. Covering a wide spectrum of topics, **Interactive QuickTime: Authoring Wired Media** addresses the building of UIs, repurposing already existing media, using physics for richer motion, and that's just getting started. The appendices along with the exploration of XML in QuickTime are indispensable resources for the active producer of QuickTime media. I am excited to have this resource available for QuickTime authors!" —Michael Shaff, founder of Small Hands "This book belongs on the shelf of anyone who takes multimedia development seriously. For the aspiring QuickTime media developer, it addresses the most critical authoring issues—and the techniques described are clever and applicable to multimedia development of any ilk." —Ken Loge, Oregon Research Institute "You are holding a book written by one the smartest people I have ever met—and it has been my pleasure to know some VERY smart people—a book about one of the most exciting technologies on the planet. The writing is clear and enjoyable. It starts with material suitable for beginners and proceeds steadily through intermediate, advanced, and into previously uncharted territory . . . . It's a trip, my friend. And one worth taking . . . Be warned: this is not an ordinary book. It can literally change your life." —from the foreword by Steven Gulie, author of **QuickTime for the Web** "This book is chock-full of useful algorithms and interesting approaches to programming interactive behaviors in QuickTime movies." - MacTech Content: Foreword, __Pages xv-xvi__Preface, __Pages xvii-xxi__Acknowledgements, __Pages xxii-xxiii__Background Information, __Page 1__1 - What Is Interactive QuickTime?, __Pages 3-10__2 - How Do You Play an Interactive Movie?, __Pages 11-17__3 - The Stuff QuickTime Is Made Of, __Pages 19-28__Wiring Existing Movies, __Page 29__4 - Getting Familiar with the Tools, __Pages 31-42__5 - Customizing the Presentation of an Existing Movie, __Pages 43-50__6 - Digital Rights Management, __Pages 51-57__7 - Adding DVD Features, __Pages 59-67__Sprite Worlds, __Pages 69-70__8 - A Simple World, __Pages 71-84__9 - Talking with Sprites, __Pages 85-97__10 - Collision Detection, __Pages 99-115__11 - Cel-Based Animation, __Pages 117-138__12 - User Interaction, __Pages 139-164__13 - Scripted Motion, __Pages 165-184__14 - Scripted Stretching, __Pages 185-195__15 - Cloning Sprites, __Pages 197-204__16 - Modeling Physics, __Pages 205-214__User Interfaces, __Pages 215-216__17 - Buttons, __Pages 217-228__18 - Sliders, __Pages 229-233__19 - Text Input, __Pages 235-247__20 - Menus, __Pages 249-254__Multimedia, __Page 255__21 - Audio and Video, __Pages 257-270__22 - Effects, __Pages 271-276__23 - Image Overrides, __Pages 277-281__24 - MIDI Instruments, __Pages 283-294__25 - Text Tracks, __Pages 295-317__26 - Flash Tracks, __Pages 319-327__27 - QTVR, __Pages 329-341__28 - MovieTracks, __Pages 343-351__29 - Third-Party Tracks, __Pages 353-358__30 - Other Tracks, __Pages 359-367__Communicating with the World, __Page 369__31 - XML and QTLists, __Pages 371-383__32 - Loading Data, __Pages 385-390__33 - Setting Up a QTList Server, __Pages 391-395__34 - Sending Data to a Server, __Pages 397-403__35 - Exchanging QTLists, __Pages 405-415__36 - Communicating with the Browser, __Pages 417-425__37 - Dynamic Media, __Pages 427-437__38 - Intermovie Communication, __Pages 439-446__39 - Communicating with Applications, __Pages 447-451__Appendix A - Useful Numbers, __Pages 455-462__Appendix B - Math Functions, __Pages 463-469__Appendix C - String Functions, __Pages 471-475__Appendix D - QTList Functions, __Pages 477-482__Appendix E - Programming Techniques, __Pages 483-499__Appendix F - Sprite and Track Geometry, __Pages 501-517__Appendix G - Graphics Modes, __Pages 519-520__Appendix H - Codecs, __Pages 521-522__Appendix I - General MIDI, __Pages 523-526__Appendix J - Components, __Pages 527-529__Appendix K - QTTextTags, __Pages 531-534__Appendix L - HTML Embed Parameters, __Pages 535-537__Appendix M - Wired Actions, __Pages 539-545__Appendix N - Wired Constants, __Pages 547-552__Appendix O - ASCII Table, __Pages 553-556__Appendix P - Wired Sprites with Java, __Page 557__Appendix Q - Web Links, __Pages 559-561__Appendix R - Contributing Developers, __Page 563__Appendix S - CD Contents, __Pages 565-567__Glossary, __Pages 569-574__Index, __Pages 575-597__About the Author, __Page 598__QuickTime Developer Series, __Page 599__ Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple movies—it can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies.

*Describes concepts and techniques of interactivity applicable to technologies beyond QuickTime—including Flash.
*Features real-world, hands-on projects of progressive sophistication allowing developers to start with a project appropriate to their own level of QuickTime experience.
*A companion CD-ROM contains the book's source code, tutorials, and demo software, including a demo version of Live Stage Pro (with a discount offer for the full version). Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple movies it can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies. *Describes concepts and techniques of interactivity applicable to technologies beyond QuickTime including Flash. *Features real-world, hands-on projects of progressive sophistication allowing developers to start with a project appropriate to their own level of QuickTime experience. *A companion CD-ROM contains the book's source code, tutorials, and demo software, including a demo version of Live Stage Pro (with a discount offer for the full version). Most computer-savvy people have heard of QuickTime, and in their minds, QuickTime usually means a certain format of audio and video.
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