Instructional Design Unleashed: Unlocking Professional Learning Potential with UX, Agile and AI Methods
معرفی کتاب «Instructional Design Unleashed: Unlocking Professional Learning Potential with UX, Agile and AI Methods» نوشتهٔ Joel Balsam، Ankita Jiyani Mangtani، Ryan Ver Berkmoes، Regis St Louis، Daniel Robinson، Catherine Le Nevez، Jean-Bernard Carillet، Celeste Brash، Oliver Berry، Stuart Butler، Anita Isalska، Steve Fallon، Mark Elliott، Nicola Williams، Gregor Clark، Alexis Averbuck و Christopher Pitts، منتشرشده توسط نشر Apress L. P. در سال 2024. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
Dive into the expansive realm of instructional design and explore a rich tapestry of effective strategies and practical techniques. This comprehensive guide is a treasure trove of insights bridging the theoretical foundations of instructional design with hands-on, actionable methods to elevate learning experiences. After reviewing the fundamentals, you’ll unravel the essence of instructional design, what it entails, and how its principles can be harnessed. Your journey then delves into the scientific underpinnings of learning in professional settings, dissecting pivotal concepts such as cognitive load, cognitive load theory (CLT), learning styles, and modalities. The guide extends its reach to address inclusivity, promoting equitable practices, and mitigating unconscious bias during the design of learning courses and environments. With a solid foundation in place, you’ll examine key frameworks specific to learning and instructional design, including the tried-and-true methodologies of ADDIE, SAM, and ARCS. Going beyond the conventional, the guide widens its lens to incorporate broader methodologies, such as user-experience (UX), Agile methodologies, storyboarding, and gamification, all prevalent in the tech industry. It also delves into virtual learning environments and the nuances of creating effective online learning experiences and contemplates the revolutionary impact of generative AI on reshaping this space. With a forward-looking perspective, Instructional Design Unleashed anticipates and navigates the potential changes and innovations that AI can introduce, positioning instructional designers at the forefront of the evolving landscape of educational technology. What You’ll Learn Uncover the scientific foundations of learning and their seamless integration into the learning experience. Explore practical methodologies and techniques that can be readily applied to enhance your learning projects. Study the vast potential of generative AI within the realms of e-learning and virtual learning environments. Unlock the innovative possibilities for the future of educational technology. Who This Book Is For Instructional designers, eLearning developers, educators, trainers, app developers, UX designers, and anyone involved in creating effective learning experiences. Table of Contents About the Author About the Technical Reviewer Acknowledgments Introduction Part I: Science of Instructional Design Chapter 1: Anatomy of Instructional Design What Is Instructional Design? What Difference Does Instructional Design Make? Two Aspects of Instructional Design Three Interdependencies of Instructional Design Four Shades of Instructional Design Five I’s of Instructional Design Who Is an Instructional Designer? What Are Instructional Materials? Why We Need Instructional Materials Types of Instructional Materials Scope and Context of Instructional Design Benefits and Limitations of Instructional Design Summary Let’s Brainstorm Chapter 2: Science of Learning and Its Theories What Is the Need for Learning Theories? How Does Learning Occur? Cognitive Load of Mind Cognitive Load Theory (CLT) Learning Theories Evolution of Learning Theories Behaviorism Cognitivism Constructivism Humanism Connectivism Evolution of Instructional Design Approaches How to Choose a Learning Theory? Summary Let’s Brainstorm Chapter 3: Learner Attributes and Learning Modalities Learner Attributes Multiple Intelligence Theory Instructional Strategies Learning Modalities: The Concept Learning Modalities: The Analogy Learning Modalities: Embracing Diversity in Learning VARK Model Best-Suited Approach for the Learners Squad Dunn and Dunn Model Best-Suited Approach for the Learners Squad Gregorc Learning Style Delineator Best-Suited Approach for the Learners Squad Myers-Briggs Type Indicator Best-Suited Personality for the Learners Squad Jackson’s Learning Styles Profiler Best-Suited Personality for the Learners Squad Apter’s Motivational Style Profile Best-Suited Personality for the Learners Squad Allinson and Hayes Cognitive Style Index Best-Suited Personality for the Learners Squad Herrmann Brain Dominance Instrument Best-Suited Personality for the Learners Squad Felder-Silverman Learning Style Model Best-Suited Personality for the Learners Squad Kolb’s Learning Styles Best-Suited Personality for the Learners Squad 4MAT Learning Styles Model Best-Suited Personality for the Learners Squad Honey and Mumford Learning Styles Best-Suited Personality for the Learners Squad Reliability and Validity of Learning Styles Evaluating the Performance Summary Let’s Brainstorm Chapter 4: Pedagogical, Andragogical, and Heutagogical Approaches History of Pedagogy Types of Pedagogy Social Pedagogy Critical Pedagogy Culturally Responsive Pedagogy Socratic Pedagogy Domains of Pedagogy Domain 1: Content Knowledge and Pedagogy Domain 2: Learning Environment Domain 3: Diversity of Learners Domain 5: Assessment and Reporting Pedagogical Approaches How Is Pedagogy Changing? Inquiry-Based Learning Benefits of Inquiry-Based Learning Inquiry-Based Learning Examples Constructivist Learning Benefits of Constructivist Learning Constructivist Learning Examples Collaborative Learning Benefits of Collaborative Learning Collaborative Learning Examples Reflective Learning Benefits of Reflective Learning Reflective Learning Examples Integrative Learning Benefits of Integrative Learning Integrative Learning Examples Implementation of Pedagogical Approaches Modern Pedagogical Approaches Project-Based Learning Challenges of Implementing PrBL in a Learning Environment Examples of Implementing PrBL Problem-Based Learning Microlearning Challenges of Implementing Microlearning in a Learning Environment Examples of Implementing Microlearning Nano-learning Examples of Nano-learning Gamification Challenges of Implementing Gamification in a Learning Environment Examples of Implementing Gamification Game-Based Learning (GBL) Examples of Implementing Game-Based Learning Scaffolding Learning Challenges of Implementing Scaffolding in a Learning Environment Examples of Implementing Scaffolding Learning Spiral Learning Examples of Implementing Spiral Learning Andragogy Instructional Strategies to Implement Knowles’ Assumptions Heutagogy Instructional Strategies to Implement Heutagogy Differences Between Pedagogy, Andragogy, and Heutagogy Summary Let’s Brainstorm Chapter 5: Universal Design of Learning and Development IDEA Initiative Universal Design Seven Principles of Universal Design Universal Design for Learning Three Principles of UDL Universal Design for Learning Guidelines Guidelines to Provide Alternatives to Capture Attention Guideline 1: Maximize Individual Choices and Independence Guideline 2: Enhance Relevance, Importance, and Credibility Guideline 3: Reduce Risks and Disturbances Guidelines to Provide Alternatives to Foster Long-Term Commitment Guideline 1: Increase the Prominence of Goals and Objectives Guideline 2: Modify Requirements and Provisions to Enhance the Challenge Guideline 3: Cultivate Teamwork and Social Bonds Guideline 4: Increase Mastery-Oriented Feedback Guidelines to Provide Alternatives for Self-Control Guideline 1: Cultivate Motivational Expectations and Beliefs Guideline 2: Support Individual Coping Abilities and Strategies Guideline 3: Foster Self-assessment and Reflective Practices Guidelines to Provide Alternatives for Perception Guideline 1: Offer Customizable Information Display Choices Guideline 2: Offer Substitutes for Auditory Content Guideline 3: Offer Substitutes for Visual Content Guidelines to Provide Alternatives for Language and Symbols Guideline 1: Clarify Vocabulary and Symbols Guideline 2: Clarify Syntax and Structure Guideline 3: Assist in Deciphering Text, Mathematical Notation, and Symbols Guideline 4: Facilitate Comprehension Across Languages Guideline 5: Demonstrate Using Various Media Guidelines to Provide Alternatives for Comprehension Guideline 1: Trigger or Provide Prior Knowledge Guideline 2: Emphasize Patterns, Crucial Features, Key Concepts, and Relationships Guideline 3: Facilitate Information Processing and Visualization Guideline 4: Optimize Transfer and Generalization Guidelines to Provide Alternatives for Physical Action Guideline 1: Diversify Response and Navigation Methods Guideline 2: Enhance Accessibility to Tools and Assistive Technologies Guidelines to Provide Alternatives for Expression and Communication Guideline 1: Employ Various Media for Communication Guideline 2: Employ Diverse Tools for Construction and Composition Guideline 3: Develop Proficiencies with Progressively Supported Levels for Practice and Performance Guidelines to Provide Alternatives for Executive Functions Guideline 1: Facilitate Suitable Goal Setting Guideline 2: Assist in Planning and Developing Strategies Guideline 3: Support the Management of Information and Resources Guideline 4: Boost the Ability to Monitor Progress Implementation of Universal Design in Learning Universal Design Learning Cycle Universal Design for eLearning POUR Principles Evolution of WCAG Alignment of POUR Principles to UDL Guidelines Extending UDL for Learners with Disabilities Pedagogical Approaches for UDL Summary Let’s Brainstorm Part II: Art of Instructional Design Chapter 6: Instructional Design Model Fundamental Concepts of Instructional Design Models Characteristics of Instructional Design Models Benefits of Instructional Design Models Classification of Instructional Design Model Classification Based on Generations Classification Based on Functional Applications Classification Based on Foundational Learning Theories Instructional Design Models ADDIE Model Analysis Design Development Implementation Evaluation ASSURE Model ARCS Motivational Model Gagné’s Nine Events of Instruction Dick and Carey Model Gerlach-Ely Model Merrill’s First Principles of Instruction Successive Approximation Model (SAM) Action Mapping Kemp Model Selection of ID Model SWOT Analysis of ID Models Summary Let’s Brainstorm Chapter 7: Objective Taxonomy Domains of Learning Robert Mager’s Learning Objectives Aligning Learning Objectives Learning Domains in Objective Crafting Crafting Effective Learning Objectives Dale’s Cone of Experience Bloom’s Taxonomy of the Cognitive Domain Implementation of Bloom’s Taxonomy Krathwohl Taxonomy of Affective Domain Implementation of Krathwohl Taxonomy Psychomotor Domain Simpson’s Taxonomy of Psychomotor Domain Implementation of Simpson’s Psychomotor Taxonomy Dave’s Taxonomy of Psychomotor Domain Implementation of Dave’s Psychomotor Taxonomy Harrow’s Taxonomy of Psychomotor Domain Implementation of Harrow’s Psychomotor Taxonomy Using Taxonomies Craft Learning Objectives Differentiated Instructions SMART Learning Objectives Summary Let’s Brainstorm Chapter 8: Storyboarding Fundamentals What Is a Storyboard? Anatomy of Storyboard Benefits of Storyboard Types of Storyboards Micro Storyboard Word-Based Storyboard PowerPoint-Based Storyboard Prototype-Based Storyboard Choosing Storyboard Format Creating Effective Storyboards Storyboarding Tools Summary Let’s Brainstorm Chapter 9: Assessment, Feedback, and Evaluation Approaches Continuous Improvement Approach What Is Assessment? What to Assess? Purpose of Assessment Types of Assessment Creating Effective Assessment What Is Feedback? Purpose of Feedback Types of Feedback Formative vs. Summative Feedback Individual vs. Generic Feedback Automatic vs. Manual Feedback Oral vs. Written Feedback Characteristics of Effective Feedback What Is Evaluation? Evolution of Program Evaluation Purpose of Evaluation Types of Evaluation Models Kirkpatrick Evaluation Model Brinkerhoff’s Success Case Method Phillips’ ROI Model CIPP Model Characteristics of an Evaluation Model Differences Between Assessment and Evaluation Summary Let’s Brainstorm Chapter 10: Publish the Learning Journey eLearning Course Development Overview What Is an Authoring Tool? Features of an Authoring Tool Types of Authoring Tools How to Choose an Authoring Tool? eLearning Standards Benefits of Using eLearning Standards Implementing eLearning Standards Timeline of eLearning Standards AICC SCORM xAPI (Tin Can) cmi5 LTI Comparing eLearning Standards Summary Let’s Brainstorm Chapter 11: AI in Instructional Design: Foundation, Innovations, and Ethical Considerations Exploring Top Generative AI Platforms Content Generation Platforms Storyboard Generation Platforms Static Image Generation Platforms Video Generation Platforms Avatar Video Generation Platforms Sound Generation Platforms Synthetic Voice Generation Platforms Ethical Considerations of Using AI-Generated Content and Multimedia Conclusions Appendix A: Questionnaires for Different Learning Modalities VARK Questionnaire VARK Questionnaire Scoring Chart Dunn and Dunn Questionnaire Gregorc’s Questionnaire Jackson Learning Style Profiler Questionnaire Apter’s Motivational Style Profile CSI Questionnaire Kolb’s Questionnaire Kolb Questionnaire Scoring Chart Honey and Mumford Questionnaire Appendix B: NIMAS, DAISY, and WCAG NIMAS DAISY WCAG Success Criteria WCAG 1.0 Checkpoints WCAG 2.0 Success Criteria Perceivable Operable Understandable Robust WCAG 2.1 Success Criteria New Success Criteria Under Perceivable Principle New Success Criteria Under Operable Principle New Success Criteria Under Robust Principle WCAG 2.2 Success Criteria New Success Criteria Under Operable Principle New Success Criteria Under Understandable Principle Appendix C: Taxonomies: Action Verbs Action Verbs: Bloom’s Taxonomy Action Verbs: Krathwohl’s Taxonomy Action Verbs: Simpson’s Taxonomy Action Verbs: Dave’s Taxonomy Action Verbs: Harrow’s Taxonomy Appendix D: Storyboard Templates Template 1 Template 2 Template 3 Template 4 Template 5 Template 6 Template 7 Index
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