Insignia
معرفی کتاب «Insignia» نوشتهٔ Kincaid, S. J.; Yuen, Sammy، منتشرشده توسط نشر Hot Key Books در سال 2012. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است. «Insignia» در دستهٔ بدون دستهبندی قرار دارد.
What if playing computer games could save the world...and the Government's secret weapon was you? Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks as if Tom might actually become somebody. But what happens when you start to question the rules? In this first part of a fast-paced, futuristic trilogy, S. J. Kincaid asks significant questions concerning the use of technology and the value of life. 20th Century Fox have pre-emptively bought the film rights for the first book in the series. ABOUT THE AUTHORUS author S.J. Kincaid originally wanted to be an astronaut, but she decided to become a full-time writer after spending a year studying in Edinburgh and living next to a haunted graveyard. Her favourite place to write is her apartment, and she has reverted back to being a lover of print books after a brief... What if playing computer games could save the world ... and the Government's secret weapon was you? Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks as if Tom might actually become somebody. But what happens when you start to question the rules? In this first part of a fast-paced, futuristic trilogy, S.J. Kincaid asks significant questions concerning the use of technology and the value of life. 20th Century Fox have pre- Fourteen-year-old Tom Raines looks set to go the same way as his listless, gambling addict of a father, with no hope for the future - until one day everything changes. Tom is recruited by the State to become a Combatant: one of an elite group of teen soldiers, chosent for their unique virtual reality skills, to fight World War III in space. But is Tom's future really as safe as the army claims? Are there spies, and corruption, in their numbers? And what happens when you question the rules? Tom, a 14-year-old genius at virtual reality games, is recruited by the United States military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet. Book#1
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