Human-computer interaction : interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings. Part III
معرفی کتاب «Human-computer interaction : interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings. Part III» نوشتهٔ Masaaki Kurosu، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer در سال 1090. این کتاب در 4 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification. Front Matter ....Pages I-XVIII Front Matter ....Pages 1-1 SliT: Character Input System Using Slide-in and Tap for Smartwatches (Kohei Akita, Toshimitsu Tanaka, Yuji Sagawa)....Pages 3-16 Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks (T. K. Philip Hwang, Pin-Chieh Kuo, Guan-Jun Ding, Ting-Ju Kuo, Ting-Huan Ko, Po-Chi Weng)....Pages 17-30 Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices (Akira Ishii, Hiroyuki Hakoda, Buntarou Shizuki)....Pages 31-42 A New Japanese Input Method for Virtual Reality Applications (Kosuke Komiya, Tatsuo Nakajima)....Pages 43-55 A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices (Tae-Ho Lee, Hyuk-Jae Lee)....Pages 56-67 Ex-Space: Expanded Space Key by Sliding Thumb on Home Position (Kodai Sekimori, Yusuke Yamasaki, Yuki Takagi, Kazuma Murata, Buntarou Shizuki, Shin Takahashi)....Pages 68-78 Character Input by Gesture Performed with Grasping Both Ends of Tablet PC (Toshimitsu Tanaka, Takuya Mano, Yuuya Tanaka, Kohei Akita, Yuji Sagawa)....Pages 79-91 Entry and Selection Methods for Specifying Dates in Mobile Context (A. Kürşad Türkcan, Pınar Onay Durdu)....Pages 92-100 Front Matter ....Pages 101-101 Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in Their University Life (Massimiliano Dibitonto, Katarzyna Leszczynska, Federica Tazzi, Carlo M. Medaglia)....Pages 103-116 Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle (Yuemeng Du, Jingyan Qin, Shujing Zhang, Sha Cao, Jinhua Dou)....Pages 117-132 Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults (Wen-jun Hou, Xiao-lin Chen)....Pages 133-151 An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures (Frieder Loch, Julia Czerniak, Valeria Villani, Lorenzo Sabattini, Cesare Fantuzzi, Alexander Mertens et al.)....Pages 152-163 Comparing Cascaded LSTM Architectures for Generating Head Motion from Speech in Task-Oriented Dialogs (Duc-Canh Nguyen, Gérard Bailly, Frédéric Elisei)....Pages 164-175 Acoustic Feature Comparison for Different Speaking Rates (Abdolreza Sabzi Shahrebabaki, Ali Shariq Imran, Negar Olfati, Torbjørn Svendsen)....Pages 176-189 Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition (Ning Tang, Zhanxun Dong, Lu Liu)....Pages 190-199 Lucida: Enhancing the Creation of Photography Through Semantic, Sympathetic, Augmented, Voice Agent Interaction (Brad Wrobleski, Alexander Ivanov, Eric Eidelberg, Katayoon Etemad, Denis Gadbois, Christian Jacob)....Pages 200-216 Front Matter ....Pages 217-217 Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction (Minghao Cai, Soh Masuko, Jiro Tanaka)....Pages 219-232 Evaluating Tap-and-Drag: A Single-Handed Zooming Method (Manoel Farhad, I. Scott MacKenzie)....Pages 233-246 Developing Female Clothing Coordination Generation System Using Eye Tracking Information (Minatsu Fujisaki, Hiroshi Takenouchi, Masataka Tokumaru)....Pages 247-257 Analyzing Gaze Behavior Prior to Interacting with a Multimedia Interface in a Car (Bastian Hinterleitner, Thomas Hammer, Stefan Mayer, Frederik Naujoks, Nadja Schömig)....Pages 258-268 Intuitive 3D Model Prototyping with Leap Motion and Microsoft HoloLens (Poonsiri Jailungka, Siam Charoenseang)....Pages 269-284 A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction (Y. A. Joarder, Md Bipul Hossain, Md Jashim Uddin, Md Zahidul Islam)....Pages 285-296 A Mobile Command Input Through Vowel Lip Shape Recognition (Yuto Koguchi, Kazuya Oharada, Yuki Takagi, Yoshiki Sawada, Buntarou Shizuki, Shin Takahashi)....Pages 297-305 Daily Activity Recognition Based on Acceleration of Both Wrists (Junyan Li, Takeshi Umezawa, Noritaka Osawa)....Pages 306-320 Orientation Correction for a 3D Hand Motion Tracking Interface Using Inertial Measurement Units (Nonnarit O-larnnithipong, Armando Barreto, Sudarat Tangnimitchok, Neeranut Ratchatanantakit)....Pages 321-333 A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor (Kazuya Oharada, Buntarou Shizuki, Shin Takahashi)....Pages 334-343 Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances? (Hikaru Saito, Yoshiki Maki, Shunki Tsuchiya, Satoshi Nakamura)....Pages 344-354 Exploration of Behavioral Markers to Support Adaptive Learning (Adam Wearne, Robert E. Wray)....Pages 355-365 The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures (Wenyuan Yu, Ye Liu, Xiaolan Fu)....Pages 366-379 Non-invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction (Zhi Zheng, Yuguang Wang, Jaclyn Barnes, Xingliang Li, Chung-Hyuk Park, Myounghoon Jeon)....Pages 380-389 Front Matter ....Pages 391-391 TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games (Mahdieh Abbaszadegan, Sohrab Yaghoubi, I. Scott MacKenzie)....Pages 393-405 Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews (Abdullah Azhari, Xiaowen Fang)....Pages 406-424 Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors (Kenneth Clark, Lusene Donzo, Joon Suk Lee)....Pages 425-434 Towards a Better Understanding of Chess Players’ Personalities: A Study Using Virtual Chess Players (Khaldoon Dhou)....Pages 435-446 Application of Gamification to Website Design for the Improvement of Effective Communication (Hsiu Ching Laura Hsieh)....Pages 447-459 A Framework for the Assessment of Enjoyment in Video Games (Elizabeth Matthews, Geoffrey Matthews, Juan E. Gilbert)....Pages 460-476 An Interactive Cat Toy Interfacing Owner PC Operations (Rina Sasaki, Yu Suzuki)....Pages 477-487 Improving Quality of Interaction with the Mobility Services Through the Gamification Approach (Valentina Volpi, Giovanni Andrea Parente, Guido Pifferi, Antonio Opromolla, Carlo M. Medaglia)....Pages 488-502 How to Extend Life Cycle of an Online Game? (Fan Zhao, Yuchen Gui, Eugene Hoyt)....Pages 503-512 Back Matter ....Pages 513-517
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