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Human-Computer Interaction. Interacting in Various Application Domains : 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV

معرفی کتاب «Human-Computer Interaction. Interacting in Various Application Domains : 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV» نوشتهٔ Asmaa Alsumait, Asma Al-Osaimi, Hadlaa AlFedaghi (auth.), Julie A. Jacko (eds.)، منتشرشده توسط نشر Springer-Verlag Berlin Heidelberg. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on A- mented Cognition, the Second International Conference on Digital Human Modeling, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. Front Matter....Pages - Front Matter....Pages 1-1 Arab Children’s Reading Preference for Different Online Fonts....Pages 3-11 Adaptation Decisions and Profiles Exchange among Open Learning Management Systems Based on Agent Negotiations and Machine Learning Techniques....Pages 12-20 Accessing e-Learning Systems via Screen Reader: An Example....Pages 21-30 Using Tablet PCs and Pen-Based Technologies to Support Engineering Education....Pages 31-38 Optimal Affective Conditions for Subconscious Learning in a 3D Intelligent Tutoring System....Pages 39-48 Computer-Based Learning to Improve Breast Cancer Detection Skills....Pages 49-57 Virtual Classroom and Communicability: Empathy and Interaction for All....Pages 58-67 Communicability for Virtual Learning: Evaluation....Pages 68-77 Attention and Motivation in Hypermedia Systems....Pages 78-87 A Web-Based, Interactive Annotation Editor for the eCampus Development Environment for SCORM Compliant E-Learning Modules....Pages 88-93 An Innovative Way of Understanding Learning Processes: Eye Tracking....Pages 94-100 A Set of Rules and Strategies for UNSAM Virtual Campus....Pages 101-110 HCI Professional Involvement in k-12 Education: On Target or Missing the Mark?....Pages 111-118 A Language Learning System Utilizing RFID Technology for Total Physical Response Activities....Pages 119-128 Promoting Metacognition in Immersive Cultural Learning Environments....Pages 129-139 The Application of the Flexilevel Approach for the Assessment of Computer Science Undergraduates....Pages 140-148 Development of Ubiquitous On-Demand Study Support Environment for Nursing Students....Pages 149-155 The Effects of Prior Knowledge on the Use of Adaptive Hypermedia Learning Systems....Pages 156-165 Supporting Learners in Adaptive Learning Environments through the Enhancement of the Student Model....Pages 166-175 The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan....Pages 176-185 Front Matter....Pages 1-1 Improving Children’s Writing Ability....Pages 186-195 From Paper to Module – An Integrated Environment for Generating SCORM Compliant Moodle Courses Out of Text and Multimedia Elements....Pages 196-203 Development of a Simulator of Abacus: Ancient Analog Calculator on a Mobile Phone as a Teaching Material....Pages 204-208 A Proposal for a Framework for an e-Alumni Program Using SNS....Pages 209-216 Supporting End-User Development of Personalized Mobile Learning Tools....Pages 217-225 Didactic Models as Design Representations....Pages 226-235 Interactive Learning Panels....Pages 236-245 WebELS: A Content-Centered E-Learning Platform for Postgraduate Education in Engineering....Pages 246-255 A Pen-Based Teaching System for Children and Its Usability Evaluation....Pages 256-265 Development of a Visualised Sound Simulation Environment: An e-Approach to a Constructivist Way of Learning....Pages 266-275 Front Matter....Pages 277-277 Causal Links of Presence....Pages 279-286 Games Design Principles for Improving Social Web Applications....Pages 287-295 A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability....Pages 296-303 An Online Survey System on Computer Game Enjoyment and Personality....Pages 304-314 Playability Testing of Web-Based Sport Games with Older Children and Teenagers....Pages 315-324 Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces....Pages 325-334 Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases....Pages 335-344 Analyzing Human Behaviors in an Interactive Art Installation....Pages 345-352 The Effects of Quest Types and Gaming Motivations on Players’ Knowledge Acquisitions in an Online Role-Playing Game Environment....Pages 353-358 Self-movement Feeling Generation in Sports Watching with Screen Movement via Pan-Tilt Steerable Projector....Pages 359-367 Front Matter....Pages 277-277 Design of Interactive Emotional Sound Edutainment System....Pages 368-377 Understanding Online Game Addiction: Connection between Presence and Flow....Pages 378-386 The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life....Pages 387-395 Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice....Pages 396-405 Emotionally Adapted Games – An Example of a First Person Shooter....Pages 406-415 DiamondTheater: A System for Reproducing Theater and Supporting Creative Activities....Pages 416-425 Front Matter....Pages 427-427 New Health Information Systems (HIS) Quality-in-Use Model Based on the GQM Approach and HCI Principles....Pages 429-438 An Information Visualization Approach to Hospital Shifts Scheduling....Pages 439-447 Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies....Pages 448-457 Usability for Poll Workers: A Voting System Usability Test Protocol....Pages 458-467 CAD and Communicability: A System That Improves the Human-Computer Interaction....Pages 468-477 A Novel Visualization Tool for Evaluating Medication Side-Effects in Multi-drug Regimens....Pages 478-487 Design of a Web Intervention to Change Youth Smoking Habits....Pages 488-494 Smart Makeup Mirror: Computer-Augmented Mirror to Aid Makeup Application....Pages 495-503 Studying Reactive, Risky, Complex, Long-Spanning, and Collaborative Work: The Case of IT Service Delivery....Pages 504-513 Human Computer Interaction in Virtual Standardized Patient Systems....Pages 514-523 Towards Standardized Pen-Based Annotation of Breast Cancer Findings....Pages 524-533 ImproV: A System for Improvisational Construction of Video Processing Flow....Pages 534-542 E-Assessment: A Suitable Alternative for Measuring Competences?....Pages 543-550 Green Advocate in E-Commerce....Pages 551-557 Front Matter....Pages 427-427 Gesture-Based Sharing of Documents in Face-to-Face Meetings....Pages 558-566 Developing, Deploying and Assessing Usage of a Movie Archive System among Students of Film Studies....Pages 567-576 Using Activity Descriptions to Generate User Interfaces for ERP Software....Pages 577-586 Developing a Nomenclature for EMR Errors....Pages 587-596 Mapping for Multi-source Visualization: Scientific Information Retrieval Service (SIRS)....Pages 597-605 Client-Side Visualization of Internet Forums for Information Retrieval....Pages 606-613 Social-Technical Tools for Collaborative Sensemaking and Sketching....Pages 614-623 Developing Some User Interfaces of TV under Enormous Channels Environment....Pages 624-631 Electronic Glassboard – Conception and Implementation of an Interactive Tele-presence Application....Pages 632-640 A New Automatic Teller Machine (ATM) Proposal through the Analysis of ATMs of Three Banks....Pages 641-650 Front Matter....Pages 651-651 Designing Usable Bio-information Architectures....Pages 653-662 Run-Time Adaptation of a Universal User Interface for Ambient Intelligent Production Environments....Pages 663-672 Heuristic Evaluation of Mission-Critical Software Using a Large Team....Pages 673-682 Interface Development for Early Notification Warning System: Full Windshield Head-Up Display Case Study....Pages 683-692 Reflections on the Interdisciplinary Collaborative Design of Mapping the Universe ....Pages 693-702 Distilling Support Opportunities to Improve Urban Search and Rescue Missions....Pages 703-712 A New Approach to Design an Interactive System for Molecular Analysis....Pages 713-722 The Differences of Aviation Human Factors between Individualism and Collectivism Culture....Pages 723-730 Web-Based Training System for Improving Aviation Maintenance Performance....Pages 731-740 Allocating Human-System Interfaces Functions by Levels of Automation in an Advanced Control Room....Pages 741-750 Front Matter....Pages 651-651 Development of an Expert System as a User Interface for an RFID Application....Pages 751-759 Developing a Validation Methodology for Educational Driving Simulators and a Case Study....Pages 760-769 Developing a Usable Mobile Flight Case Learning System in Air Traffic Control Miscommunications....Pages 770-777 Back Matter....Pages - This four-volume set LNCS 5610-5613 constitutes the refereed proceedings of the 13th International Conference on Human-Computer Interaction, HCII 2009, held in San Diego, CA, USA in July 2009, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of the fourth volume are organized in topical sections on elearning and education; games and entertainment; work, collaboration and business; advanced applications
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