وبلاگ بلیان

احترام به کد: گفتگو با طراحان بزرگ بازی

Honoring the code : conversations with great game designers

معرفی کتاب «احترام به کد: گفتگو با طراحان بزرگ بازی» (با عنوان لاتین Honoring the code : conversations with great game designers) نوشتهٔ Barton, Matt، منتشرشده توسط نشر A K Peters/CRC Press در سال 2013. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

"Honoring the Code. If you're reading this book, then I'm guessing you feel like I do about videogames. They're fantastic, awesome, great, amazing, spectacular, the best damn thing in the universe. They have just as much (if not more) cultural importance to me than any book, movie, or album. Videogames aren't a waste of time. Time is a waste of videogames. I encourage you to adopt a similar attitude. Next time someone scolds you for all the time you spend gaming, please thank them sincerely for wasting theirs. Are videogames art? Considering some people still ask the same of a Picasso or a Pollock, I really don't think I'm going to be changing anybody's mind about Pac-Man. Fortunately, I don't need to do that here. I can already tell you're on my side about all this. We can appreciate videogames because we've been playing them since were old enough to roll a quarter into a slot or press play on a tape. But I want you to take one further step, and go from being a simple consumer of videogames and metamorphose into a connoisseur. As with any field of creative endeavor, there are those who wish to do more than simply experience the art. We want to know something about how it was made, and by whom, and for what reason. We wish to get into the head of the artist; understand the confluence of energy, passion, and craziness that somehow results in a masterpiece. No normal person has ever created a great videogame. Just talk to them. They think we're nuts for actually paying them to make these things. Now, that's not to say they wouldn't like more money. Then they could make more games! Oh, and eat!"-- Read more... Abstract: "Honoring the Code. If you're reading this book, then I'm guessing you feel like I do about videogames. They're fantastic, awesome, great, amazing, spectacular, the best damn thing in the universe. They have just as much (if not more) cultural importance to me than any book, movie, or album. Videogames aren't a waste of time. Time is a waste of videogames. I encourage you to adopt a similar attitude. Next time someone scolds you for all the time you spend gaming, please thank them sincerely for wasting theirs. Are videogames art? Considering some people still ask the same of a Picasso or a Pollock, I really don't think I'm going to be changing anybody's mind about Pac-Man. Fortunately, I don't need to do that here. I can already tell you're on my side about all this. We can appreciate videogames because we've been playing them since were old enough to roll a quarter into a slot or press play on a tape. But I want you to take one further step, and go from being a simple consumer of videogames and metamorphose into a connoisseur. As with any field of creative endeavor, there are those who wish to do more than simply experience the art. We want to know something about how it was made, and by whom, and for what reason. We wish to get into the head of the artist; understand the confluence of energy, passion, and craziness that somehow results in a masterpiece. No normal person has ever created a great videogame. Just talk to them. They think we're nuts for actually paying them to make these things. Now, that's not to say they wouldn't like more money. Then they could make more games! Oh, and eat!" This book consists of a series of personal interviews with a dozen or so established and highly respected designers--the movers and shakers who have made the game industry what it is today. The interviews have been adapted into a readable and entertaining format, adding the author's own commentary and observations. It brings the designer's personality to the foreground, comparing and contrasting their approaches, development strategies, and life experiences with others in the book. A detailed background for each developer is also included, with a list of games credited, companies worked for, and current projects. Interviews ""Fans of classic games will appreciate the insider stories and explanations of the reasoning behind particular choices in game play and development. Students of game history will benefit from the detailed look at specific moments in the development of many significant games. The author is obviously very knowledgeable and passionate about games and communicates that clearly throughout the text. ... Summing Up: Recommended. Students of all levels in game design programs; general readers.""--E. Bertozzi, Long Island University, in CHOICE"" ... a pick for any computer science collection strong in game Content: Honoring the code -- John Romero, architect of Doom -- Rebecca Heineman, Archmage -- Tim Cain, game designer X -- Brian Fargo, patron of Wizards -- Chris Avellone, the iconoclast -- Chris Taylor, the problem solver -- Howard Scott Warshaw, the sad clown -- Jon Hare, the rock 'n' roller -- Ralph Baer, the father of videogames -- David Fox, the mindbender -- George Sanger, "the fat man" -- Mark Soderwall, mentor to graphic artists -- Megan Gaiser and Rob Riedl, gamemakers for girls -- Paul Reiche and Fred Ford, the toymakers of gaming. Honoring the code John Romero, architect of Doom Rebecca Heineman, Archmage Tim Cain, game designer X Brian Fargo, patron of Wizards Chris Avellone, the unconventional Chris Taylor, the problem solver Howard Scott Warshaw, the sad clown Jon Hare, the rock and roller Ralph Baer, the father of videogames David Fox, the mindbender George Sanger, the fat man Mark Soderwall, mentor of graphic artists Megan Gaiser and Rob Riedl, gamemaking for girls Paul Reiche and Fred Ford, the toymakers of gaming. If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone
دانلود کتاب احترام به کد: گفتگو با طراحان بزرگ بازی