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History of Video Games (TIME FOR KIDS Nonfiction Readers)

معرفی کتاب «History of Video Games (TIME FOR KIDS Nonfiction Readers)» نوشتهٔ David Paris, Stephanie Herweck Paris, Stephanie Herweck-Paris، منتشرشده توسط نشر Teacher Created Materials در سال 2016. این کتاب در 3 صفحه، فرمت epub، زبان انگلیسی ارائه شده است.

From consoles and arcades to the future of online and mobile platforms, the History of Video Games e-Book explores the exciting world of gaming. This nonfiction reader is purposefully leveled to increase comprehension and engage different types of learners. The History of Video Games e-Book features complex and rigorous content appropriate for middle school students. Aligned with Common Core State Standards, this text connects with McREL, WIDA/TESOL standards and prepares students for college and career readiness. Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction e-book builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness. Provides a full-color illustrated history of video games and their evolution from 1940 to the present. Discusses arcade games, home consoles, game genres, online gaming, mobile games, and the future of video games. Includes color photographs, a glossary, and further resources
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