HCI International 2023 – Late Breaking Posters: 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July ... in Computer and Information Science)
معرفی کتاب «HCI International 2023 – Late Breaking Posters: 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July ... in Computer and Information Science)» نوشتهٔ Constantine Stephanidis (editor), Margherita Antona (editor), Stavroula Ntoa (editor), Gavriel Salvendy (editor)، منتشرشده توسط نشر Springer Nature Switzerland AG در سال 2023. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This two-volme set CCIS 1957-1958 is part of the refereed proceedings of the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held in Copenhagen, Denmark, in July 2023. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. Foreword HCI International 2023 Thematic Areas and Affiliated Conferences Conference Proceedings – Full List of Volumes 25th International Conference on Human-Computer Interaction (HCII 2023) HCI International 2024 Conference Contents – Part II Contents – Part I HCI Research in Human-AI Interaction Features of Persuasive AI in the Workplace 1 Introduction 2 Background 2.1 Overview of Persuasion and Persuasive Technology 2.2 Persuasive AI Technology 3 Workplace Tools and Persuasive AI Technology Design: Microsoft Viva Insights 3.1 Primary Task Support 3.2 Dialogue Support 3.3 System Credibility Support 3.4 Social Support 4 Discussion References NLP in Healthcare: Developing Interactive Integrated Collaborative Assistants 1 Introduction 2 Opportunities for Using NLP in the Context of EHR – A Roadmap for Design Research 2.1 Lessons from Prior Research 3 Conclusion References Artificial Intelligence (AI) Facilitated Data-Driven Design Thinking 1 Introduction 2 Phase 1 – Discover and Prioritizing the Problem to Address 2.1 Background (Phase 1) 2.2 Method (Phase 1) 2.3 Results and Analysis (Phase 1) 2.4 Result and Analysis 3 Phase 2 - Investigating the Effectiveness of AI in Supporting User Overcoming the Challenge 3.1 Background (Phase 2) 3.2 Method (Phase 2) 3.3 Results and Analysis (Phase 2) 4 Conclusion References Calibrating the Coordination Between Humans and AI by Analyzing the Socio-technical Variety of Task Sharing 1 Introduction 2 Variety of Modes for Acting and Reacting Within Task Sharing Between Human and AI 2.1 Modes of Delegation 2.2 Degree of Interdependence 2.3 Remaining Options for Accompanying Independent Task Handling 2.4 Possible Reactions on Results Provided by One Side 3 Characteristics and Impacts of Varieties Within Human-AI Task Sharing 4 Summary References Toward HCXAI, Beyond XAI: Along with the Case of Referring Expression Comprehension Under the Personal Context 1 Introduction 2 Current Referring Expression and Its Limitations 3 User Research 3.1 Hypothesis 3.2 Elicitation Test 3.3 User Experiment Details 4 The Remaining Journey Toward HCXAI References A Systems-Theoretic Approach for the Analysis of AI Ethics 1 Introduction 2 Theoretical and Philosophical Foundations 2.1 Systems-Theoretic Causal Model 2.2 Mechanistic Explanation and Modelling of Ethics 3 Modelling AI Ethics with Systems Theory References Comparative Analysis for Open-Source Large Language Models 1 Background 1.1 Technological Background 1.2 Open-Source Need 2 Comparative Methods 2.1 Licensing and Accessibility 2.2 Model Size 2.3 Data Quality 2.4 Factual Accuracy and Bias Handling 2.5 Robustness and Speed 2.6 Training Methods and Fine-Tuning 2.7 API Availability 3 Open-Source LLMs 3.1 Benchmark Usage 4 Conclusions and Continuous Work References Exploration and Evaluation of Prompting Methods for Text Style Transfer 1 Introduction 2 Literature 2.1 Text Style Transfer 2.2 Prompting 3 Methodology 3.1 Training Methods and Pre-Trained Model 3.2 Dataset 3.3 Evaluation 4 Results 4.1 Semantic Conservation 4.2 Fluency 4.3 Style Transfer Strength 4.4 Discussion 5 Conclusion References Human-Machine Task Allocation in Learning Reciprocally to Solve Problems 1 Background and Motivation 2 A Human-Machine Configuration Playing Wordle 3 New Criteria for Human-Machine Task Allocation 4 Proposed Task Allocation in Human-Machine Learning Configurations 5 Generalization References Conversation N: Visualization Installation Design Based on Voice Interaction 1 Interaction 2 Methodology 2.1 Design Research Through Practice 2.2 Data Visualization 3 Development 3.1 Voice Interaction 3.2 Visualization Installation Design 4 Results and Discussion References Ethical Reflection on Identity of AI Digital Avatars 1 Introduction 2 Related Works 3 Ethical Reflection on Identity of AI Digital Avatars 4 Human′ Interactive Art Installation 4.1 Installation Design 4.2 Dialogue System 5 User Feedback References From Auxiliary Design Tools to Intelligent Collaborative Partners: The Transformation of the Relationship Between Design and Computing 1 Introduction 2 The Development History of Design Tools in the Information Age 2.1 Computing as an Auxiliary Design Tool 2.2 Computing Replacing Repetitive Design Labor 2.3 Computing Possessing Autonomous Creativity 2.4 Computing Intelligence Collaborate with Humans 3 Transformation of the Relationship Between Design and Computing References Exploring AI Music Generation: A Review of Deep Learning Algorithms and Datasets for Undergraduate Researchers 1 Introduction 1.1 Related Works 1.2 Research Questions 2 Methods 2.1 Search Methods for Identification of Studies 3 Results 4 Discussion 4.1 Papers 4.2 Algorithms 4.3 Datasets 4.4 Future Work 5 Conclusion References Preliminary Studies and Prototypes for Machine Learning Based Evaluation of Surfers’ Performance on River Waves 1 Introduction 2 Related Work 3 Implementation and Evaluation 3.1 Hardware Setup 3.2 Tracking and Data 3.3 Data Visualization Prototype 4 Lessons Learned 5 Conclusion and Future Work References Development of a Camera Motion Estimation Method Utilizing Motion Blur in Images 1 Introduction 2 Modeling of Blur and Motion 3 Dataset Creation 4 Network Design and Training 4.1 Network Design 4.2 Network Training 5 Experiments 6 Conclusion and Future Work References Interaction with Robots and Intelligent Agents End-To-End Intelligent Automation Loops 1 Introduction 2 End-To-End Loops 3 Conclusion References Build Belonging and Trust Proactively: A Humanized Intelligent Streamer Assistant with Personality, Emotion and Memory 1 Introduction 2 ISAPEM Framework Design and Implementation 2.1 ISAPEM Framework 2.2 Implementation 3 Experimental Details 4 Results and Discussions 4.1 Results 4.2 Discussions 5 Conclusions and Future Work References Explicit vs. Implicit - Communicating the Navigational Intent of Industrial Autonomous Mobile Robots 1 Introduction 2 State of the Art 3 Methods 4 Results 5 Discussion 5.1 Findings 5.2 Limitations 5.3 Outlook References Cognitive Command of Human-Autonomy Systems in EDGE Capabilities 1 Introduction 2 Human-Autonomy Systems: A Definition 2.1 A Functional Perspective on Intelligent, Autonomous Collaboration 2.2 Complex Adaptive Systems (CAS) 3 Cognitive Systems and Autonomous Adaptive Agents 3.1 Cognitive Systems 3.2 Autonomous Adaptive Agents (AAAs) Executing High-Risk Missions as Part of High-Reliability Organizations 4 Recommendations: Towards an Essence of Multi-domain Command 5 Summary and Conclusions References The Dynamics of Collaborative Decision-Making with Intelligent Systems 1 Introduction 2 Factors Impacting User Adoption of IS and AI 2.1 Insights from the IS Adoption Literature 2.2 Adoption of AI and Other Intelligent Systems 3 Experts’ Decision-Making Process in a Human-AI Team 4 Conclusion and Future Work References Exploring How Adolescents Collaborate with Robots 1 Introduction 2 Methods 2.1 Participants 2.2 Manipulations 2.3 Task and Procedure 2.4 Measures 3 Results 3.1 The Effect of Robot Ability 3.2 The Effect of Task Complexity 3.3 The Effect of Risk 3.4 The Effect of Self-construal 4 Discussion and Conclusion References Research on Recognition of Facial Expressions and Micro-Expressions for Robot Design 1 Introduction 2 Experiment 2.1 Experimental Material 2.2 Experimental Set-Up 3 Experimental Results 4 Discussion and Conclusion References Designing Immersive Experiences in Extended Reality and the Metaverse iLab-Gloves--Design of AR Experimental Gloves Based on Ergonomics and Force Feedback Technology 1 Introduction 2 Literature Review 2.1 AR Gloves 2.2 Microfluidic Control System for Sensing 3 Research Process 3.1 Data Collection 3.2 Motion Capture and Force Feedback Analysis 3.3 Force Feedback Point Data Integration 4 Force Feedback Experimental Operation AR Glove Design 5 Conclusion References AR Dance Learning App with a Feedback Feature Through Pose Estimation: DancÆR 1 Introduction 2 Related Works 3 AR Dance Instruction 4 Expected Research Plan 5 Conclusion References Attention in Virtual Environments: Behavior in Locations Shapes Spatial Connectivity 1 Introduction 2 Methods 2.1 Environment Design 2.2 Data Collection 2.3 Generating Spatial Graphs 3 Results 4 Discussion and Future Work References Differences in User Experience in Metaverse Model House 1 Introduction 2 Literature Review 2.1 Metaverse Model Houses 2.2 User Experience in Virtual Residential Space 3 Research Method 3.1 Research Instrumentation 3.2 Population and Targeted Respondents 4 Result and Discussion 4.1 Respondent Profile 4.2 One-Way ANOVA: Differences in UX 4.3 Discussion 5 Conclusion References Hypersphere - XR Design for Metaverse by Synthesizing Neuro Reality and Virtual Reality 1 Introduction 2 Literature Review 2.1 User Experience of XR 2.2 Non-invasive Brain-Computer Interface for XR 2.3 EEG Systems for XR 2.4 HMD System for XR 3 Design of Hypersphere 3.1 Electrode Design 3.2 Cushion Design 4 Authentication Process of Hypersphere 4.1 EEG Data Collection 4.2 EEG Data Processing 5 Conclusion References Developing a VR Application for an Omnidirectional Treadmill 1 Introduction 2 Background 3 Development of the Virtual Campus Walking Tour 4 Conclusion References HIØF Easy Navigator: An Augmented Reality App Which Guides a User to Reach Their Destination 1 Introduction 2 Related Works 3 Methodology 3.1 Idea Generation 3.2 Wireframe 3.3 Prototype 3.4 Evaluation 4 Conclusion Appendix References Core Values for a Mixed Reality Software Development Kit: A Qualitative Study Among Main SDK Tools for XR Development 1 Introduction 2 Related Works 3 Methodology 3.1 Software Development Kits to Mixed Reality 3.2 Research Tools 3.3 Analysis 4 Results 4.1 Main Research Findings 4.2 Main Users’ Pains Mapped 4.3 User’s Values About Developing in SDK for SDK 5 Discussion 6 Conclusions References A Framework for Accessibility in XR Environments 1 Introduction 2 Background and Related Work 3 The Universal Accessibility XR Framework 3.1 Framework Overview 3.2 Implementation 4 Use Case 5 Conclusion References Understanding a Symphony Orchestra by Reexperience in Virtual Reality 1 Introduction 2 Technology and Related Work 2.1 Human Pose Estimation 2.2 Adjoining Projects 3 Project Development and Implementation 3.1 Camera Setup 3.2 Human Pose Estimation Data 3.3 Data Evaluation Prototype 4 Reexperience in Virtual Reality 4.1 Characters and Visualization 4.2 Characters and Visualization 5 Reexperience in Virtual Reality References Digital Transformation in the Modern Business Landscape El Boca Electronic Ear in a Company Dedicated to the Sale of Pharmaceutical Products and Toiletry Articles. Peru Case 1 Introduction 2 Literature Review 3 Materials Y Methods 4 Results Y Discussion 5 Conclusions References Influence of Social Identity on the Ewom of Restaurants Through a Social Network. Peru Case 1 Introduction 2 Literature Review 3 Materials Y Methods 4 Results and Discussion 5 Conclusions References Comparing Samsung and Apple Top-End Mobile Cameras by Using NR-IQA Metrics 1 Introduction 2 Building the Dataset 3 Image Quality Metrics 4 Experimental Results 5 Conclusions References A Signature Information Generation Method for Judging the Illegality of Cloud-Based Webtoons 1 Introduction 1.1 A Subsection Sample 2 Related Research 2.1 Text-Based Similarity Test 2.2 SIFT Algorithm 2.3 AKAZE Algorithm 3 Generation of Signature Information to Judge Whether a Webtoon is Illegal or Not 3.1 Overview of Judgment Method for Illegally Distributed Webtoons Based on Cloud 3.2 Webtoon Signature Information Extraction Method 4 Experimentation and Validation 5 Conclusion References Sustainable Food Design: A Four-Dimensional Transformation of Theory and Methodology Towards Post Carbon Era 1 Introduction 2 Research Scope of Sustainable Food Design 2.1 Food Experience Design and Food System Design 2.2 The Research Scope of Sustainable Food Design 3 From Human-Centered to Life-Centered Sustainable Food Design 3.1 Community of Life 3.2 Cross Integration Between Multiple Species 4 From Object-Centered to Hyper-Object Centered Sustainable Food Design 4.1 Globality and Locality 4.2 Colonialism and Class Conflict 5 From Experience-Economy to Post-Carbon Economy Sustainable Food Design 5.1 Carbon Emissions 5.2 Food Waste 6 From Design for Consumption to Design for Crisis 6.1 Extreme Climate and Food Crisis 6.2 Food Safety and Nutrition 6.3 Future Food 7 Conclusion References AmI Garden: An Intelligent Greenhouse for the Implementation of Precision Agriculture Practices 1 Introduction 2 Current Developments, Challenges, and Proposition 3 Design and Implementation 3.1 Intelligent Greenhouse 3.2 AmI Seedbed 3.3 Interfaces and Control 4 Results and Challenges 5 Conclusions and Future Work References Digital Government Integrating System Combining the Data Complexity 1 Introduction 2 Basic Theory 3 Methodology 4 Result and Analysis 5 Conclusion References How Wish Created a Compelling Discovery Based Shopping Experience 1 Wish as an Online Shopping App 2 Factors that Attract Online Shoppers to Browse Wish 2.1 Optimized Mobile Shopping Experience 2.2 Offer Incredible Discounts Strengthened by Gamification 2.3 Leveraging Analytics Data to Drive Personalization and Targeted Ads 2.4 Engage and Entertain Online Shoppers with Unique Inventory 3 Personalized Shopping Experience Inspires Discovery References Technology Acceptance Model for Enhanced Shopping Experience Through Online Recommendation Agent 1 Introduction 2 Research Model and Hypotheses 2.1 Technology Acceptance Model 2.2 Research Hypotheses 3 Methodology 4 Results 5 Conclusion References Study on the Cover of WeChat Red Envelope from the Perspective of brand Communication 1 Introduction 2 Theoretical Basis and Literature Review 3 Mechanisms of Brand Dissemination in WeChat Red Envelopes 3.1 The WeChat Red Envelope Cover: A New Format for Marketing Strategies 3.2 Empirical Research Design on WeChat Red Envelopes from the Perspective of Brand Communication 4 Study Design 4.1 Questionnaire Design and Data Collection 4.2 Reliability and Validity Analysis 5 Research Conclusions References Video Analytics in Business Marketing for Shopping Malls in Ecuador 1 Introduction 2 Method 3 Results 4 Conclusion References Designing Scalable Manufacturing Methods for Integrated E-Textile Technologies 1 Introduction 2 Methodology 3 Results 4 Anti-theft System 4.1 Materials 4.2 Methods 5 LED Curtain 5.1 Materials 5.2 Methods 6 Smart Shelter Tent 6.1 Materials 6.2 Methods 7 Heated Roller Blind 7.1 Method 8 Discussion 9 Conclusion References Identification of Consumer Factors that Influence Purchase Intention in Online C2C Second-Hand Transactions 1 Introduction 2 Hypotheses and Model 2.1 Research Hypotheses 2.2 Research Model 3 Research Methodology 4 Results 5 Implications and Conclusion 5.1 Practical Implications 5.2 Limitations and Future Research References Sustainable Hybrid of Agriculture and Urban Ecology Base on Web 3.0 Technology 1 Introduction 2 Small-Scale Agriculture and Urban Integration 3 Web3.0 Technology-Assisted Sustainability Model 4 Multi-domain and Multi-participation Sustainability Model 5 Conclusion References HCI in Mobility and Aviation The Real Sorting Hat – Identifying Driving and Scanning Strategies in Urban Intersections with Cluster Analysis 1 Theoretical Background 2 Objective and Methods 3 Procedure and Results 3.1 Variable Selection and Principal Component Analysis 3.2 Selection of Cluster Algorithm 3.3 Performing the Cluster Analysis 3.4 Iterative Procedure 3.5 Result 4 Discussion References A Follow-Up to an Age-Friendly Protocol to Support Investigations of Autonomous Driving Disengagement on Driver Safety: Results and Recommendations 1 Introduction 2 Methodology 2.1 Participants 2.2 Apparatus 2.3 Procedure 2.4 Independent Measures 2.5 Dependent Variables 3 Results 3.1 Driver Engagement 3.2 Simulator Sickness 3.3 Cognitive Measures 4 Discussion 5 Conclusion References Designing a Hazard Taxonomy: A Key Step in Studying the Risk Perception of Aviation Maintenance Mechanics 1 Hazard in Aircraft Maintenance 2 Methodology 3 Results 3.1 Hazard Definition in Aircraft Maintenance 3.2 Hazards Selection 3.3 Hazards Taxonomy 4 Discussion 5 Conclusion References HMI Interfaces of Unmanned Automated Taxi Services: What Is Essential Information? 1 Introduction 1.1 Automated Driving Technology and Unmanned Taxi Service 1.2 UAT and User Experiences 2 Derivation of UAT Service Use Case 2.1 Analysis of Manned Taxi User Journey– Uber 2.2 Six Stages of the UAT User Journey (Lim and Hwangbo, 2021) 2.3 Derivation of UAT User-System Interaction Use Case 3 Derivation of UI Design Examples for UAT Use Case 3.1 Analysis of UI of Application for Manned Taxi Service 3.2 Structuring the Information Provided for UI Design 3.3 UI Design Examples for Each UAT Service Use Case 4 Discussions and Conclusion References Exploring the Driver’s Mental Control Model: Concepts and Insights 1 Introduction 2 Development of Perception System Model 2.1 Skill-Rule-Knowledge Model (Rasmussen, 1983) 2.2 Dynamic Driving Task Model (SAE J3016, 2021) 2.3 Model Integration 3 Application to Driving Situations and Analysis 3.1 Application to Driving Situations 3.2 Experimental Design and Data Collection 3.3 Result 4 Discussion and Conclusion References Evaluation of ATCO Situational Awareness in a Flow-Centric Air Traffic Environment Using SAGAT 1 Introduction 2 Problem Formulation 3 Methodology 4 Results and Discussion References Case Studies in HCI Ergonomic Risk Exposure Groups: An Experience of a Mining Company in Brazil 1 Introduction 2 The Corporate Program Stages 2.1 Planning 2.2 Leadership Involvement 2.3 Management of Change and Risk Management 2.4 Legal Requirements 2.5 Planning of the Process Actions 2.6 Implementation and Control 2.7 Monitoring, Critical Analysis and Learning 3 The Ergonomic Risk Management by Exposure Groups 4 Discussions 5 Conclusions References How Anonymous Are Your Anonymized Data? The AnyMApp Case Study 1 Introduction 2 Background 2.1 AnyMApp and Use-Case 2.2 Anonymization Tools 3 Testing Anonymization in AnyMApp 3.1 Collected Data 3.2 Selection Criteria and Testing 3.3 Results 4 Discussion 5 Conclusions References Toxic Behavior and Tilt as Predictors of Mental Toughness in League of Legends Players of Argentina 1 Introduction 2 Method 3 Results 4 Discussion References Furry - Design of Augmented Reality Blind Box 1 Introduction 1.1 Blind Box Strategy 1.2 Augmented Reality Technology 1.3 Furry Fandom 2 Design Solution of Furry 2.1 Get Section of FURRY 2.2 Play Section of FURRY 2.3 Fursona Section of FURRY 2.4 Mine Section of FURRY References Evaluation of Emotional Changes Caused by Wearing Gothic Lolita Using Physiological Sensors 1 Introduction 2 Literature Survey 3 Method 3.1 Emotion Estimation with Physiological Information 3.2 Questionnaire 4 Purpose and proposal 5 Experiment 6 Results 7 Conclusion References A Study of the Comparative Evaluation System of the Lower-Limb Exoskeleton 1 Introduction 2 Methods 2.1 Factors and Detailed Questions for Evaluation of Lower-Limb Exoskeleton 2.2 Experimental Tasks for Lower-Exoskeleton Evaluation 2.3 Lower-Limb Exoskeleton Used in the Experiment 2.4 Experimental Protocol 2.5 Statistical Analysis 3 Results 3.1 Evaluation of Exoskeletons for the Five Tasks 3.2 Scoring of the Exoskeletons for Evaluation Factors 4 Discussion References A Close Observation of the Dynamic Inspiration for Interactive Jewelry 1 Introduction 1.1 Jewelry and Its Developing Concepts 1.2 Design Fuzziness 1.3 Research Focus 2 Approach 3 Results 4 Discussion 4.1 Natural Interaction with Wearing Position and Shapes 4.2 Active Interaction with the Hand and Fingers 4.3 Interaction with Materials and Technics 4.4 A Compromise Strategy in Interactive Jewelry Design 5 Conclusion 6 Contribution References AnyMApp for Online Usability Testing: The Use-Case of Inspirers-HTN 1 Introduction 2 Background 2.1 The AnyMApp Project 2.2 The Inspirers-HTN App 3 Use-Case 3.1 Mockup Design 3.2 Backend and Data Collection 3.3 Data Analysis 3.4 Recruitment of Participants 4 Results 4.1 Use-Case Analysis 4.2 Framework Analysis 5 Discussion 6 Conclusions References Electric Toothbrush Modeling Design Based on Kansei Engineering 1 Introduction 2 Overview of Kansei Engineering 3 Research Process 3.1 Collection and Establishment of Product Samples 3.2 Electric Toothbrush Modeling Deconstruction and Analysis 3.3 Perceptual Vocabulary Collection and Establishment 3.4 Establishment Experiment on Perceptual Imagery Evaluation 3.5 Construction of Mapping Model Based on Quantitation Theory Type I 3.6 Experimental Results and Analysis 4 Design Practice 5 Conclusion References Proposal of Kansei Support System to Choose Menu Based on a Survey at Kaiten-Sushi Restaurant 1 Introduction 2 Previous Studies 3 Purpose 4 Method 4.1 Field Survey 4.2 Creation of a Table of Dining Experiences 4.3 Comparison and Analysis Using Tables 5 Results 5.1 Menu Selection 5.2 Allergy Labeling 5.3 Language 6 Discussion 7 Proposal of Prototype 7.1 Proposal Concept 7.2 System Features 8 Conclusion 9 Outlook References A Study on GML-Based Encryption Technology for Open-Source Software License and Service Structure Analysis in Cloud-Based Micro Service Architecture Environment 1 Introduction 2 Related Work 2.1 Micro-service Architecture (MSA) 2.2 Graph Modeling Language (GML) 3 Proposed Method 3.1 Structure of the Whole Study 3.2 Open-Source Software License Clause Analysis and License Conflict Determination Logic 4 Conclusion References Author Index
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