HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design: 24th International Conference on Human-Computer Interaction, HCII 2022, ... (Lecture Notes in Computer Science, 13522)
معرفی کتاب «HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design: 24th International Conference on Human-Computer Interaction, HCII 2022, ... (Lecture Notes in Computer Science, 13522)» نوشتهٔ Vincent G. Duffy (editor), Pei-Luen Patrick Rau (editor)، منتشرشده توسط نشر SPRINGER INTERNATIONAL PU در سال 2022. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Volume LNCS 13522 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. Foreword HCI International 2022 Thematic Areas and Affiliated Conferences Conference Proceedings – Full List of Volumes 24th International Conference on Human-Computer Interaction (HCII 2022) HCI International 2023 Contents Human Motion and Ergonomics Computer-Aided Ergonomic Analysis for Excavator Using RAMSIS Software 1 Introduction and Background 1.1 Problem Statement 2 Literature Review 2.1 Trend Analysis 2.2 Co-citation Analysis 2.3 Word Cloud 3 RAMSIS Software Procedure 3.1 Analyses 4 Discussion 4.1 Future Work References Using Bibliometric Analysis, Ergonomic Principles and a Perching Stool to Prevent Injuries in the Workplace 1 Introduction 2 Problem Statement 3 Literature Review 3.1 Google Ngram 3.2 Vicinitas 3.3 Literature Search 3.4 MAXQDA 4 Procedure and Results 5 Discussion 6 Conclusion 7 Future Work References An Investigation of Ergonomic Injuries to Prevent Musculoskeletal Disorders and Control Risks in a Manufacturing Unit—An Industrial Case 1 Introduction and Background 1.1 Musculoskeletal Disorder 2 Aim 2.1 Background of the Problem-Industrial Case 3 Literature Review 4 Research Methodology 4.1 Demo 3: Word Cloud 4.2 Demo 4: Harzing and VOSviewer 5 Procedure 5.1 Description of Workplace 5.2 Process Analysis 6 Ergonomic Assessment Report 6.1 Inferences 7 Results and Discussion 7.1 Platform Modification 7.2 Work Layout Modification 8 Conclusion 9 Future Scope References Preparation of a Selection System for Ergonomic Risk Assessment Methods 1 Introduction 2 Methods and Data Collection 3 Results 3.1 General Risk Assessment Methods – Based on Body Parts 3.2 Manual Material Handling Risk Assessment Methods 3.3 Specific Methods 3.4 Insights and Limitation 4 Conclusion References Analysis and Recommendations for an Automotive Manufacturing Assembly Station Ergonomic Risk 1 Executive Summary 2 Introduction and Background 2.1 Background 2.2 Problem Statement 3 Literature Review 3.1 Manufacturing Solution-Based Research 3.2 Manufacturing Automation Research 3.3 Conclusion 4 Initial Analysis of Bracket Install Station 4.1 Initial Observations 4.2 Cycle Time 4.3 Risk Assessment 4.4 Voice of the Customer 5 Results 5.1 Task A – Vent Gore Installation 5.2 B1 – Holding the Bracket in Place 5.3 B2 – Pulling Torque Wrench into Place 5.4 D1 and D2 – Moving the FAD 6 Discussion 6.1 Comparison of Alternatives 6.2 Final Recommendations and Warn Decisions 6.3 Analysis Limitations 7 Conclusion 7.1 Important Insights 7.2 Opportunities for Further Improvement Appendix A Appendix B References Excavator Comfort-Height Dependence for 2010 German-Modeled Manikins 1 Introduction and Background 2 Procedure 2.1 Seated Position 2.2 Statistical Anthropometric Building of Manikins 3 Results 4 Discussion 5 Future Work and Conclusions References Developing Ergonomic Design Recommendations Using Human-Centric RAMSIS Analysis 1 Introduction and Background 1.1 Introduction of RAMSIS 1.2 Background and Literature Review 2 Problem Statement 3 Procedure: RAMSIS Ergonomic Analysis of an Excavator 3.1 Creating Boundary Manikins for the Tasks 3.2 Evaluate the Location, Adjustment Range, and Comfort for the Overall Driving Posture 3.3 Evaluate the Location, Adjustment Range, and Comfort for Joysticks 3.4 Evaluate the Location, Adjustment Range, and Comfort of Wrist Pads 3.5 Evaluate the Location, Reach, and Comfort to Touch Screen 3.6 Evaluate Visibility and Comfort While Actuating Controls 3.7 Recommended Design Changes 4 Discussion 5 Future Work References Simulation and Ergonomic Analysis of a Very Tall Male Driving an Excavator in RAMSIS 1 Introduction and Background 2 Problem Statement and Project Scope 3 Procedure 3.1 Step-by-Step Explanation of In-Class Demonstration 3.2 Analysis 3.3 Recommendations 4 Discussion 5 Future Work References Understanding Musculoskeletal Injuries, Their Causes, Potential Mitigation Solutions, and Recommendations for Future Prevention Within the Manufacturing Industry 1 Introduction and Problem Statement 1.1 Problem Statement and Purpose of Analysis 1.2 Statement of Relevance 2 Literature Review 3 Procedure 4 Results 4.1 Adjustable Chair with a Footrest and Armrests 4.2 Adjustable Table Height 4.3 Alternating Between Sitting and Standing with an Adjustable Chair and Adjustable Workstation 4.4 Aerobic Platform 4.5 Increased Task Variety Through Job Enlargement 5 Discussion 6 Conclusion/Future Work References Ergonomic Simulation and Analysis of Manikins Working in a Pre-designed Excavator 1 Introduction 2 Bibliometric Analysis 2.1 The Emergence of Digital Human Modeling in Corpus 2.2 Literature Search 2.3 Top Keywords in the Word Cloud 2.4 The Term Co-occurrence Map in VOSViewer 2.5 The Co-citation Map in VOSViewer 3 Purpose of Study 4 Methodology 5 Procedure 5.1 Designing Boundary Manikins and Defining Tasks 5.2 Creating Male and Female Manikins 5.3 Activating Additional Skin Points on Manikins 6 Evaluation of Overall Driving Position 6.1 Positioning Manikins onto the Excavator Seat 6.2 Defining Steering Wheel Kinematics 6.3 Discomfort Assessment and Comparisons 6.4 Determining Adjustment Range of Seat 6.5 Determining Adjustment Range of Steering Wheel Position 6.6 Determining Adjustment Range of Pedal Position 7 Evaluation of the Joysticks 7.1 Grouping Components of the Right and Left Armrests 7.2 Defining the Kinematics for the Armrests 7.3 Determining the Adjustment Range of Armrest Position 7.4 Putting the MANIKIN’S Hands on the Joysticks 7.5 Defining Geometry Object Kinematics for the Joysticks 7.6 Determining the Adjustment Range for the Joysticks 8 Evaluation of the Wrist Pads 8.1 Determining the Adjustment Range for the Wrist Pads 9 Evaluation of the Touch Screen 9.1 Computing Reachability on the Right Arms 9.2 Defining the Kinematics of the Touch Screen 10 Evaluation of the Control Panel 11 Discussion 12 Future Work References Ergonomics and Musculoskeletal Injuries in a Manufacturing Setting 1 Introduction and Background 1.1 Ergonomics and Musculoskeletal Conditions 2 Literature Review 2.1 Demos 3 Procedure and Results 3.1 Procedure 4 Discussion 4.1 Recommendations 5 Conclusion 5.1 Future Work Appendix References Joint and Discomfort Analysis Using Ergonomic Software RAMSIS 1 Introduction and Background 2 Procedure 2.1 Opening up RAMSIS Software 2.2 Loading the Machine 2.3 Loading the Manikin 2.4 Position Manikin in Seat 2.5 Joint Analysis 3 Discussion 4 Future Work References Ergonomic Analysis Through Targeted Industrial Case Review and Company Investment Benefit 1 Introduction 1.1 Problem Statement and Assumptions 2 Literature Review 2.1 Database Search 2.2 Term Analysis 2.3 Co-citation/Co-occurrence Analysis 3 Procedure 4 Results 5 Discussion 6 Conclusion and Future Work References Boundary Comfort: A RAMSIS Perspective 1 Introduction and Background 1.1 Problem Statement 1.2 Literature Review 2 Comfort Analysis Procedure 2.1 Anthropology Setup 2.2 Kinematic Controls 2.3 Driving Posture 2.4 Ripper Control Analysis 3 Conclusions 3.1 Data Analysis 3.2 Design Recommendations 4 Process Discussion 5 Future Work References Elimination of Shoulder Related Musculoskeletal Disorder’s in Assembly Operations 1 Introduction 2 Problem Statement 3 Literature Review 4 Procedure and Results 4.1 Task Analysis and REBA 4.2 Current and Proposed Layout 5 Current and Projected Cycle Time 6 Discussion 7 Future Work References Ergonomics in an Industrial Setting – A Case Study 1 Introduction and Background 1.1 Background 1.2 Introduction and Problem Statement 2 Literature Review and Procedure 2.1 Data Collection 2.2 Co-citation Analysis 2.3 Content Analysis 2.4 World Cloud Analysis 3 Results 3.1 Solution Options 3.2 Process Redesign 3.3 Work Station Redesign 3.4 Work Station Remediation 4 Discussion 4.1 Decision Evaluation Criteria Matrix 4.2 Recommendations 5 Conclusion and Future Work 5.1 Conclusion 5.2 Future Work References Improving the Ergonomics and Preventing Soft Tissue Injuries at an Air Filter Assembly Work Cell 1 Introduction and Problem Statement 2 Literature Review 2.1 Trend and Source Analyses 2.2 Co-citation and Co-authorship Analyses 2.3 Cluster Analysis and Citation Burst 2.4 Survey of Existing Literature 3 Procedure and Results 4 Discussion 5 Conclusion and Future Work Appendix A: Ergonomics Report Appendix B: Selected Products From December 2021 Work Stool Anti-fatigue Mat Work Platform Conveyor References Review and Assessment of Excavator Operations Using RAMSIS Ergonomic Engineering Software 1 Introduction and Background to Excavator Operation 2 Review in Literature Regarding the Ergonomics of Autonomous Vehicles 2.1 Demo #3 2.2 Demo #4 2.3 Demo #7 3 RAMSIS Scene and Manikin Development 3.1 Object Kinematics 3.2 Boundary Manikins 4 Tasks and Restrictions 4.1 Driving Operation 4.2 Joystick Operation and Wrist Pad Usage 4.3 Touch Screen Operation 4.4 Controls Operation 5 Reachability Analysis 6 Visibility Analysis 7 RAMSIS Study Conclusion 8 Discussion 9 Future Work References Classification of Body Posture on TikTok Videos Using a Representation Based on Angles 1 Introduction 1.1 Problem Statement 1.2 Contributions 2 Related Work 3 Methodology 4 Conclusions and Future Work References Advanced RAMSIS. Analysis of Excavator Operator 1 Introduction, Background, and Problem Statement 2 Procedure 2.1 Armrest 2.2 Steering Wheel 2.3 Display 2.4 Control Panel 3 Discussion 4 Future Work References Effect Analysis of Each Reach Zone in Ergonomics During Putting and Pulling Movement of Shelf on VR Experiment 1 Introduction 2 Evaluation of the Stability in Each Reach Zones 3 Experiment 3.1 Outline 3.2 Devices Used in the Experiment 3.3 Implementation of Putting and Pulling Movement in VR Environment 3.4 Procedure of Experiment 3.5 Experimental Result 3.6 Evaluation 4 Conclusion References Nagereru-Kun: Design and Implementation of a Bowling Form Reflection Support Application for Beginners 1 Introduction 2 Related Research 3 Interview with Professional Bowler 3.1 Interview Results 3.2 Requirements 4 Nagereru-kun 5 Evaluative Experiment 5.1 Subjects 5.2 Flow of the Experiment 5.3 Results 5.4 Considerations 6 Conclusion References Development of a WBGT Index Meter Based on M5Stack Core2 1 Introduction 2 Methods and Materials 2.1 Planification 2.2 Design 2.3 Development 3 Results 3.1 Experimental Tests 3.2 Device Comparison 3.3 Statistic Validation 3.4 Costs Analysis 3.5 Discussion 4 Conclusions References An Industrial Ergonomic Analysis of Potential Techniques to Prevent Repetitive Stress Injuries in Employees Working on Production Assembly Lines 1 Introduction 2 Problem Statement 3 Literature Review 3.1 Data Collection 3.2 Analysis and Results 4 Procedures and Results 5 Discussion 6 Conclusion References Control Goals of Whole-Body Coordination During Quiet Upright Stance 1 Introduction 2 Methods 2.1 Experimental Data 2.2 Kinematics and Uncontrolled Manifold 2.3 Statistical Analysis 3 Results 4 Discussion References Product Design The Trend of Industrial Design from the Perspective of Metaverse 1 About the Metaverse 1.1 The Concept of the Metaverse 1.2 Formation Factors of the Metaverse 1.3 The Core of the Universe 1.4 Influence of Yuancosmos on Various Industries 2 Industrial Design from the Perspective of Metaverse 2.1 The Realization Path of Metaverse 2.2 The Influence of Metaverse Development on Industrial Design Tools and Design Performance 2.3 Industrial Chain from the Perspective of Metaverse 3 Summary References Product Innovation Through A3 Problem-Solving: Improving the Design of a Commercial Beverage Dispenser 1 Introduction 2 Literature Review 2.1 Continuous Improving with PDCA Cycle 2.2 Accumulation of Knowledge and Product Design Through A3 3 Method 3.1 Objective 3.2 Participants 3.3 Material 3.4 Problem Description 3.5 Procedure 4 Results and Discussion 4.1 The First A3 Report (from Step #1, #5 and #6 in Table 1): Complicated Cleaning and Sanitizing Procedures 4.2 The Second A3 Report (from Step #4, #5 and #6 in Table 1): Inefficient Water Circulation 4.3 The Third A3 Report (from Step #2, #7 and #8 in Table 1): Poor Fridge Organization 5 Conclusion References Research on Generative Design of Car Side Colour Rendering Based on Generative Adversarial Networks 1 Introduction 2 Research Status of Generative Adversarial Networks 2.1 Principles of Generative Adversarial Networks 2.2 Research Status of Generative Adversarial Networks in Image-to-Image Translation 2.3 The Application of Generative Adversarial Networks in Design Field 3 MUNIT Framework 4 Generative Design Method of Car Side Color Rendering Based on MUNIT 4.1 Construction of Car Colour Rendering Inspiration Dataset 4.2 Construction of Car Colour Rendering Object Dataset 4.3 Generation Experiments 4.4 Generation Evaluation and Optimization 4.5 Prototype Design 5 Conclusions References Research on Training Model of Design Talents Based on Well-Being Cultural Industry 1 Background of University Design Education 1.1 Internationalization Background 1.2 Innovative Education is the Objective Demand of the Rapid Development of Creative Industry 1.3 Demand for Innovative Design Talents for Industrial Upgrading 2 The Status Quo and Problems of Design Education Mode in Colleges 2.1 Bubble Development of Design Education 2.2 Unreasonable Major and Course Setup 2.3 The Design Education System is Not Perfect and the Quality of Talents is Not High 2.4 Students’ Practical Ability is Low 2.5 Unstable Faculty 3 The Feasibility Analysis of the Training Mode of Well-Being Cultural Design Talents 3.1 The Status Quo of the Development of Well-Being Culture 3.2 Future Development Trend of Welfare Cultural Industry 3.3 Well-Being Designers Are the Future Needs of Well-Being Cultural Industry 3.4 Strategies for Universities to Cultivate Well-Being Design Talents 4 Conclusion References Use Persona and Semantic Differential Method to Assist Undergraduate Students Learning Product Design 1 Introduction 2 Literature Review 2.1 Persona 2.2 Semantic Differential Method 2.3 Image Scale 3 Research Method 3.1 Research Scopes 3.2 Instructional Design 3.3 Data Analysis Method 4 Results and Discussion 5 Conclusion References The Packaging Design of Traditional Festival Products Based on Green Concept 1 Introduction 2 Traditional Culture and Gift Packaging 2.1 Ethics and Customs 2.2 Traditional Festival Culture 2.3 Holiday Gift Design 3 Changes in Festive Product Packaging 3.1 Diversification of Brands and Festival Products 3.2 Multiple Functions of Holiday Product Packaging 3.3 Modernizing the Visual Expression of Festive Elements 4 Green Design Principles for Festive Packaging 4.1 Reduced Design 4.2 Material Utilization 4.3 Multiple Structures 4.4 Intelligent Technology 5 Conclusion References Morphological Design Method of Cave Karst Based on Biomorphic Algorithm - Digital Design of Guilin Cave 1 Introduction 2 Limitations of the Development of Guilin Cave Karst and Digital Future 2.1 Limitations of the Development of Guilin Cave Karst 2.2 Digital Future of Cave Solution Rock Development in Guilin 2.3 Value Created by the Digitization of Guilin’s Cave Karst 3 Analysis of Morphological Characteristics and Formation Principle of Guilin Caves 4 Digital Realization of Karst Morphology in Guilin Caves 4.1 Criteria and Approach 4.2 Way of Stalagmites and Lotus Created 4.3 Way of Stalactites Created 4.4 Way of Stone Pillars Created 5 Application Scenarios and Interactions of Parametric Morphology of Guilin Cave Melting Rocks 5.1 Development of Tourism Products 5.2 Interactive Home Healing Products 5.3 Immersive Scene Construction 6 Conclusion References Research on Cultural Tourism Product Design in Bay Area Based on Lingnan Traditional Culture 1 Introduction 2 Literature Review 3 Methodology 4 Results and Discussion 4.1 Current Situation of Lingnan Traditional Culture 4.2 Questionnaire Analysis Results 5 Conclusion and Recommendations 5.1 About Cultural Heritage 5.2 About Cultural Tourism Product Design References Research on Development Trend of Ceramic Product Design in Digital Media Era 1 Introduction 2 Design of Intelligent Manufacturing Products in the Digital Era 2.1 Ceramic Manufacturing Under Intelligent Production 2.2 3D Ceramic Printing Technology 3 Handicraft Ceramic Cultural Creative Product Design 4 Conclusion References Research and Re Practice of Oyster Shell Architectural Culture 1 Introduction 2 Literature Review 2.1 History of Oyster Shell Architecture Culture 2.2 Artistic Value and Application of Oyster Shell 2.3 Damage of Disorderly Aquaculture Industry to Sea Area 2.4 Discarded Oyster Shells and Urban Pollution 3 Practice and Research 3.1 The Influence of New Materials on Design 3.2 Restudy on New Material of Oyster Shell 3.3 Re Practice of New Materials for Oyster Shell 4 Conclusion References A Form Design Method of Children’s Slide Based on BESO Algorithm 1 Introduction 2 A New Relationship Between Children and Nature 2.1 The Importance of Nature for Children 2.2 The Ideal Environment for Children’s Nature Education in the City 3 Simulation Generation of Children’s Forest Education Environment 3.1 BESO Algorithm 3.2 Three Forms of Generative Tree Structural Morphology 4 Exploration of the Interaction Mode of Tree Structure Children’s Slides 4.1 The Way Children Interact with the Structure and Texture of the Slide Trees 4.2 Interaction Design of Tree Structure Combined with Virtual Reality 5 Conclusion and Outlook References An Investigation into the Weavability of Plants and Their Application in Fashion and Textile Design 1 Introduction 2 Literature Review 3 Main Concepts 4 Methodology 4.1 Interdisciplinary Research Method 4.2 Comparative Study Method 4.3 Case Study Method 4.4 Practical Research Method 5 Future Work Appendix References Smart-Color: Color-Interactive Device Design Based on Programmable Physical Color-Changing Materials and Motion Capture Technique 1 Introduction 2 Method 2.1 Principles of the Structural Color 2.2 Digital-Twin 2.3 Structural Design 2.4 Fabrication and Test 2.5 Behavior Recognition 3 Expectation and Discussion 3.1 Application Prospect 3.2 Future Research Directions 4 Summary References Research on Innovation and Development of Chinese Traditional Textile Technology Duntou Blue Based on Design 1 Introduction 2 Status Quo of Duntou Blue Textile Technology 2.1 The History of Duntou Blue 2.2 Duntou Blue Status Quo 3 Characteristics of Duntou Blue Textile Technology 3.1 Rigorous Process of Textile Technology 3.2 Textile Equipment 3.3 Natural Weaving and Dyeing Raw Materials 3.4 Plant Color System 3.5 The Geometry of the Pattern 4 Design Duntou Blue Innovative Development Ideas 4.1 Research on Design Direction 4.2 Duntou Blue Textile Technology Innovation Design Direction 4.3 Duntou Blue Brand Image Design 5 Industrial Design Development Paths 5.1 Innovation in Process Design 5.2 Cross - Boundary Design to Broaden the Scope of Product Application 5.3 Design Diversity Promotion Methods 6 Conclusion References How Can Design Help Improving Products During the Pandemic 1 Overview of the Background of the New Crown Epidemic 2 Citespace-Based Epidemic Design Study 2.1 Keyword Analysis Research Literature (Web of Science Database) 2.2 Keyword Analysis of Research Literature (CNKI Database) 3 Pre-epidemic Development - Protection Class, Disinfection Class 3.1 Type of Protection 3.2 Type of Disinfection 4 Mid-epidemic Development - Treatment Category 5 Post -Epidemic Period - Psychological Healing 6 Conclusion and Outlook References Author Index
دانلود کتاب HCI International 2022 – Late Breaking Papers: Ergonomics and Product Design: 24th International Conference on Human-Computer Interaction, HCII 2022, ... (Lecture Notes in Computer Science, 13522)