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Handbook of Research on Human-Computer Interfaces, Developments, and Applications (Advances in Human and Social Aspects of Technology)

معرفی کتاب «Handbook of Research on Human-Computer Interfaces, Developments, and Applications (Advances in Human and Social Aspects of Technology)» نوشتهٔ João Rodrigues (editor), Portugal Pedro Cardoso (editor), Portugal Jânio Monteiro (editor), Portugal Mauro Figueiredo (editor)، منتشرشده توسط نشر Information Science Reference در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

"This book concentrates on Human Computer Interfaces, focusing mainly on the Interaction, and state of the art applications, research and trends, having in mind three major sub-areas--gesture interaction, augmented reality, and assistive technologies"-- Provided by publisher Editorial Advisory Board 6 List of Contributors 7 Table of Contents 9 Foreword 24 Preface 26 Acknowledgment 30 1 A Comparative Study of Machine Learning Techniques for Gesture Recognition Using Kinect • Rodrigo Ibañez, Alvaro Soria, Alfredo Raul Teyseyre, Luis Berdun, Marcelo Ricardo Campo 32 2 Dynamic Motion Analysis of Gesture Interaction • Toshiya Naka, Toru Ishida 54 3 Developing 3D Freehand Gesture-Based Interaction Methods for Virtual Walkthroughs: Using an Iterative Approach • Beatriz Sousa Santos, João Cardoso, Beatriz Quintino Ferreira, Carlos Ferreira, Paulo Dias 83 4 Using a Hands-Free System to Manage Common Devices in Constrained Conditions • Pedro Cardoso, João Rodrigues, Jânio Monteiro, Luís Sousa 104 5 Remote Gripping for Effective Bilateral Teleoperation • A.M. Harsha S. Abeykoon, R.M. Maheshi Ruwanthika 130 6 Multimodal Feedback in Human-Robot Interaction: An HCI-Informed Comparison of Feedback Modalities • Maria Vanessa aus der Wieschen, Kerstin Fischer, Kamil Kukliński, Lars Christian Jensen, Thiusius Rajeeth Savarimuthu 166 7 PRHOLO: 360o Interactive Public Relations • João Rodrigues, Ricardo Alves, Luís Sousa, Aldric Negrier, Jânio Monteiro, Pedro Cardoso, Paulo Felisberto, Mauro Figueiredo, Bruno Mendes da Silva, Roberto Lam, Jaime Carvalho Martins, Miguel Gomes, Paulo Bica 193 8 Sixth Sense Technology: Exploring Future Opportunities in Human Computer Interaction • Zeenat S. AlKassim, Nader Mohamed 219 9 Interacting with Augmented Reality Mirrors • Cristina Portalés, Jesús Gimeno, Sergio Casas, Ricardo Olanda, Francisco Giner 247 10 Augmented Reality for Smart Tourism in Religious Heritage Itineraries: Tourism Experiences in the Technological Age • Célia M.Q. Ramos, Cláudia Henriques, Robert Lanquar 276 11 Organizing Contextual Data in Context Aware Systems: A Review • Umar Mahmud 304 12 Using a Design Science Research Approach to Develop a HCI Artifact for Designing Web Interfaces: A Case Study • Muhammad Nazrul Islam, Franck Tétard 335 13 Implications of Similarities in Instructional Design, Learner Interface Design and User Interface Design in Designing a User-Friendly Online Module • Titilola T. Obilade 352 14 HCI and E-Learning: Developing a Framework for Evaluating E-Learning • Titilola T. Obilade 371 15 Interface for Distributed Remote User Controlled Manufacturing Manufacturing and Education Sectors Led View • Vesna K. Spasojević Brkić, Goran D. Putnik, Zorica A. Veljkovic, Vaibhav Shah 394 16 Developments of Serious Games in Education • Luís Sousa, Mauro Figueiredo, Jânio Monteiro, José Bidarra, João Rodrigues, Pedro Cardoso 423 17 User Interfaces in Smart Assistive Environments: Requirements, Devices, Applications • Laura Raffaeli, Laura Montanini, Ennio Gambi, Susanna Spinsante 451 18 Robotic Assistive System: Development of a Model based on Artificial Intelligent Technique • Ku Nurhanim Ku Abdul Rahim, I. Elamvazuthi, P. Vasant, T. Ganesan 475 19 Immersive Virtual Reality as a Non-Pharmacological Analgesic for Pain Management: Pain Distraction and Pain Self-modulation • Diane Gromala, Xin Tong, Chris Shaw, Weina Jin 509 20 Advergaming – How Does Cognitive Overload Effect Brand Recall? Differences between In-Game Advertising (IGA) and Advergames • Ayşegül Sağkaya Güngör, Tuğçe Ozansoy Çadırcı, Şirin Gizem Köse 532 21 Towards an Inclusive Walk-in Customer Service Facility • Tiago Cinto 556 22 Identity Assurance through EEG Recordings • Massimiliano Zanin, David Papo 576 23 Interactive/Automated Method to Count Bacterial Colonies • Fernando C. Monteiro, João Ribeiro, Ramiro Martins 587 Compilation of References 609 About the Contributors 679 Index 691 Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.
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