گیلدکرفت (سیستم d20)
Guildcraft (d20 System) (bas1006)
معرفی کتاب «گیلدکرفت (سیستم d20)» (با عنوان لاتین Guildcraft (d20 System) (bas1006)) نوشتهٔ Et Al Chris Maxfield، منتشرشده توسط نشر Bastion Press در سال 2002. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations, cities, and cultures depends on the guilds and money. Much excitement and intrigue can lurk among the shadows and rooms of the guildhalls, as those with secrets and coins quickly learn... Guilds hold strengths and influences hardly available from dragons’ lairs or the darkest of dungeons. Guildcraft details the powers and privileges of guild membership, as well as new knowledge and details on the underpinnings of your d20 worlds. Adventurers of every class and skill have new opportunities for both enlightenment and profit: What awaits you in Guildcraft? More than 10 new class-based guilds Three new skill-based guilds Three social guilds perfect for hardcore roleplayers The Collective (an adventurers' guild) Complete rules for desgning new guilds for your campaign Two new prestige classes perfect for super-charging guilds Guildcraft......Page 2 How to Read the Entries......Page 3 Barbarian Horde......Page 4 Druid’s Cabal......Page 7 Golden Blades......Page 10 One Reed School......Page 14 Paladin Orders......Page 17 Rogues’ Gallery......Page 23 Sacred Light Council......Page 28 Seekers......Page 31 Wizards’ Academies......Page 34 Ye Merry Olde Companye of Fools......Page 39 Neric’s Avengers......Page 45 Roshanta Trading Guild......Page 52 Shondak Weaponsmiths’ Guild......Page 57 Clover Union......Page 61 The Feasters (Social Guild)......Page 64 Lochrinn Town Guild......Page 68 Size and Scope......Page 72 Disadvantages......Page 73 Adventurers for Hire......Page 74 Banking Service......Page 77 Lifeline Service......Page 79 Local Experts......Page 80 Trading Service......Page 81 Affiliations......Page 84 Typical Collective Guildhall......Page 86 Adventure Hooks......Page 88 Membership Criteria......Page 89 Benefits......Page 90 Disadvantages......Page 91 Guild Design Tables......Page 92 Appendix B – Feats, Skills, and Prestige Classes......Page 93 Avenger......Page 94 Seeker......Page 95 Index......Page 97 v3.5 Appendix......Page 99 Bastion Press Open Gaming Content......Page 107
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