Growing Artificial Societies: Social Science from the Bottom Up (Complex Adaptive Systems)
معرفی کتاب «Growing Artificial Societies: Social Science from the Bottom Up (Complex Adaptive Systems)» نوشتهٔ Robert Greene، Robert Greene - undifferentiated و Joshua M Epstein; Robert L Axtell; Brookings Institution، منتشرشده توسط نشر A Bradford Book در سال 1996. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
A milestone in social science research. It vividly demonstrates the potential of agent-based computer simulation to break disciplinary boundaries. DLC: Social sciences. How do social structures and group behaviors arise from the interaction of individuals? In this groundbreaking study, Joshua M. Epstein and Robert L. Axtell approach this age-old question with cutting-edge computer simulation techniques. Such fundamental collective behaviors as group formation, cultural transmission, combat, and trade are seen to "emerge" from the interaction of individual agents following simple local rules. In their computer model, Epstein and Axtell begin the development of a "bottom up" social science. Their program, named Sugarscape, simulates the behavior of artificial people (agents) located on a landscape of a generalized resource (sugar). Agents are born onto the Sugarscape with a vision, a metabolism, a speed, and other genetic attributes. Their movement is governed by a simple local rule: "look around as far as you can; find the spot with the most sugar; go there and eat the sugar." Every time an agent moves, it burns sugar at an amount equal to its metabolic rate. Agents die if and when they burn up all their sugar. A remarkable range of social phenomena emerge. For example, when seasons are introduced, migration and hibernation can be observed. Agents are accumulating sugar at all times, so there is always a distribution of wealth. Next, Epstein and Axtell attempt to grow a "proto-history" of civilization. It starts with agents scattered about a twin-peaked landscape; over time, there is self-organization into spatially segregated and culturally distinct "tribes" centered on the peaks of the Sugarscape. Population growth forces each tribe to disperse into the sugar lowlands between the mountains. There, the two tribes interact, engaging in combat and competing for cultural dominance, to produce complex social histories with violent expansionist phases, peaceful periods, and so on. The proto-history combines a number of ingredients, each of which generates insights of its own. One of these ingredients is sexual reproduction. In some runs, the population becomes thin, birth rates fall, and the population can crash. Alternatively, the agents may over-populate their environment, driving it into ecological collapse. When Epstein and Axtell introduce a second resource (spice) to the Sugarscape and allow the agents to trade, an economic market emerges. The introduction of pollution resulting from resource-mining permits the study of economic markets in the presence of environmental factors. This study is part of the 2050 Project, a joint venture of the Santa Fe Institute, the World Resources Institute, and the Brookings Institution. The project is an international effort to identify conditions for a sustainable global system in the middle of the next century and to design policy actions to help achieve such a system. How do social structures and group behaviors arise from the interaction of individuals? Growing Artificial Societies approaches this question with cutting-edge computer simulation techniques. Fundamental collective behaviors such as group formation, cultural transmission, combat, and trade are seen to "emerge" from the interaction of individual agents following a few simple rules. In their program, named Sugarscape, Epstein and Axtell begin the development of a "bottom up" social science that is capturing the attention of researchers and commentators alike. The study is part of the 2050 Project, a joint venture of the Santa Fe Institute, the World Resources Institute, and the Brookings Institution. The project is an international effort to identify conditions for a sustainable global system in the next century and to design policies to help achieve such a system. Growing Artificial Societies is also available on CD-ROM, which includes about 50 animations that develop the scenarios described in the text. Copublished with the Brookings Institution This work aims to provide a model for determining how social structures and group behaviour emerge from the interaction of individuals. The authors employ computer simulation techniques to examine fundamental collective behaviours like group formation, cultural transmission and conflict. How do social structures and group behaviours arise from the interaction of individuals? This text approaches this question with computer simulation techniques. Fundamental collective behaviours such as group formation, cultural transmission, combat and trade are considered Joshua M. Epstein, Robert Axtell. A Product Of The 2050 Project, A Collaborative Effort Of The Brookings Institution, The Santa Fe Institute And The World Resources Institute. Includes Bibliographical References (p. 190-202) And Index.
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